diff src/joystick/nds/SDL_sysjoystick.c @ 3976:8582c6a5ca16 SDL-1.2

Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author Sam Lantinga <slouken@libsdl.org>
date Mon, 25 Jun 2007 00:50:20 +0000
parents
children a1b03ba2fcd0
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/joystick/nds/SDL_sysjoystick.c	Mon Jun 25 00:50:20 2007 +0000
@@ -0,0 +1,150 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* This is the system specific header for the SDL joystick API */
+#include <nds.h>
+//#include <nds/registers_alt.h>
+
+#include "SDL_error.h"
+#include "SDL_events.h"
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+#include "../../video/nds/SDL_ndsevents_c.h"
+
+/* Function to scan the system for joysticks.
+ * This function should set SDL_numjoysticks to the number of available
+ * joysticks.  Joystick 0 should be the system default joystick.
+ * It should return 0, or -1 on an unrecoverable fatal error.
+ */
+int SDL_SYS_JoystickInit(void)
+{
+	SDL_numjoysticks = 1;
+    //keysInit();
+
+	return(1);
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char *SDL_SYS_JoystickName(int index)
+{
+	if(!index)
+		return "NDS builtin joypad";
+	SDL_SetError("No joystick available with that index");
+	return (NULL);
+}
+
+/* Function to open a joystick for use.
+   The joystick to open is specified by the index field of the joystick.
+   This should fill the nbuttons and naxes fields of the joystick structure.
+   It returns 0, or -1 if there is an error.
+ */
+int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
+{
+	joystick->nbuttons=8;
+	joystick->nhats=0;
+	joystick->nballs=0;
+	joystick->naxes=2;
+	return 0;
+}
+
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+
+int prevbutton=0;
+int prevkey=0;
+
+int dc=0;int ldc=0;
+u32 keysd,keysu=0;
+void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
+{
+    //dc=keysd;
+	//if (dc)
+	//{
+		//fprintf(stderr,"heartbeat= %d\n",REG_VCOUNT); 
+		//swiWaitForVBlank();
+		//scanKeys();
+		//keysd = keysDown(); 
+		//keysu = keysUp();
+		//ldc=keysd;
+		 
+	//}
+	/*if (prevkey && prevbutton)
+	{
+		scanKeys();
+	}
+	*/
+	
+	//scanKeys();
+		keysd = keysDown(); 
+		keysu = keysUp();
+		
+	
+	short ax=0,v=0,h=0;
+	if((keysd&KEY_UP)) {ax=1;v=-10;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=KEY_UP;}//fprintf(stderr,"KEY_UP\n");}
+	if((keysd&KEY_DOWN)) {ax=1;v=10;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=KEY_DOWN;}//fprintf(stderr,"KEY_DOWN\n");}
+	if((keysd&KEY_LEFT)) {ax=0;h=-10;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=KEY_LEFT;}//fprintf(stderr,"KEY_LEFT\n");}
+	if((keysd&KEY_RIGHT)) {ax=0;h=10;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=KEY_RIGHT;}//fprintf(stderr,"KEY_RIGHT\n");}
+
+	if((keysu&KEY_UP)) {ax=1;v=0;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=0;}//fprintf(stderr,"KEY_UP\n");}
+	if((keysu&KEY_DOWN)) {ax=1;v=0;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=0;}//fprintf(stderr,"KEY_DOWN\n");}
+	if((keysu&KEY_LEFT)) {ax=0;h=0;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=0;}//fprintf(stderr,"KEY_LEFT\n");}
+	if((keysu&KEY_RIGHT)) {ax=0;h=0;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=0;}//fprintf(stderr,"KEY_RIGHT\n");}
+
+	if((keysd&KEY_A))		{SDL_PrivateJoystickButton(joystick,0,SDL_PRESSED);prevbutton=KEY_A;}
+	if((keysd&KEY_B))		{SDL_PrivateJoystickButton(joystick,1,SDL_PRESSED);prevbutton=KEY_B;}
+	if((keysd&KEY_X))		{SDL_PrivateJoystickButton(joystick,2,SDL_PRESSED);prevbutton=KEY_X;}
+	if((keysd&KEY_Y))		{SDL_PrivateJoystickButton(joystick,3,SDL_PRESSED);prevbutton=KEY_Y;}
+	if((keysd&KEY_SELECT))	{SDL_PrivateJoystickButton(joystick,6,SDL_PRESSED);prevbutton=KEY_SELECT;}
+	if((keysd&KEY_START))	{SDL_PrivateJoystickButton(joystick,7,SDL_PRESSED);prevbutton=KEY_START;}
+	if((keysd&KEY_L))		{SDL_PrivateJoystickButton(joystick,4,SDL_PRESSED);prevbutton=KEY_L;}
+	if((keysd&KEY_R))		{SDL_PrivateJoystickButton(joystick,5,SDL_PRESSED);prevbutton=KEY_R;}
+
+	if((keysu&KEY_A))		{SDL_PrivateJoystickButton(joystick,0,SDL_RELEASED);prevbutton=0;}
+	if((keysu&KEY_B))		{SDL_PrivateJoystickButton(joystick,1,SDL_RELEASED);prevbutton=0;}
+	if((keysu&KEY_X))		{SDL_PrivateJoystickButton(joystick,2,SDL_RELEASED);prevbutton=0;}
+	if((keysu&KEY_Y))		{SDL_PrivateJoystickButton(joystick,3,SDL_RELEASED);prevbutton=0;}
+	if((keysu&KEY_SELECT))  {SDL_PrivateJoystickButton(joystick,6,SDL_RELEASED);prevbutton=0;}
+	if((keysu&KEY_START))	{SDL_PrivateJoystickButton(joystick,7,SDL_RELEASED);prevbutton=0;}
+	if((keysu&KEY_L))		{SDL_PrivateJoystickButton(joystick,4,SDL_RELEASED);prevbutton=0;}
+	if((keysu&KEY_R))		{SDL_PrivateJoystickButton(joystick,5,SDL_RELEASED);prevbutton=0;}
+
+
+
+}
+
+/* Function to close a joystick after use */
+void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
+{
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+void SDL_SYS_JoystickQuit(void)
+{
+}
+