comparison include/SDL_video.h @ 655:9c42ee1b7d77

Date: Thu, 24 Apr 2003 15:13:47 -0400 From: Shawn Kirst Subject: SDL-1.2.5 patch to add ARB_multisample support Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample support. I only have the X11 and Win32 video patched. The Win32 patch also adds support for WGL_ARB_pixel_format, as it was required for getting a multisample capable pixel format. No additional GL header files are required to compile on either platform (though you need an up-to-date glx.h for X11). Requesting a multisample pixel format is made possible using SDL_GL_SetAttribute with the two new SDL_GLattr's I've added (SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my projects for quite a while now, so I am happy to contribute back to the project. Now you can have and control FSAA in your SDL/GL apps at the application level!
author Sam Lantinga <slouken@libsdl.org>
date Tue, 22 Jul 2003 15:10:06 +0000
parents 6961e1c84e76
children 864e2d2a9a55
comparison
equal deleted inserted replaced
654:e92bcf2573cb 655:9c42ee1b7d77
215 SDL_GL_STENCIL_SIZE, 215 SDL_GL_STENCIL_SIZE,
216 SDL_GL_ACCUM_RED_SIZE, 216 SDL_GL_ACCUM_RED_SIZE,
217 SDL_GL_ACCUM_GREEN_SIZE, 217 SDL_GL_ACCUM_GREEN_SIZE,
218 SDL_GL_ACCUM_BLUE_SIZE, 218 SDL_GL_ACCUM_BLUE_SIZE,
219 SDL_GL_ACCUM_ALPHA_SIZE, 219 SDL_GL_ACCUM_ALPHA_SIZE,
220 SDL_GL_STEREO 220 SDL_GL_STEREO,
221 SDL_GL_SAMPLE_BUFFERS,
222 SDL_GL_SAMPLES
221 } SDL_GLattr; 223 } SDL_GLattr;
222 224
223 /* flags for SDL_SetPalette() */ 225 /* flags for SDL_SetPalette() */
224 #define SDL_LOGPAL 0x01 226 #define SDL_LOGPAL 0x01
225 #define SDL_PHYSPAL 0x02 227 #define SDL_PHYSPAL 0x02