diff src/events/SDL_mouse_c.h @ 1895:c121d94672cb

SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jul 2006 21:04:37 +0000
parents
children 003c1b5b07da
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/events/SDL_mouse_c.h	Mon Jul 10 21:04:37 2006 +0000
@@ -0,0 +1,112 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_mouse_c_h
+#define _SDL_mouse_c_h
+
+typedef struct SDL_Mouse SDL_Mouse;
+
+struct SDL_Cursor
+{
+    SDL_Mouse *mouse;
+
+    SDL_Cursor *next;
+
+    void *driverdata;
+};
+
+struct SDL_Mouse
+{
+    /* Create a cursor from a surface */
+    SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
+
+    /* Show the specified cursor, or hide if cursor is NULL */
+    int (*ShowCursor) (SDL_Cursor * cursor);
+
+    /* This is called when a mouse motion event occurs */
+    void (*MoveCursor) (SDL_Cursor * cursor);
+
+    /* Free a window manager cursor */
+    void (*FreeCursor) (SDL_Cursor * cursor);
+
+    /* Warp the mouse to (x,y) */
+    void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x,
+                       int y);
+
+    /* Free the mouse when it's time */
+    void (*FreeMouse) (SDL_Mouse * mouse);
+
+    /* Data common to all mice */
+    SDL_WindowID focus;
+    int x;
+    int y;
+    int xdelta;
+    int ydelta;
+    Uint8 buttonstate;
+    SDL_bool relative_mode;
+    SDL_bool flush_motion;
+
+    SDL_Cursor *cursors;
+    SDL_Cursor *def_cursor;
+    SDL_Cursor *cur_cursor;
+    SDL_bool cursor_shown;
+
+    void *driverdata;
+};
+
+
+/* Initialize the mouse subsystem */
+extern int SDL_MouseInit(void);
+
+/* Get the mouse at an index */
+extern SDL_Mouse *SDL_GetMouse(int index);
+
+/* Add a mouse, possibly reattaching at a particular index (or -1),
+   returning the index of the mouse, or -1 if there was an error.
+ */
+extern int SDL_AddMouse(const SDL_Mouse * mouse, int index);
+
+/* Remove a mouse at an index, clearing the slot for later */
+extern void SDL_DelMouse(int index);
+
+/* Clear the button state of a mouse at an index */
+extern void SDL_ResetMouse(int index);
+
+/* Set the mouse focus window */
+extern void SDL_SetMouseFocus(int index, SDL_WindowID windowID);
+
+/* Send a mouse motion event for a mouse at an index */
+extern int SDL_SendMouseMotion(int index, int relative, int x, int y);
+
+/* Send a mouse button event for a mouse at an index */
+extern int SDL_SendMouseButton(int index, Uint8 state, Uint8 button);
+
+/* Send a mouse wheel event for a mouse at an index */
+extern int SDL_SendMouseWheel(int index, int motion);
+
+/* Shutdown the mouse subsystem */
+extern void SDL_MouseQuit(void);
+
+#endif /* _SDL_mouse_c_h */
+
+/* vi: set ts=4 sw=4 expandtab: */