Mercurial > sdl-ios-xcode
view src/video/nds/SDL_ndsvideo.c @ 3976:8582c6a5ca16 SDL-1.2
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Jun 2007 00:50:20 +0000 |
parents | |
children | 722db1bd733c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <nds.h> #include <nds/registers_alt.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_ndsvideo.h" #include "SDL_ndsevents_c.h" #include "SDL_ndsmouse_c.h" #define NDSVID_DRIVER_NAME "nds" /* Initialization/Query functions */ static int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void NDS_VideoQuit(_THIS); /* Hardware surface functions */ static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface); static int NDS_LockHWSurface(_THIS, SDL_Surface *surface); static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface); static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface); static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface); /* etc. */ static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects); /* NDS driver bootstrap functions */ static int NDS_Available(void) { return(1); } static void NDS_DeleteDevice(SDL_VideoDevice *device) { SDL_free(device->hidden); SDL_free(device); } void on_irq_vblank() { // Disable interrupts //REG_IME = 0; scanKeys(); // VBLANK_INTR_WAIT_FLAGS |= IRQ_VBLANK; // REG_IF |= IRQ_VBLANK; //REG_IF = REG_IF; // Enable interrupts //REG_IME = 1; } static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { return 0; } static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) { if (src->flags & SDL_SRCALPHA) return false; if (src->flags & SDL_SRCCOLORKEY) return false; if (src->flags & SDL_HWPALETTE ) return false; if (dst->flags & SDL_SRCALPHA) return false; if (dst->flags & SDL_SRCCOLORKEY) return false; if (dst->flags & SDL_HWPALETTE ) return false; if (src->format->BitsPerPixel != dst->format->BitsPerPixel) return false; if (src->format->BytesPerPixel != dst->format->BytesPerPixel) return false; src->map->hw_blit = HWAccelBlit; return true; } static SDL_VideoDevice *NDS_CreateDevice(int devindex) { SDL_VideoDevice *device=0; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if ( device ) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { SDL_free(device); } return(0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = NDS_VideoInit; device->ListModes = NDS_ListModes; device->SetVideoMode = NDS_SetVideoMode; device->CreateYUVOverlay = NULL; device->SetColors = NDS_SetColors; device->UpdateRects = NDS_UpdateRects; device->VideoQuit = NDS_VideoQuit; device->AllocHWSurface = NDS_AllocHWSurface; device->CheckHWBlit = CheckHWBlit; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = NDS_LockHWSurface; device->UnlockHWSurface = NDS_UnlockHWSurface; device->FlipHWSurface = NDS_FlipHWSurface; device->FreeHWSurface = NDS_FreeHWSurface; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = NDS_InitOSKeymap; device->PumpEvents = NDS_PumpEvents; device->info.blit_hw=1; device->free = NDS_DeleteDevice; return device; } VideoBootStrap NDS_bootstrap = { NDSVID_DRIVER_NAME, "SDL NDS video driver", NDS_Available, NDS_CreateDevice }; u16* frontBuffer;// = (u16*)(0x06000000); u16* backBuffer;// = (u16*)(0x06000000 + 256 * 256 * 2); int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat) { //printf("WARNING: You are using the SDL NDS video driver!\n"); /* Determine the screen depth (use default 8-bit depth) */ /* we change this during the SDL_SetVideoMode implementation... */ vformat->BitsPerPixel = 16; // mode 3 vformat->BytesPerPixel = 2; vformat->Rmask = 0x0000f800; vformat->Gmask = 0x000007e0; vformat->Bmask = 0x0000001f; powerON(POWER_ALL); irqInit(); irqSet(IRQ_VBLANK, on_irq_vblank); irqEnable(IRQ_VBLANK); //set the mode for 2 text layers and two extended background layers //videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE); videoSetMode(MODE_6_2D| DISPLAY_BG2_ACTIVE); //set the sub background up for text display (we could just print to one //of the main display text backgrounds just as easily videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); //sub bg 0 will be used to print text //set the first two banks as background memory and the third as sub background memory //D is not used..if you need a bigger background then you will need to map //more vram banks consecutivly (VRAM A-D are all 0x20000 bytes in size) //vramSetMainBanks(VRAM_A_MAIN_BG_0x6000000, VRAM_B_MAIN_BG_0x6020000,VRAM_C_SUB_BG , VRAM_D_LCD); vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG); //vramSetBankA(VRAM_A_MAIN_BG); //vramSetBankB(VRAM_B_MAIN_BG); //vramSetBankC(VRAM_C_MAIN_BG); //vramSetBankD(VRAM_D_MAIN_BG); //vramSetBankE(VRAM_E_MAIN_BG); //vramSetBankF(VRAM_F_MAIN_BG); //vramSetBankG(VRAM_G_MAIN_BG); vramSetBankH(VRAM_H_SUB_BG); vramSetBankI(VRAM_I_LCD); ////////////////set up text background for text///////////////////// SUB_BG0_CR = BG_MAP_BASE(8); BG_PALETTE_SUB[255] = RGB15(31,31,31);//by default font will be rendered with color 255 ///////////////set up our bitmap background/////////////////////// //BG3_CR = BG_BMP16_512x512; //these are rotation backgrounds so you must set the rotation attributes: //these are fixed point numbers with the low 8 bits the fractional part //this basicaly gives it a 1:1 translation in x and y so you get a nice flat bitmap /* BG3_XDX = 1<<8; BG3_XDY = 0; BG3_YDX = 0; BG3_YDY = 1<<8; //our bitmap looks a bit better if we center it so scroll down (256 - 192) / 2 BG3_CX = 0; BG3_CY = 0; */ //consoleInit() is a lot more flexible but this gets you up and running quick consoleInitDefault((u16*)SCREEN_BASE_BLOCK_SUB(8), (u16*)CHAR_BASE_BLOCK_SUB(0), 16); frontBuffer =(u16*)(0x06000000); //backBuffer =(u16*)(0x06000000 + 1024 * 512*2); //lcdSwap(); /* We're done! */ return(0); } SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return (SDL_Rect **) -1; } SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { Uint32 Rmask, Gmask, Bmask, Amask; //if(width > 1024 || height > 512 || bpp > 16) // return(NULL); if(bpp >8) { bpp=16; Rmask = 0x0000001F; Gmask = 0x000003E0; Bmask = 0x00007C00; Amask = 0x00008000; videoSetMode(MODE_5_2D| DISPLAY_BG2_ACTIVE); vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG); BG2_CR = BG_BMP16_512x512; BG2_XDX = ((width / 256) << 8) | (width % 256) ; BG2_XDY = 0; BG2_YDX = 0; BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ; BG2_CX = 0; BG2_CY = 0; // for (i=0;i<256*192;i++) // frontBuffer[i] = RGB15(31,0,0)|BIT(15); } else if(bpp <= 8) { bpp=8; Rmask = 0x00000000; Gmask = 0x00000000; Bmask = 0x00000000; BG2_CR = BG_BMP8_1024x512; BG2_XDX = ((width / 256) << 8) | (width % 256) ; BG2_XDY = 0; BG2_YDX = 0; BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ; } else if(bpp < 15) bpp=15; if(width<=256) width=256; else if(width<256) width=256; if(height<=192) height=192; else if(height<192) height=192; if(bpp==8) { if(width<256) width=256; if(height<192) height=192; this->hidden->ndsmode=4; } if(bpp==15) { if(width<256) this->hidden->ndsmode=5; else this->hidden->ndsmode=3; } this->hidden->buffer= frontBuffer;//NDS_VRAM_BASE; //NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2; //fprintf(stderr,"Setting mode %dx%d (ndsmode %d)\n", width, height,this->hidden->ndsmode); // FIXME: How do I tell that 15 bits mode is 555? SDL_memset(this->hidden->buffer, 0, 1024 * 512* ((this->hidden->ndsmode==4 || this->hidden->ndsmode==5) ? 2 : 1 ) * ((bpp+7) / 8)); /* Allocate the new pixel format for the screen */ if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, Amask) ) { this->hidden->buffer = NULL; SDL_SetError("Couldn't allocate new pixel format for requested mode"); return(NULL); } /* Set up the new mode framebuffer */ current->flags = flags | SDL_FULLSCREEN | SDL_HWSURFACE | (this->hidden->ndsmode > 0 ? SDL_DOUBLEBUF : 0); this->hidden->w = current->w = width; this->hidden->h = current->h = height; current->pixels = frontBuffer; if (flags & SDL_DOUBLEBUF) { this->hidden->secondbufferallocd=1; backBuffer=(u16*)SDL_malloc(1024*512*2); current->pixels = backBuffer; } if(bpp==8) current->pitch =1024; else current->pitch =1024*2; /* We're done */ return(current); } static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface) { if(this->hidden->secondbufferallocd) { //printf("double double buffer alloc\n"); return -1; } //if(this->hidden->ndsmode==3) //{ // printf("no 2nd buffer in mode3\n"); // return -1; //} //printf("second buffer\n"); //this->hidden->secondbufferallocd=1; //backBuffer=(u16*)malloc(1024*512*2); //surface->pixels = backBuffer; return(0); } static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface) { //free(backBuffer); this->hidden->secondbufferallocd=0; } int z=0; /* We need to wait for vertical retrace on page flipped displays */ static int NDS_LockHWSurface(_THIS, SDL_Surface *surface) { /* uint8* a = surface->pixels; int i,j; a += 5 * SCREEN_WIDTH + 5; for( i = 0; i < 195; ++i) { uint16* line = a + (SCREEN_WIDTH * i); for( j = 0; j < 158; ++j) { *line++ = RGB15(155,155,25); } } */ //if (z <256) // BG_PALETTE[z++]=RGB15(255-z,z,255-z); return(0); } static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface) { if(this->hidden->secondbufferallocd){ while(DISP_Y!=192); while(DISP_Y==192); //printf("flip"); dmaCopyAsynch(backBuffer,frontBuffer,1024*512); } //printf("flip\n"); //u16* temp = surface->pixels; //surface->pixels = frontBuffer; //frontBuffer = temp; /* u8* vram=BG_GFX; int x,y; for(y = 0; y < 512; y++) dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512); //unsigned char buf; //printf("NDS_FlipHWSurface\n"); //printf("ptr now: 0x%x\n",surface->pixels); while(DISP_Y!=192); while(DISP_Y==192); //swap u16* temp = frontBuffer; frontBuffer = backBuffer; backBuffer = temp; //flip //base is 16KB and screen size is 256x256x2 (128KB) BG2_CR ^= BG_BMP_BASE( 512 / 16 ); */ /* if(surface->pixels == frontBuffer)//NDS_VRAM_BASE) { while(DISP_Y!=192); while(DISP_Y==192); //swap u16* temp = backBuffer; backBuffer = frontBuffer; frontBuffer = temp; //flip //base is 16KB and screen size is 256x256x2 (128KB) BG3_CR ^= BG_BMP_BASE( 128 / 16 ); } else { while(DISP_Y!=192); while(DISP_Y==192); //swap u16* temp = frontBuffer; frontBuffer = backBuffer; backBuffer = temp; //flip //base is 16KB and screen size is 256x256x2 (128KB) BG3_CR ^= BG_BMP_BASE( 128 / 16 ); } */ //printf("ptr then: 0x%x\n",surface->pixels); //printf("setting dispcnt to 0x%x\n",NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2| buf); return(0); } static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects) { //fprintf(stderr,"update\n"); /* do nothing. */ //dmaCopy(frontBuffer,BG_GFX,512*512); /* u8* vram=(u8*)BG_GFX; int x,y; for(y = 0; y < 512; y++) dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512); */ } int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { //printf("SetColors\n"); short r,g,b; if(this->hidden->ndsmode != 4) { printf("This is not a palettized mode\n"); return -1; } int i,j=firstcolor+ncolors; for(i=firstcolor;i<j;i++) { r=colors[i].r>>3; g=colors[i].g>>3; b=colors[i].b>>3; BG_PALETTE[i]=RGB15(r, g, b); } return(0); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void NDS_VideoQuit(_THIS) { }