Mercurial > sdl-ios-xcode
comparison src/video/ps3/SDL_ps3render.c @ 4929:aa8888658021
Use the enumerated type for blend and scale mode instead of int
Renamed SDL_TextureScaleMode to SDL_ScaleMode
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 12 Dec 2010 15:19:05 -0800 |
parents | f7b03b6838cb |
children |
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4927:d716dff4b13e | 4929:aa8888658021 |
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77 SDL_RENDERER_ACCELERATED), | 77 SDL_RENDERER_ACCELERATED), |
78 (SDL_TEXTUREMODULATE_NONE), | 78 (SDL_TEXTUREMODULATE_NONE), |
79 (SDL_BLENDMODE_NONE), | 79 (SDL_BLENDMODE_NONE), |
80 /* We use bilinear scaling on the SPE for YV12 & IYUV | 80 /* We use bilinear scaling on the SPE for YV12 & IYUV |
81 * (width and height % 8 = 0) */ | 81 * (width and height % 8 = 0) */ |
82 (SDL_TEXTURESCALEMODE_SLOW) | 82 (SDL_SCALEMODE_SLOW) |
83 } | 83 } |
84 }; | 84 }; |
85 | 85 |
86 typedef struct | 86 typedef struct |
87 { | 87 { |