diff VisualC/SDL/SDL_VS2010.vcxproj @ 5243:c0e9d3897a85

Fixed compiling on Windows Added an untested shader for YV12 textures
author Sam Lantinga <slouken@libsdl.org>
date Wed, 09 Feb 2011 10:31:12 -0800
parents 2ee8112bfc6b
children f908e06b3c96
line wrap: on
line diff
--- a/VisualC/SDL/SDL_VS2010.vcxproj	Wed Feb 09 10:13:26 2011 -0800
+++ b/VisualC/SDL/SDL_VS2010.vcxproj	Wed Feb 09 10:31:12 2011 -0800
@@ -285,6 +285,7 @@
     <ClInclude Include="..\..\src\libm\math.h" />
     <ClInclude Include="..\..\src\libm\math_private.h" />
     <ClInclude Include="..\..\src\render\mmx.h" />
+    <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
@@ -373,6 +374,7 @@
     <ClCompile Include="..\..\src\libm\s_sin.c" />
     <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
     <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
+    <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
     <ClCompile Include="..\..\src\render\SDL_render.c" />
     <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />