Mercurial > sdl-ios-xcode
diff src/haptic/linux/SDL_syshaptic.c @ 2479:b9eb2cfe16cd gsoc2008_force_feedback
Added some preliminary support for haptic effect control.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Mon, 30 Jun 2008 21:38:29 +0000 |
parents | 4fd783e0f34b |
children | b883974445fc |
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--- a/src/haptic/linux/SDL_syshaptic.c Mon Jun 30 17:28:34 2008 +0000 +++ b/src/haptic/linux/SDL_syshaptic.c Mon Jun 30 21:38:29 2008 +0000 @@ -64,7 +64,7 @@ */ struct haptic_hweffect { - int id; + struct ff_effect effect; }; @@ -271,12 +271,89 @@ } /* + * Initializes the linux effect struct from a haptic_effect. + */ +static int +SDL_SYS_ToFFEffect( struct ff_effect * dest, struct haptic_effect * src ) +{ + SDL_memset(dest, 0, sizeof(struct ff_effect)); + switch (src->effect.type) { + case SDL_HAPTIC_CONSTANT: + dest->type = FF_CONSTANT; + + break; + + default: + SDL_SetError("Unknown haptic effect type."); + return -1; + } + + return 0; +} + +/* * Creates a new haptic effect. */ int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect * effect) { - return -1; + /* Allocate the hardware effect */ + effect->hweffect = (struct haptic_hweffect *) + SDL_malloc(sizeof(struct haptic_hweffect)); + if (effect->hweffect == NULL) { + SDL_OutOfMemory(); + return -1; + } + + /* Prepare the ff_effect */ + if (SDL_SYS_ToFFEffect( &effect->hweffect->effect, effect ) != 0) { + return -1; + } + effect->hweffect->effect.id = -1; /* Have the kernel give it an id */ + + /* Upload the effect */ + if (ioctl(haptic->hwdata->fd, EVIOCSFF, &effect->hweffect->effect) < 0) { + SDL_SetError("Error uploading effect to the haptic device."); + return -1; + } + + return 0; +} + + +/* + * Runs an effect. + */ +int +SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect * effect) +{ + struct input_event run; + + /* Prepare to run the effect */ + run.type = EV_FF; + run.code = effect->hweffect->effect.id; + run.value = 1; + + if (write(haptic->hwdata->fd, (const void*) &run, sizeof(run)) < 0) { + SDL_SetError("Unable to run the haptic effect."); + return -1; + } + + return 0; +} + + +/* + * Frees the effect + */ +void +SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect * effect) +{ + if (ioctl(haptic->hwdata->fd, EVIOCRMFF, effect->hweffect->effect.id) < 0) { + SDL_SetError("Error removing the effect from the haptic device."); + } + SDL_free(effect->hweffect); + effect->hweffect = NULL; }