Mercurial > sdl-ios-xcode
diff src/video/SDL_renderer_gl.c @ 4905:9779093454d2
This fixes SDL_renderer_gl so that it builds with c89.
From: François Revol <revol@free.fr>
Checked By: Scott McCreary <scottmc2@gmail.com>
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 16 Oct 2010 17:14:04 -0700 |
parents | 6cf71111cf68 |
children | f205711f73d5 |
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--- a/src/video/SDL_renderer_gl.c Sun Oct 10 15:45:58 2010 -0700 +++ b/src/video/SDL_renderer_gl.c Sat Oct 16 17:14:04 2010 -0700 @@ -1181,6 +1181,8 @@ } data->glEnd(); } else { + int x1, y1, x2, y2; + data->glBegin(GL_LINE_STRIP); for (i = 0; i < count; ++i) { data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y); @@ -1200,10 +1202,10 @@ data->glVertex2f(0.5f + points[count-1].x, 0.5f + points[count-1].y); #else /* Linux seems to leave the right-most or bottom-most point open */ - int x1 = points[0].x; - int y1 = points[0].y; - int x2 = points[count-1].x; - int y2 = points[count-1].y; + x1 = points[0].x; + y1 = points[0].y; + x2 = points[count-1].x; + y2 = points[count-1].y; if (x1 > x2) { data->glVertex2f(0.5f + x1, 0.5f + y1);