Mercurial > sdl-ios-xcode
diff src/events/SDL_mouse_c.h @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | |
children | 003c1b5b07da |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/events/SDL_mouse_c.h Mon Jul 10 21:04:37 2006 +0000 @@ -0,0 +1,112 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_mouse_c_h +#define _SDL_mouse_c_h + +typedef struct SDL_Mouse SDL_Mouse; + +struct SDL_Cursor +{ + SDL_Mouse *mouse; + + SDL_Cursor *next; + + void *driverdata; +}; + +struct SDL_Mouse +{ + /* Create a cursor from a surface */ + SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); + + /* Show the specified cursor, or hide if cursor is NULL */ + int (*ShowCursor) (SDL_Cursor * cursor); + + /* This is called when a mouse motion event occurs */ + void (*MoveCursor) (SDL_Cursor * cursor); + + /* Free a window manager cursor */ + void (*FreeCursor) (SDL_Cursor * cursor); + + /* Warp the mouse to (x,y) */ + void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x, + int y); + + /* Free the mouse when it's time */ + void (*FreeMouse) (SDL_Mouse * mouse); + + /* Data common to all mice */ + SDL_WindowID focus; + int x; + int y; + int xdelta; + int ydelta; + Uint8 buttonstate; + SDL_bool relative_mode; + SDL_bool flush_motion; + + SDL_Cursor *cursors; + SDL_Cursor *def_cursor; + SDL_Cursor *cur_cursor; + SDL_bool cursor_shown; + + void *driverdata; +}; + + +/* Initialize the mouse subsystem */ +extern int SDL_MouseInit(void); + +/* Get the mouse at an index */ +extern SDL_Mouse *SDL_GetMouse(int index); + +/* Add a mouse, possibly reattaching at a particular index (or -1), + returning the index of the mouse, or -1 if there was an error. + */ +extern int SDL_AddMouse(const SDL_Mouse * mouse, int index); + +/* Remove a mouse at an index, clearing the slot for later */ +extern void SDL_DelMouse(int index); + +/* Clear the button state of a mouse at an index */ +extern void SDL_ResetMouse(int index); + +/* Set the mouse focus window */ +extern void SDL_SetMouseFocus(int index, SDL_WindowID windowID); + +/* Send a mouse motion event for a mouse at an index */ +extern int SDL_SendMouseMotion(int index, int relative, int x, int y); + +/* Send a mouse button event for a mouse at an index */ +extern int SDL_SendMouseButton(int index, Uint8 state, Uint8 button); + +/* Send a mouse wheel event for a mouse at an index */ +extern int SDL_SendMouseWheel(int index, int motion); + +/* Shutdown the mouse subsystem */ +extern void SDL_MouseQuit(void); + +#endif /* _SDL_mouse_c_h */ + +/* vi: set ts=4 sw=4 expandtab: */