Mercurial > sdl-ios-xcode
diff src/video/SDL_renderer_gl.c @ 3264:8fe0806637df
Fixed bug #783
Fixed coordinate positioning with OpenGL renderer, and added a test case
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 19 Sep 2009 05:12:26 +0000 |
parents | e3d33bd599eb |
children | 1ed5d432e468 |
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--- a/src/video/SDL_renderer_gl.c Sat Sep 19 04:47:36 2009 +0000 +++ b/src/video/SDL_renderer_gl.c Sat Sep 19 05:12:26 2009 +0000 @@ -450,8 +450,8 @@ data->glMatrixMode(GL_MODELVIEW); data->glLoadIdentity(); data->glViewport(0, 0, window->w, window->h); - data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, - 0.0, 1.0); + data->glOrtho(-0.5, (GLdouble) window->w-0.5, + (GLdouble) window->h-0.5, -0.5, 0.0, 1.0); data->updateSize = SDL_FALSE; } return 0;