Mercurial > sdl-ios-xcode
diff src/video/ps3/SDL_ps3render.c @ 4929:aa8888658021
Use the enumerated type for blend and scale mode instead of int
Renamed SDL_TextureScaleMode to SDL_ScaleMode
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 12 Dec 2010 15:19:05 -0800 |
parents | f7b03b6838cb |
children |
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--- a/src/video/ps3/SDL_ps3render.c Thu Dec 02 11:56:23 2010 -0800 +++ b/src/video/ps3/SDL_ps3render.c Sun Dec 12 15:19:05 2010 -0800 @@ -79,7 +79,7 @@ (SDL_BLENDMODE_NONE), /* We use bilinear scaling on the SPE for YV12 & IYUV * (width and height % 8 = 0) */ - (SDL_TEXTURESCALEMODE_SLOW) + (SDL_SCALEMODE_SLOW) } };