Mercurial > sdl-ios-xcode
diff VisualC/SDL/SDL_VS2010.vcxproj @ 5243:c0e9d3897a85
Fixed compiling on Windows
Added an untested shader for YV12 textures
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 09 Feb 2011 10:31:12 -0800 |
parents | 2ee8112bfc6b |
children | f908e06b3c96 |
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--- a/VisualC/SDL/SDL_VS2010.vcxproj Wed Feb 09 10:13:26 2011 -0800 +++ b/VisualC/SDL/SDL_VS2010.vcxproj Wed Feb 09 10:31:12 2011 -0800 @@ -285,6 +285,7 @@ <ClInclude Include="..\..\src\libm\math.h" /> <ClInclude Include="..\..\src\libm\math_private.h" /> <ClInclude Include="..\..\src\render\mmx.h" /> + <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" /> <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> @@ -373,6 +374,7 @@ <ClCompile Include="..\..\src\libm\s_sin.c" /> <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> + <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" /> <ClCompile Include="..\..\src\render\SDL_render.c" /> <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />