Mercurial > sdl-ios-xcode
diff include/SDL_mouse.h @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | c71e05b4dc2e |
children | 313112f9ac5c |
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--- a/include/SDL_mouse.h Thu Jul 06 18:01:37 2006 +0000 +++ b/include/SDL_mouse.h Mon Jul 10 21:04:37 2006 +0000 @@ -20,7 +20,11 @@ slouken@libsdl.org */ -/* Include file for SDL mouse event handling */ +/** + * \file SDL_mouse.h + * + * Include file for SDL mouse event handling + */ #ifndef _SDL_mouse_h #define _SDL_mouse_h @@ -32,43 +36,116 @@ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus +/* *INDENT-OFF* */ extern "C" { +/* *INDENT-ON* */ #endif -typedef struct WMcursor WMcursor; /* Implementation dependent */ -typedef struct SDL_Cursor { - SDL_Rect area; /* The area of the mouse cursor */ - Sint16 hot_x, hot_y; /* The "tip" of the cursor */ - Uint8 *data; /* B/W cursor data */ - Uint8 *mask; /* B/W cursor mask */ - Uint8 *save[2]; /* Place to save cursor area */ - WMcursor *wm_cursor; /* Window-manager cursor */ -} SDL_Cursor; +typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ /* Function prototypes */ -/* - * Retrieve the current state of the mouse. + +/** + * \fn int SDL_GetNumMice(void) + * + * \brief Get the number of mouse input devices available. + * + * \sa SDL_SelectMouse() + */ +extern DECLSPEC int SDLCALL SDL_GetNumMice(void); + +/** + * \fn int SDL_SelectMouse(int index) + * + * \brief Set the index of the currently selected mouse. + * + * \return The index of the previously selected mouse. + * + * \note You can query the currently selected mouse by passing an index of -1. + * + * \sa SDL_GetNumMice() + */ +extern DECLSPEC int SDLCALL SDL_SelectMouse(int index); + +/** + * \fn SDL_WindowID SDL_GetMouseFocusWindow(void) + * + * \brief Get the window which currently has focus for the currently selected mouse. + */ +extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(void); + +/** + * \fn int SDL_SetRelativeMouseMode(SDL_bool enabled) + * + * \brief Set relative mouse mode for the currently selected mouse. + * + * \param enabled Whether or not to enable relative mode + * + * \return 0 on success, or -1 if relative mode is not supported. + * + * While the mouse is in relative mode, the cursor is hidden, and the + * driver will try to report continuous motion in the current window. + * Only relative motion events will be delivered, the mouse position + * will not change. + * + * \note This function will flush any pending mouse motion. + * + * \sa SDL_GetRelativeMouseMode() + */ +extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); + +/** + * \fn SDL_bool SDL_GetRelativeMouseMode() + * + * \brief Query whether relative mouse mode is enabled for the currently selected mouse. + * + * \sa SDL_SetRelativeMouseMode() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(); + +/** + * \fn Uint8 SDL_GetMouseState(int *x, int *y) + * + * \brief Retrieve the current state of the currently selected mouse. + * * The current button state is returned as a button bitmask, which can * be tested using the SDL_BUTTON(X) macros, and x and y are set to the - * current mouse cursor position. You can pass NULL for either x or y. + * mouse cursor position relative to the focus window for the currently + * selected mouse. You can pass NULL for either x or y. */ extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); -/* - * Retrieve the current state of the mouse. +/** + * \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y) + * + * \brief Retrieve the state of the currently selected mouse. + * * The current button state is returned as a button bitmask, which can * be tested using the SDL_BUTTON(X) macros, and x and y are set to the * mouse deltas since the last call to SDL_GetRelativeMouseState(). */ extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); -/* - * Set the position of the mouse cursor (generates a mouse motion event) +/** + * \fn void SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y) + * + * \brief Moves the currently selected mouse to the given position within the window. + * + * \param windowID The window to move the mouse into, or 0 for the current mouse focus + * \param x The x coordinate within the window + * \param y The y coordinate within the window + * + * \note This function generates a mouse motion event */ -extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); +extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID, + int x, int y); -/* - * Create a cursor using the specified data and mask (in MSB format). +/** + * \fn SDL_Cursor *SDL_CreateCursor (const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y) + * + * \brief Create a cursor for the currently selected mouse, using the + * specified bitmap data and mask (in MSB format). + * * The cursor width must be a multiple of 8 bits. * * The cursor is created in black and white according to the following: @@ -78,34 +155,46 @@ * 0 0 Transparent * 1 0 Inverted color if possible, black if not. * - * Cursors created with this function must be freed with SDL_FreeCursor(). + * \sa SDL_FreeCursor() */ -extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor - (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, + const Uint8 * mask, + int w, int h, int hot_x, + int hot_y); -/* - * Set the currently active cursor to the specified one. - * If the cursor is currently visible, the change will be immediately - * represented on the display. +/** + * \fn void SDL_SetCursor(SDL_Cursor * cursor) + * + * \brief Set the active cursor for the currently selected mouse. + * + * \note The cursor must have been created for the selected mouse. */ -extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); -/* - * Returns the currently active cursor. - */ -extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); - -/* - * Deallocates a cursor created with SDL_CreateCursor(). +/** + * \fn SDL_Cursor *SDL_GetCursor(void) + * + * \brief Return the active cursor for the currently selected mouse. */ -extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); +extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); -/* - * Toggle whether or not the cursor is shown on the screen. - * The cursor start off displayed, but can be turned off. - * SDL_ShowCursor() returns 1 if the cursor was being displayed - * before the call, or 0 if it was not. You can query the current - * state by passing a 'toggle' value of -1. +/** + * \fn void SDL_FreeCursor(SDL_Cursor * cursor) + * + * \brief Frees a cursor created with SDL_CreateCursor(). + * + * \sa SDL_CreateCursor() + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); + +/** + * \fn int SDL_ShowCursor(int toggle) + * + * \brief Toggle whether or not the cursor is shown for the currently selected mouse. + * + * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current state. + * + * \return 1 if the cursor is shown, or 0 if the cursor is hidden. */ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); @@ -113,15 +202,11 @@ Button 1: Left mouse button Button 2: Middle mouse button Button 3: Right mouse button - Button 4: Mouse wheel up (may also be a real button) - Button 5: Mouse wheel down (may also be a real button) */ #define SDL_BUTTON(X) (1 << ((X)-1)) #define SDL_BUTTON_LEFT 1 #define SDL_BUTTON_MIDDLE 2 #define SDL_BUTTON_RIGHT 3 -#define SDL_BUTTON_WHEELUP 4 -#define SDL_BUTTON_WHEELDOWN 5 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) @@ -129,8 +214,12 @@ /* Ends C function definitions when using C++ */ #ifdef __cplusplus +/* *INDENT-OFF* */ } +/* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_mouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */