Mercurial > sdl-ios-xcode
diff src/video/directfb/SDL_DirectFB_window.h @ 4636:b196d2758026
Couriersud to Sam
Hi Sam,
20100815_1.diff contains updates for the directfb driver:
- more documentation, mainly on software OpenGL in README.directfb
- Revised error handling leading to leaner code
- Improved/fixed OpenGL handling of multiple contexts.
- Made the built-in simple window manager handle OpenGL windows.
- Rewrote pixelformat mapping - this was quite ugly before.
Well, all software GL, but working :-)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 Aug 2010 09:04:55 -0700 |
parents | 25b9cd8bdc30 |
children | 164f20ba08eb |
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--- a/src/video/directfb/SDL_DirectFB_window.h Sat Aug 14 12:28:43 2010 -0700 +++ b/src/video/directfb/SDL_DirectFB_window.h Mon Aug 16 09:04:55 2010 -0700 @@ -34,7 +34,6 @@ IDirectFBSurface *surface; IDirectFBSurface *window_surface; /* only used with has_own_wm */ IDirectFBWindow *window; - DirectFB_GLContext *gl_context; IDirectFBEventBuffer *eventbuffer; SDL_Window *sdl_window; DFB_WindowData *next; @@ -46,6 +45,7 @@ int is_managed; int wm_needs_redraw; IDirectFBSurface *icon; + IDirectFBFont *font; DFB_Theme theme; }; @@ -69,7 +69,7 @@ extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); -extern void DirectFB_AdjustWindowSurface(SDL_Window * window); +//extern void DirectFB_AdjustWindowSurface(_THIS, SDL_Window * window); #endif /* _SDL_directfb_window_h */