comparison include/SDL_mouse.h @ 1895:c121d94672cb

SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jul 2006 21:04:37 +0000
parents c71e05b4dc2e
children 313112f9ac5c
comparison
equal deleted inserted replaced
1894:c69cee13dd76 1895:c121d94672cb
18 18
19 Sam Lantinga 19 Sam Lantinga
20 slouken@libsdl.org 20 slouken@libsdl.org
21 */ 21 */
22 22
23 /* Include file for SDL mouse event handling */ 23 /**
24 * \file SDL_mouse.h
25 *
26 * Include file for SDL mouse event handling
27 */
24 28
25 #ifndef _SDL_mouse_h 29 #ifndef _SDL_mouse_h
26 #define _SDL_mouse_h 30 #define _SDL_mouse_h
27 31
28 #include "SDL_stdinc.h" 32 #include "SDL_stdinc.h"
30 #include "SDL_video.h" 34 #include "SDL_video.h"
31 35
32 #include "begin_code.h" 36 #include "begin_code.h"
33 /* Set up for C function definitions, even when using C++ */ 37 /* Set up for C function definitions, even when using C++ */
34 #ifdef __cplusplus 38 #ifdef __cplusplus
39 /* *INDENT-OFF* */
35 extern "C" { 40 extern "C" {
41 /* *INDENT-ON* */
36 #endif 42 #endif
37 43
38 typedef struct WMcursor WMcursor; /* Implementation dependent */ 44 typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */
39 typedef struct SDL_Cursor {
40 SDL_Rect area; /* The area of the mouse cursor */
41 Sint16 hot_x, hot_y; /* The "tip" of the cursor */
42 Uint8 *data; /* B/W cursor data */
43 Uint8 *mask; /* B/W cursor mask */
44 Uint8 *save[2]; /* Place to save cursor area */
45 WMcursor *wm_cursor; /* Window-manager cursor */
46 } SDL_Cursor;
47 45
48 /* Function prototypes */ 46 /* Function prototypes */
49 /* 47
50 * Retrieve the current state of the mouse. 48 /**
49 * \fn int SDL_GetNumMice(void)
50 *
51 * \brief Get the number of mouse input devices available.
52 *
53 * \sa SDL_SelectMouse()
54 */
55 extern DECLSPEC int SDLCALL SDL_GetNumMice(void);
56
57 /**
58 * \fn int SDL_SelectMouse(int index)
59 *
60 * \brief Set the index of the currently selected mouse.
61 *
62 * \return The index of the previously selected mouse.
63 *
64 * \note You can query the currently selected mouse by passing an index of -1.
65 *
66 * \sa SDL_GetNumMice()
67 */
68 extern DECLSPEC int SDLCALL SDL_SelectMouse(int index);
69
70 /**
71 * \fn SDL_WindowID SDL_GetMouseFocusWindow(void)
72 *
73 * \brief Get the window which currently has focus for the currently selected mouse.
74 */
75 extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(void);
76
77 /**
78 * \fn int SDL_SetRelativeMouseMode(SDL_bool enabled)
79 *
80 * \brief Set relative mouse mode for the currently selected mouse.
81 *
82 * \param enabled Whether or not to enable relative mode
83 *
84 * \return 0 on success, or -1 if relative mode is not supported.
85 *
86 * While the mouse is in relative mode, the cursor is hidden, and the
87 * driver will try to report continuous motion in the current window.
88 * Only relative motion events will be delivered, the mouse position
89 * will not change.
90 *
91 * \note This function will flush any pending mouse motion.
92 *
93 * \sa SDL_GetRelativeMouseMode()
94 */
95 extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
96
97 /**
98 * \fn SDL_bool SDL_GetRelativeMouseMode()
99 *
100 * \brief Query whether relative mouse mode is enabled for the currently selected mouse.
101 *
102 * \sa SDL_SetRelativeMouseMode()
103 */
104 extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode();
105
106 /**
107 * \fn Uint8 SDL_GetMouseState(int *x, int *y)
108 *
109 * \brief Retrieve the current state of the currently selected mouse.
110 *
51 * The current button state is returned as a button bitmask, which can 111 * The current button state is returned as a button bitmask, which can
52 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the 112 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
53 * current mouse cursor position. You can pass NULL for either x or y. 113 * mouse cursor position relative to the focus window for the currently
114 * selected mouse. You can pass NULL for either x or y.
54 */ 115 */
55 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); 116 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
56 117
57 /* 118 /**
58 * Retrieve the current state of the mouse. 119 * \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y)
120 *
121 * \brief Retrieve the state of the currently selected mouse.
122 *
59 * The current button state is returned as a button bitmask, which can 123 * The current button state is returned as a button bitmask, which can
60 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the 124 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
61 * mouse deltas since the last call to SDL_GetRelativeMouseState(). 125 * mouse deltas since the last call to SDL_GetRelativeMouseState().
