Mercurial > sdl-ios-xcode
comparison VisualC/SDL/SDL_VS2010.vcxproj @ 5243:c0e9d3897a85
Fixed compiling on Windows
Added an untested shader for YV12 textures
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 09 Feb 2011 10:31:12 -0800 |
parents | 2ee8112bfc6b |
children | f908e06b3c96 |
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5242:55b31686f82b | 5243:c0e9d3897a85 |
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283 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> | 283 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> |
284 <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> | 284 <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> |
285 <ClInclude Include="..\..\src\libm\math.h" /> | 285 <ClInclude Include="..\..\src\libm\math.h" /> |
286 <ClInclude Include="..\..\src\libm\math_private.h" /> | 286 <ClInclude Include="..\..\src\libm\math_private.h" /> |
287 <ClInclude Include="..\..\src\render\mmx.h" /> | 287 <ClInclude Include="..\..\src\render\mmx.h" /> |
288 <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" /> | |
288 <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> | 289 <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> |
289 <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> | 290 <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> |
290 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> | 291 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> |
291 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> | 292 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> |
292 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> | 293 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> |
371 <ClCompile Include="..\..\src\libm\s_floor.c" /> | 372 <ClCompile Include="..\..\src\libm\s_floor.c" /> |
372 <ClCompile Include="..\..\src\libm\s_scalbn.c" /> | 373 <ClCompile Include="..\..\src\libm\s_scalbn.c" /> |
373 <ClCompile Include="..\..\src\libm\s_sin.c" /> | 374 <ClCompile Include="..\..\src\libm\s_sin.c" /> |
374 <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> | 375 <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> |
375 <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> | 376 <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> |
377 <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" /> | |
376 <ClCompile Include="..\..\src\render\SDL_render.c" /> | 378 <ClCompile Include="..\..\src\render\SDL_render.c" /> |
377 <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> | 379 <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> |
378 <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> | 380 <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> |
379 <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> | 381 <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> |
380 <ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> | 382 <ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> |