Mercurial > sdl-ios-xcode
comparison src/video/macdsp/SDL_dspvideo.c @ 1032:c1c2efca4548
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW
I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.
This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Jan 2005 16:57:11 +0000 |
parents | b8d311d90021 |
children | 609c060fd2a2 |
comparison
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1031:3cf036d8861f | 1032:c1c2efca4548 |
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296 device->FlipHWSurface = DSp_FlipHWSurface; | 296 device->FlipHWSurface = DSp_FlipHWSurface; |
297 device->FreeHWSurface = DSp_FreeHWSurface; | 297 device->FreeHWSurface = DSp_FreeHWSurface; |
298 #ifdef HAVE_OPENGL | 298 #ifdef HAVE_OPENGL |
299 device->GL_MakeCurrent = Mac_GL_MakeCurrent; | 299 device->GL_MakeCurrent = Mac_GL_MakeCurrent; |
300 device->GL_SwapBuffers = DSp_GL_SwapBuffers; | 300 device->GL_SwapBuffers = DSp_GL_SwapBuffers; |
301 device->GL_LoadLibrary = Mac_GL_LoadLibrary; | |
302 device->GL_GetProcAddress = Mac_GL_GetProcAddress; | |
301 #endif | 303 #endif |
302 device->SetCaption = NULL; | 304 device->SetCaption = NULL; |
303 device->SetIcon = NULL; | 305 device->SetIcon = NULL; |
304 device->IconifyWindow = NULL; | 306 device->IconifyWindow = NULL; |
305 device->GrabInput = NULL; | 307 device->GrabInput = NULL; |
788 #else | 790 #else |
789 if ( noErr != DMGetDisplayIDByGDevice (SDL_Display, &display_id, SDL_FALSE) ) { | 791 if ( noErr != DMGetDisplayIDByGDevice (SDL_Display, &display_id, SDL_FALSE) ) { |
790 SDL_SetError ("Display Manager couldn't associate GDevice with display_id"); | 792 SDL_SetError ("Display Manager couldn't associate GDevice with display_id"); |
791 return NULL; | 793 return NULL; |
792 } | 794 } |
793 if ( DSpFindBestContextOnDisplayID (&attrib, &dsp_context, display_id) != noErr ) { | 795 if ( DSpFindBestContextOnDisplayID(&attrib, &dsp_context, display_id) != noErr ) { |
794 SDL_SetError ("DrawSprocket couldn't find a suitable context on given display"); | 796 SDL_SetError ("DrawSprocket couldn't find a suitable context on given display"); |
795 return NULL; | 797 return NULL; |
796 } | 798 } |
797 | 799 |
798 #endif | 800 #endif |