62 */ 126 */
63 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); 127 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
64 128
65 /* 129 /**
66 * Set the position of the mouse cursor (generates a mouse motion event) 130 * \fn void SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y)
67 */ 131 *
68 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); 132 * \brief Moves the currently selected mouse to the given position within the window.
69 133 *
70 /* 134 * \param windowID The window to move the mouse into, or 0 for the current mouse focus
71 * Create a cursor using the specified data and mask (in MSB format). 135 * \param x The x coordinate within the window
136 * \param y The y coordinate within the window
137 *
138 * \note This function generates a mouse motion event
139 */
140 extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID,
141 int x, int y);
142
143 /**
144 * \fn SDL_Cursor *SDL_CreateCursor (const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y)
145 *
146 * \brief Create a cursor for the currently selected mouse, using the
147 * specified bitmap data and mask (in MSB format).
148 *
72 * The cursor width must be a multiple of 8 bits. 149 * The cursor width must be a multiple of 8 bits.
73 * 150 *
74 * The cursor is created in black and white according to the following: 151 * The cursor is created in black and white according to the following:
75 * data mask resulting pixel on screen 152 * data mask resulting pixel on screen
76 * 0 1 White 153 * 0 1 White
77 * 1 1 Black 154 * 1 1 Black
78 * 0 0 Transparent 155 * 0 0 Transparent
79 * 1 0 Inverted color if possible, black if not. 156 * 1 0 Inverted color if possible, black if not.
80 * 157 *
81 * Cursors created with this function must be freed with SDL_FreeCursor(). 158 * \sa SDL_FreeCursor()
82 */ 159 */
83 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor 160 extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
84 (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); 161 const Uint8 * mask,
85 162 int w, int h, int hot_x,
86 /* 163 int hot_y);
87 * Set the currently active cursor to the specified one. 164
88 * If the cursor is currently visible, the change will be immediately 165 /**
89 * represented on the display. 166 * \fn void SDL_SetCursor(SDL_Cursor * cursor)
90 */ 167 *
91 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); 168 * \brief Set the active cursor for the currently selected mouse.
92 169 *
93 /* 170 * \note The cursor must have been created for the selected mouse.
94 * Returns the currently active cursor. 171 */
95 */ 172 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
96 extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); 173
97 174 /**
98 /* 175 * \fn SDL_Cursor *SDL_GetCursor(void)
99 * Deallocates a cursor created with SDL_CreateCursor(). 176 *
100 */ 177 * \brief Return the active cursor for the currently selected mouse.
101 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); 178 */
102 179 extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
103 /* 180
104 * Toggle whether or not the cursor is shown on the screen. 181 /**
105 * The cursor start off displayed, but can be turned off. 182 * \fn void SDL_FreeCursor(SDL_Cursor * cursor)
106 * SDL_ShowCursor() returns 1 if the cursor was being displayed 183 *
107 * before the call, or 0 if it was not. You can query the current 184 * \brief Frees a cursor created with SDL_CreateCursor().
108 * state by passing a 'toggle' value of -1. 185 *
186 * \sa SDL_CreateCursor()
187 */
188 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
189
190 /**
191 * \fn int SDL_ShowCursor(int toggle)
192 *
193 * \brief Toggle whether or not the cursor is shown for the currently selected mouse.
194 *
195 * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current state.
196 *
197 * \return 1 if the cursor is shown, or 0 if the cursor is hidden.
109 */ 198 */
110 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); 199 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
111 200
112 /* Used as a mask when testing buttons in buttonstate 201 /* Used as a mask when testing buttons in buttonstate
113 Button 1: Left mouse button 202 Button 1: Left mouse button
114 Button 2: Middle mouse button 203 Button 2: Middle mouse button
115 Button 3: Right mouse button 204 Button 3: Right mouse button
116 Button 4: Mouse wheel up (may also be a real button)
117 Button 5: Mouse wheel down (may also be a real button)
118 */ 205 */
119 #define SDL_BUTTON(X) (1 << ((X)-1)) 206 #define SDL_BUTTON(X) (1 << ((X)-1))
120 #define SDL_BUTTON_LEFT 1 207 #define SDL_BUTTON_LEFT 1
121 #define SDL_BUTTON_MIDDLE 2 208 #define SDL_BUTTON_MIDDLE 2
122 #define SDL_BUTTON_RIGHT 3 209 #define SDL_BUTTON_RIGHT 3
123 #define SDL_BUTTON_WHEELUP 4
124 #define SDL_BUTTON_WHEELDOWN 5
125 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) 210 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
126 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) 211 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) 212 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
128 213
129 214
130 /* Ends C function definitions when using C++ */ 215 /* Ends C function definitions when using C++ */
131 #ifdef __cplusplus 216 #ifdef __cplusplus
217 /* *INDENT-OFF* */
132 } 218 }
219 /* *INDENT-ON* */
133 #endif 220 #endif
134 #include "close_code.h" 221 #include "close_code.h"
135 222
136 #endif /* _SDL_mouse_h */ 223 #endif /* _SDL_mouse_h */
224
225 /* vi: set ts=4 sw=4 expandtab: */