log

age author description
Sat, 16 Oct 2010 17:14:04 -0700 Sam Lantinga This fixes SDL_renderer_gl so that it builds with c89.
Sun, 10 Oct 2010 15:45:58 -0700 Sam Lantinga Removed debug output
Wed, 29 Sep 2010 21:24:50 -0700 Sam Lantinga Documentation clarification
Wed, 29 Sep 2010 21:13:52 -0700 Sam Lantinga Make the union nameless to reduce the complexity of the API.
Mon, 27 Sep 2010 01:30:42 -0700 Sam Lantinga Minor cleanup in patches from Coursoud
Mon, 27 Sep 2010 01:24:05 -0700 Sam Lantinga Merged the Windows custom window system hooks into the union used by X11.
Mon, 27 Sep 2010 00:50:46 -0700 Sam Lantinga attached is a patch to support DirectFB in include/SDL_syswm.h. It
Mon, 27 Sep 2010 00:49:56 -0700 Sam Lantinga XDamageDestroy is called before use_damage is tested. This crashes on my
Mon, 27 Sep 2010 00:49:34 -0700 Sam Lantinga SDL_DestroyWindow is setting window->magic to NULL too early. -
Mon, 27 Sep 2010 00:48:56 -0700 Sam Lantinga Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
Sat, 25 Sep 2010 17:06:41 -0700 Sam Lantinga Fixed documentation typo
Sun, 19 Sep 2010 16:46:56 -0700 Sam Lantinga Fixed compiling with mingw32/64
Sun, 19 Sep 2010 16:19:22 -0400 Daniel Wyatt Fixed all MinGW problems (except libraries not added to build yet).
Sun, 19 Sep 2010 14:41:18 -0400 Daniel Wyatt Added imm.h include, will be needed on MinGW.
Sun, 19 Sep 2010 08:56:53 -0700 Sam Lantinga This patch fixes a dllexport directive warning on Haiku SDL-1.2
Sat, 18 Sep 2010 18:31:01 -0700 Sam Lantinga Fixed crash on systems that don't have StopTextInput
Sat, 18 Sep 2010 18:15:08 -0700 Sam Lantinga Fixed crashing loading 48KHz audio, contributed by Terry Welsh
Sat, 18 Sep 2010 17:16:36 -0700 Sam Lantinga Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku, SDL-1.2
Sat, 18 Sep 2010 17:12:19 -0700 Sam Lantinga Fixed grammar, thanks to Sheena's suggestion.
Fri, 17 Sep 2010 09:08:47 -0700 Sam Lantinga Updated build for Visual Studio 2010
Wed, 15 Sep 2010 22:33:46 -0700 Andreas Schiffler Remove superflous sample shapes (same BMPs)
Wed, 15 Sep 2010 22:15:47 -0700 Andreas Schiffler - added directx include path to VS2008 solution
Tue, 14 Sep 2010 21:57:29 -0700 Sam Lantinga Fixed documentation
Wed, 15 Sep 2010 00:28:19 -0400 dewyatt Ensure compositions are committed when keyboard focus changes.
Tue, 07 Sep 2010 20:56:02 -0700 Andreas Schiffler Add missing imm32.lib from VS2010 project
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sun, 29 Aug 2010 22:34:50 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:28:38 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:22:27 -0700 Sam Lantinga Fixed typo in header
Sun, 29 Aug 2010 22:12:59 -0700 Sam Lantinga Documentation clarification
Sun, 29 Aug 2010 21:41:11 -0700 Sam Lantinga Suspending the screensaver defaults off.
Sun, 29 Aug 2010 16:55:58 -0700 Sam Lantinga Compiling in atan()/atan2() implementation on Visual Studio 2008.
Sun, 29 Aug 2010 16:51:48 -0700 Sam Lantinga Added atan implementation from uClibc
Sun, 29 Aug 2010 16:28:04 -0700 Sam Lantinga Whoops, return "" even if the window is invalid.
Sun, 29 Aug 2010 16:26:35 -0700 Sam Lantinga The title is stored internally as NULL if it's empty, and returned as ""
Sun, 29 Aug 2010 16:05:34 -0700 Sam Lantinga Added atan2 implementation from uClibc
Sun, 29 Aug 2010 15:26:12 -0700 Sam Lantinga Documentation clarification
Sun, 29 Aug 2010 14:22:22 -0700 Sam Lantinga Fixed compiling with Visual Studio 2008
Sun, 29 Aug 2010 12:00:09 -0700 Sam Lantinga While you can actually write to the error buffer, conceptually it's read-only.
Sat, 28 Aug 2010 22:56:52 -0700 Sam Lantinga Added a typedef for the thread function to simplify documentation
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sun, 22 Aug 2010 17:19:10 -0700 Sam Lantinga Fixed documentation typo
Sun, 22 Aug 2010 15:34:28 -0700 Sam Lantinga Fixed obsolete documentation
Sun, 22 Aug 2010 13:45:56 -0700 Sam Lantinga Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
Sun, 22 Aug 2010 12:43:27 -0700 Sam Lantinga Merged no changes?
Tue, 17 Aug 2010 01:11:11 -0400 egottlieb Create all shaped windows at -1000,-1000 and save the real coordinates.
Mon, 16 Aug 2010 14:01:00 -0400 egottlieb Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
Mon, 16 Aug 2010 10:48:54 -0400 egottlieb Moved the +1 to mostly eliminate the visual artifact.
Mon, 16 Aug 2010 09:55:35 -0400 egottlieb Raised binarization cutoff to eliminate alpha-blending of trollface.
Mon, 16 Aug 2010 01:17:19 -0400 egottlieb Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.
Sun, 15 Aug 2010 23:57:50 -0400 Eli Gottlieb Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
Sun, 15 Aug 2010 22:03:38 -0400 egottlieb Removed useless debugging code.
Sun, 15 Aug 2010 21:46:46 -0400 Eli Gottlieb Added last test shape. Because.
Sun, 15 Aug 2010 21:46:04 -0400 egottlieb Added hiding-as-positioning trick and finally fixed flags.
Sun, 15 Aug 2010 18:52:57 -0400 Eli Gottlieb Changed flags and positioning (for the fake-hiding) as Andreas recommended.
Sat, 14 Aug 2010 20:29:51 -0400 egottlieb Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
Sat, 14 Aug 2010 16:14:36 -0400 egottlieb Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
Thu, 12 Aug 2010 18:17:15 -0400 Eli Gottlieb Added SDL_SetWindowPosition() call to SDL_SetWindowShape(), going to see what this does on Windows.
Tue, 10 Aug 2010 16:30:53 -0400 egottlieb Fixing variable naming style.
Tue, 10 Aug 2010 16:10:26 -0400 Eli Gottlieb Fixed a bug in X11 shaping that refused to use color-key mode.