Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 655:9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support
Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support. I only have the X11 and Win32 video patched. The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format. No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).
Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project. Now you can have and control FSAA in your SDL/GL apps at the
application level!
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 22 Jul 2003 15:10:06 +0000 |
parents | 6961e1c84e76 |
children | 864e2d2a9a55 |
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--- a/include/SDL_video.h Tue Jul 22 14:01:21 2003 +0000 +++ b/include/SDL_video.h Tue Jul 22 15:10:06 2003 +0000 @@ -217,7 +217,9 @@ SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_ALPHA_SIZE, - SDL_GL_STEREO + SDL_GL_STEREO, + SDL_GL_SAMPLE_BUFFERS, + SDL_GL_SAMPLES } SDL_GLattr; /* flags for SDL_SetPalette() */