diff src/video/macdsp/SDL_dspvideo.c @ 1032:c1c2efca4548

Date: Mon, 24 Jan 2005 21:37:56 +0800 From: Chris Taylor Subject: Patch to put back dynamic OpenGL loading for MPW I sent a patch a while ago that removes dynamic OpenGL loading for Macintosh Programmer's Workshop. Dynamic loading DOES actually work when an SDL program is built with MPW, it just has to be set up for it. (Whoops!!) This is the ideal way to get OpenGL extensions to work, which D2X uses quite a few of. This patch puts dynamic loading back in SDL for Mac OS 9. It applies to current CVS. I noticed that two members need to be set when DrawSprocket is used.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Jan 2005 16:57:11 +0000
parents b8d311d90021
children 609c060fd2a2
line wrap: on
line diff
--- a/src/video/macdsp/SDL_dspvideo.c	Tue Jan 18 18:40:48 2005 +0000
+++ b/src/video/macdsp/SDL_dspvideo.c	Tue Jan 25 16:57:11 2005 +0000
@@ -298,6 +298,8 @@
 #ifdef HAVE_OPENGL
 	device->GL_MakeCurrent  = Mac_GL_MakeCurrent;
 	device->GL_SwapBuffers  = DSp_GL_SwapBuffers;
+	device->GL_LoadLibrary = Mac_GL_LoadLibrary;
+	device->GL_GetProcAddress = Mac_GL_GetProcAddress;
 #endif
 	device->SetCaption = NULL;
 	device->SetIcon = NULL;
@@ -790,7 +792,7 @@
 		SDL_SetError ("Display Manager couldn't associate GDevice with display_id");
 		return NULL;
 	}	
-	if ( DSpFindBestContextOnDisplayID (&attrib, &dsp_context, display_id) != noErr ) {
+	if ( DSpFindBestContextOnDisplayID(&attrib, &dsp_context, display_id) != noErr ) {
 		SDL_SetError ("DrawSprocket couldn't find a suitable context on given display");
 		return NULL;
 	}