Mercurial > sdl-ios-xcode
diff src/video/nds/SDL_ndsvideo.c @ 3976:8582c6a5ca16 SDL-1.2
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Jun 2007 00:50:20 +0000 |
parents | |
children | 722db1bd733c |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/nds/SDL_ndsvideo.c Mon Jun 25 00:50:20 2007 +0000 @@ -0,0 +1,500 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include <nds.h> +#include <nds/registers_alt.h> +#include "SDL.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_ndsvideo.h" +#include "SDL_ndsevents_c.h" +#include "SDL_ndsmouse_c.h" + +#define NDSVID_DRIVER_NAME "nds" + +/* Initialization/Query functions */ +static int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat); +static SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); +static SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); +static int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); +static void NDS_VideoQuit(_THIS); + +/* Hardware surface functions */ +static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface); +static int NDS_LockHWSurface(_THIS, SDL_Surface *surface); +static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface); +static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface); +static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface); + +/* etc. */ +static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects); + +/* NDS driver bootstrap functions */ + +static int NDS_Available(void) +{ + return(1); +} + +static void NDS_DeleteDevice(SDL_VideoDevice *device) +{ + SDL_free(device->hidden); + SDL_free(device); +} + +void on_irq_vblank() +{ + // Disable interrupts + //REG_IME = 0; + scanKeys(); + + // VBLANK_INTR_WAIT_FLAGS |= IRQ_VBLANK; + // REG_IF |= IRQ_VBLANK; + //REG_IF = REG_IF; + + // Enable interrupts + //REG_IME = 1; +} + +static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect) + { + return 0; + } + +static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) +{ + if (src->flags & SDL_SRCALPHA) return false; + if (src->flags & SDL_SRCCOLORKEY) return false; + if (src->flags & SDL_HWPALETTE ) return false; + if (dst->flags & SDL_SRCALPHA) return false; + if (dst->flags & SDL_SRCCOLORKEY) return false; + if (dst->flags & SDL_HWPALETTE ) return false; + + if (src->format->BitsPerPixel != dst->format->BitsPerPixel) return false; + if (src->format->BytesPerPixel != dst->format->BytesPerPixel) return false; + + src->map->hw_blit = HWAccelBlit; + return true; +} + +static SDL_VideoDevice *NDS_CreateDevice(int devindex) +{ + SDL_VideoDevice *device=0; + + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); + if ( device ) { + SDL_memset(device, 0, (sizeof *device)); + device->hidden = (struct SDL_PrivateVideoData *) + SDL_malloc((sizeof *device->hidden)); + } + if ( (device == NULL) || (device->hidden == NULL) ) { + SDL_OutOfMemory(); + if ( device ) { + SDL_free(device); + } + return(0); + } + SDL_memset(device->hidden, 0, (sizeof *device->hidden)); + + /* Set the function pointers */ + device->VideoInit = NDS_VideoInit; + device->ListModes = NDS_ListModes; + device->SetVideoMode = NDS_SetVideoMode; + device->CreateYUVOverlay = NULL; + device->SetColors = NDS_SetColors; + device->UpdateRects = NDS_UpdateRects; + device->VideoQuit = NDS_VideoQuit; + device->AllocHWSurface = NDS_AllocHWSurface; + device->CheckHWBlit = CheckHWBlit; + device->FillHWRect = NULL; + device->SetHWColorKey = NULL; + device->SetHWAlpha = NULL; + device->LockHWSurface = NDS_LockHWSurface; + device->UnlockHWSurface = NDS_UnlockHWSurface; + device->FlipHWSurface = NDS_FlipHWSurface; + device->FreeHWSurface = NDS_FreeHWSurface; + device->SetCaption = NULL; + device->SetIcon = NULL; + device->IconifyWindow = NULL; + device->GrabInput = NULL; + device->GetWMInfo = NULL; + device->InitOSKeymap = NDS_InitOSKeymap; + device->PumpEvents = NDS_PumpEvents; + device->info.blit_hw=1; + + device->free = NDS_DeleteDevice; + return device; +} + +VideoBootStrap NDS_bootstrap = { + NDSVID_DRIVER_NAME, "SDL NDS video driver", + NDS_Available, NDS_CreateDevice +}; + + u16* frontBuffer;// = (u16*)(0x06000000); + u16* backBuffer;// = (u16*)(0x06000000 + 256 * 256 * 2); +int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat) +{ + //printf("WARNING: You are using the SDL NDS video driver!