comparison VisualC/SDL/SDL_VS2010.vcxproj @ 5243:c0e9d3897a85

Fixed compiling on Windows Added an untested shader for YV12 textures
author Sam Lantinga <slouken@libsdl.org>
date Wed, 09 Feb 2011 10:31:12 -0800
parents 2ee8112bfc6b
children f908e06b3c96
comparison
equal deleted inserted replaced
5242:55b31686f82b 5243:c0e9d3897a85
283 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> 283 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
284 <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> 284 <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
285 <ClInclude Include="..\..\src\libm\math.h" /> 285 <ClInclude Include="..\..\src\libm\math.h" />
286 <ClInclude Include="..\..\src\libm\math_private.h" /> 286 <ClInclude Include="..\..\src\libm\math_private.h" />
287 <ClInclude Include="..\..\src\render\mmx.h" /> 287 <ClInclude Include="..\..\src\render\mmx.h" />
288 <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
288 <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> 289 <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
289 <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> 290 <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
290 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> 291 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
291 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> 292 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
292 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> 293 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
371 <ClCompile Include="..\..\src\libm\s_floor.c" /> 372 <ClCompile Include="..\..\src\libm\s_floor.c" />
372 <ClCompile Include="..\..\src\libm\s_scalbn.c" /> 373 <ClCompile Include="..\..\src\libm\s_scalbn.c" />
373 <ClCompile Include="..\..\src\libm\s_sin.c" /> 374 <ClCompile Include="..\..\src\libm\s_sin.c" />
374 <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> 375 <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
375 <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> 376 <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
377 <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
376 <ClCompile Include="..\..\src\render\SDL_render.c" /> 378 <ClCompile Include="..\..\src\render\SDL_render.c" />
377 <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> 379 <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
378 <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> 380 <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
379 <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> 381 <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
380 <ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> 382 <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />