diff src/video/quartz/SDL_QuartzWM.m @ 4204:976bc19f8f6b SDL-1.2

1.2 Quartz video: Ripped out QuickDraw and QuickTime. Now we use the software path for YUV, and CoreGraphics for 2D stuff. There are several other 10.6 fixes in here, too...now we can build a 64-bit SDL for Snow Leopard!
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 21 Sep 2009 06:08:23 +0000
parents a1b03ba2fcd0
children 2b8c1aea633b
line wrap: on
line diff
--- a/src/video/quartz/SDL_QuartzWM.m	Mon Sep 21 04:34:22 2009 +0000
+++ b/src/video/quartz/SDL_QuartzWM.m	Mon Sep 21 06:08:23 2009 +0000
@@ -171,11 +171,7 @@
     else {
        
         *p = [ window_view convertPoint:*p toView: nil ];
-        
-        /* We need a workaround in OpenGL mode */
-        if ( SDL_VideoSurface->flags & SDL_OPENGL ) {
-            p->y = [window_view frame].size.height - p->y;
-        }
+        p->y = [window_view frame].size.height - p->y;
     }
 }
 
@@ -189,11 +185,7 @@
     else {
 
         *p = [ window_view convertPoint:*p fromView: nil ];
-        
-        /* We need a workaround in OpenGL mode */
-        if ( SDL_VideoSurface != NULL && (SDL_VideoSurface->flags & SDL_OPENGL) ) {
-            p->y = [window_view frame].size.height - p->y;
-        }
+        p->y = [window_view frame].size.height - p->y;
     }
 }