\n"); + + /* Determine the screen depth (use default 8-bit depth) */ + /* we change this during the SDL_SetVideoMode implementation... */ + vformat->BitsPerPixel = 16; // mode 3 + vformat->BytesPerPixel = 2; + vformat->Rmask = 0x0000f800; + vformat->Gmask = 0x000007e0; + vformat->Bmask = 0x0000001f; + powerON(POWER_ALL); + irqInit(); + irqSet(IRQ_VBLANK, on_irq_vblank); + irqEnable(IRQ_VBLANK); + + //set the mode for 2 text layers and two extended background layers + //videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE); + videoSetMode(MODE_6_2D| DISPLAY_BG2_ACTIVE); + + //set the sub background up for text display (we could just print to one + //of the main display text backgrounds just as easily + videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); //sub bg 0 will be used to print text + + //set the first two banks as background memory and the third as sub background memory + //D is not used..if you need a bigger background then you will need to map + //more vram banks consecutivly (VRAM A-D are all 0x20000 bytes in size) + //vramSetMainBanks(VRAM_A_MAIN_BG_0x6000000, VRAM_B_MAIN_BG_0x6020000,VRAM_C_SUB_BG , VRAM_D_LCD); + vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG); + //vramSetBankA(VRAM_A_MAIN_BG); + //vramSetBankB(VRAM_B_MAIN_BG); + //vramSetBankC(VRAM_C_MAIN_BG); + //vramSetBankD(VRAM_D_MAIN_BG); + //vramSetBankE(VRAM_E_MAIN_BG); + //vramSetBankF(VRAM_F_MAIN_BG); + //vramSetBankG(VRAM_G_MAIN_BG); + vramSetBankH(VRAM_H_SUB_BG); + vramSetBankI(VRAM_I_LCD); + + ////////////////set up text background for text///////////////////// + SUB_BG0_CR = BG_MAP_BASE(8); + + BG_PALETTE_SUB[255] = RGB15(31,31,31);//by default font will be rendered with color 255 + ///////////////set up our bitmap background/////////////////////// + + //BG3_CR = BG_BMP16_512x512; + + //these are rotation backgrounds so you must set the rotation attributes: + //these are fixed point numbers with the low 8 bits the fractional part + //this basicaly gives it a 1:1 translation in x and y so you get a nice flat bitmap + /* BG3_XDX = 1<<8; + BG3_XDY = 0; + BG3_YDX = 0; + BG3_YDY = 1<<8; + //our bitmap looks a bit better if we center it so scroll down (256 - 192) / 2 + BG3_CX = 0; + BG3_CY = 0; + */ + //consoleInit() is a lot more flexible but this gets you up and running quick + consoleInitDefault((u16*)SCREEN_BASE_BLOCK_SUB(8), (u16*)CHAR_BASE_BLOCK_SUB(0), 16); + + + frontBuffer =(u16*)(0x06000000); + //backBuffer =(u16*)(0x06000000 + 1024 * 512*2); + + //lcdSwap(); + /* We're done! */ + return(0); +} + +SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) +{ + return (SDL_Rect **) -1; +} + +SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current, + int width, int height, int bpp, Uint32 flags) +{ + Uint32 Rmask, Gmask, Bmask, Amask; + + //if(width > 1024 || height > 512 || bpp > 16) + // return(NULL); + + if(bpp >8) { + bpp=16; + Rmask = 0x0000001F; + Gmask = 0x000003E0; + Bmask = 0x00007C00; + Amask = 0x00008000; + + videoSetMode(MODE_5_2D| DISPLAY_BG2_ACTIVE); + + vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG); + + BG2_CR = BG_BMP16_512x512; + BG2_XDX = ((width / 256) << 8) | (width % 256) ; + BG2_XDY = 0; + BG2_YDX = 0; + BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ; + BG2_CX = 0; + BG2_CY = 0; +// for (i=0;i<256*192;i++) +// frontBuffer[i] = RGB15(31,0,0)|BIT(15); + } + else + if(bpp <= 8) { + bpp=8; + Rmask = 0x00000000; + Gmask = 0x00000000; + Bmask = 0x00000000; + BG2_CR = BG_BMP8_1024x512; + BG2_XDX = ((width / 256) << 8) | (width % 256) ; + BG2_XDY = 0; + BG2_YDX = 0; + BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ; + + } + else + if(bpp < 15) bpp=15; + if(width<=256) width=256; + else + if(width<256) width=256; + if(height<=192) height=192; + else + if(height<192) height=192; + + if(bpp==8) + { + if(width<256) width=256; + if(height<192) height=192; + this->hidden->ndsmode=4; + } + + if(bpp==15) + { + if(width<256) this->hidden->ndsmode=5; + else this->hidden->ndsmode=3; + } + + this->hidden->buffer= frontBuffer;//NDS_VRAM_BASE; + + //NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2; + + //fprintf(stderr,"Setting mode %dx%d (ndsmode %d)\n", width, height,this->hidden->ndsmode); + + // FIXME: How do I tell that 15 bits mode is 555? + + SDL_memset(this->hidden->buffer, 0, 1024 * 512* ((this->hidden->ndsmode==4 || this->hidden->ndsmode==5) ? 