Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_gl.c @ 3264:8fe0806637df
Fixed bug #783
Fixed coordinate positioning with OpenGL renderer, and added a test case
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 05:12:26 +0000 |
parents | e3d33bd599eb |
children | 1ed5d432e468 |
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3263:924b486541dc | 3264:8fe0806637df |
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448 data->glMatrixMode(GL_PROJECTION); | 448 data->glMatrixMode(GL_PROJECTION); |
449 data->glLoadIdentity(); | 449 data->glLoadIdentity(); |
450 data->glMatrixMode(GL_MODELVIEW); | 450 data->glMatrixMode(GL_MODELVIEW); |
451 data->glLoadIdentity(); | 451 data->glLoadIdentity(); |
452 data->glViewport(0, 0, window->w, window->h); | 452 data->glViewport(0, 0, window->w, window->h); |
453 data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, | 453 data->glOrtho(-0.5, (GLdouble) window->w-0.5, |
454 0.0, 1.0); | 454 (GLdouble) window->h-0.5, -0.5, 0.0, 1.0); |
455 data->updateSize = SDL_FALSE; | 455 data->updateSize = SDL_FALSE; |
456 } | 456 } |
457 return 0; | 457 return 0; |
458 } | 458 } |
459 | 459 |