2 : 1 ) * ((bpp+7) / 8)); + + /* Allocate the new pixel format for the screen */ + if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, Amask) ) { + this->hidden->buffer = NULL; + SDL_SetError("Couldn't allocate new pixel format for requested mode"); + return(NULL); + } + + /* Set up the new mode framebuffer */ + current->flags = flags | SDL_FULLSCREEN | SDL_HWSURFACE | (this->hidden->ndsmode > 0 ? SDL_DOUBLEBUF : 0); + this->hidden->w = current->w = width; + this->hidden->h = current->h = height; + current->pixels = frontBuffer; + + if (flags & SDL_DOUBLEBUF) { + this->hidden->secondbufferallocd=1; + backBuffer=(u16*)SDL_malloc(1024*512*2); + current->pixels = backBuffer; + } + if(bpp==8) + current->pitch =1024; + else + current->pitch =1024*2; + + /* We're done */ + return(current); +} + +static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface) +{ + if(this->hidden->secondbufferallocd) { + //printf("double double buffer alloc\n"); + return -1; + } + //if(this->hidden->ndsmode==3) + //{ + // printf("no 2nd buffer in mode3\n"); + // return -1; + //} + //printf("second buffer\n"); + //this->hidden->secondbufferallocd=1; + //backBuffer=(u16*)malloc(1024*512*2); + //surface->pixels = backBuffer; + + return(0); +} +static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface) +{ + //free(backBuffer); + this->hidden->secondbufferallocd=0; +} +int z=0; +/* We need to wait for vertical retrace on page flipped displays */ +static int NDS_LockHWSurface(_THIS, SDL_Surface *surface) +{ +/* + uint8* a = surface->pixels; + int i,j; + a += 5 * SCREEN_WIDTH + 5; + for( i = 0; i < 195; ++i) { + uint16* line = a + (SCREEN_WIDTH * i); + for( j = 0; j < 158; ++j) { + *line++ = RGB15(155,155,25); + } + } +*/ + //if (z <256) + // BG_PALETTE[z++]=RGB15(255-z,z,255-z); + + + return(0); +} + +static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface) +{ + return; +} + +static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface) +{ + if(this->hidden->secondbufferallocd){ + while(DISP_Y!=192); + while(DISP_Y==192); + //printf("flip"); + + dmaCopyAsynch(backBuffer,frontBuffer,1024*512); + } + //printf("flip\n"); + //u16* temp = surface->pixels; + //surface->pixels = frontBuffer; + //frontBuffer = temp; + /* u8* vram=BG_GFX; + int x,y; + for(y = 0; y < 512; y++) + dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512); + //unsigned char buf; + + //printf("NDS_FlipHWSurface\n"); + //printf("ptr now: 0x%x\n",surface->pixels); + + while(DISP_Y!=192); + while(DISP_Y==192); + //swap + u16* temp = frontBuffer; + frontBuffer = backBuffer; + backBuffer = temp; + + //flip + //base is 16KB and screen size is 256x256x2 (128KB) + BG2_CR ^= BG_BMP_BASE( 512 / 16 ); */ +/* + if(surface->pixels == frontBuffer)//NDS_VRAM_BASE) + { + while(DISP_Y!=192); + while(DISP_Y==192); + //swap + u16* temp = backBuffer; + backBuffer = frontBuffer; + frontBuffer = temp; + + //flip + //base is 16KB and screen size is 256x256x2 (128KB) + BG3_CR ^= BG_BMP_BASE( 128 / 16 ); + } + else + { + + while(DISP_Y!=192); + while(DISP_Y==192); + //swap + u16* temp = frontBuffer; + frontBuffer = backBuffer; + backBuffer = temp; + + //flip + //base is 16KB and screen size is 256x256x2 (128KB) + BG3_CR ^= BG_BMP_BASE( 128 / 16 ); + + } + */ + //printf("ptr then: 0x%x\n",surface->pixels); + + //printf("setting dispcnt to 0x%x\n",NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2| buf); + return(0); +} + +static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects) +{ + //fprintf(stderr,"update\n"); + /* do nothing. */ + //dmaCopy(frontBuffer,BG_GFX,512*512); + /* + u8* vram=(u8*)BG_GFX; + int x,y; + for(y = 0; y < 512; y++) + dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512); + */ + +} + +int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) +{ + //printf("SetColors\n"); + short r,g,b; + + if(this->hidden->ndsmode != 4) + { + printf("This is not a palettized mode\n"); + return -1; + } + + int i,j=firstcolor+ncolors; + for(i=firstcolor;i<j;i++) + { + r=colors[i].r>>3; + g=colors[i].g>>3; + b=colors[i].b>>3; + BG_PALETTE[i]=RGB15(r, g, b); + } + + return(0); +} + +/* Note: If we are terminated, this could be called in the middle of + another SDL video routine -- notably UpdateRects. +*/ +void NDS_VideoQuit(_THIS) +{ +}