Mercurial > sdl-ios-xcode
comparison src/joystick/nds/SDL_sysjoystick.c @ 3976:8582c6a5ca16 SDL-1.2
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Jun 2007 00:50:20 +0000 |
parents | |
children | a1b03ba2fcd0 |
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3975:e85e65aec22f | 3976:8582c6a5ca16 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2006 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 /* This is the system specific header for the SDL joystick API */ | |
25 #include <nds.h> | |
26 //#include <nds/registers_alt.h> | |
27 | |
28 #include "SDL_error.h" | |
29 #include "SDL_events.h" | |
30 #include "SDL_joystick.h" | |
31 #include "../SDL_sysjoystick.h" | |
32 #include "../SDL_joystick_c.h" | |
33 | |
34 #include "../../video/nds/SDL_ndsevents_c.h" | |
35 | |
36 /* Function to scan the system for joysticks. | |
37 * This function should set SDL_numjoysticks to the number of available | |
38 * joysticks. Joystick 0 should be the system default joystick. | |
39 * It should return 0, or -1 on an unrecoverable fatal error. | |
40 */ | |
41 int SDL_SYS_JoystickInit(void) | |
42 { | |
43 SDL_numjoysticks = 1; | |
44 //keysInit(); | |
45 | |
46 return(1); | |
47 } | |
48 | |
49 /* Function to get the device-dependent name of a joystick */ | |
50 const char *SDL_SYS_JoystickName(int index) | |
51 { | |
52 if(!index) | |
53 return "NDS builtin joypad"; | |
54 SDL_SetError("No joystick available with that index"); | |
55 return (NULL); | |
56 } | |
57 | |
58 /* Function to open a joystick for use. | |
59 The joystick to open is specified by the index field of the joystick. | |
60 This should fill the nbuttons and naxes fields of the joystick structure. | |
61 It returns 0, or -1 if there is an error. | |
62 */ | |
63 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) | |
64 { | |
65 joystick->nbuttons=8; | |
66 joystick->nhats=0; | |
67 joystick->nballs=0; | |
68 joystick->naxes=2; | |
69 return 0; | |
70 } | |
71 | |
72 | |
73 /* Function to update the state of a joystick - called as a device poll. | |
74 * This function shouldn't update the joystick structure directly, | |
75 * but instead should call SDL_PrivateJoystick*() to deliver events | |
76 * and update joystick device state. | |
77 */ | |
78 | |
79 int prevbutton=0; | |
80 int prevkey=0; | |
81 | |
82 int dc=0;int ldc=0; | |
83 u32 keysd,keysu=0; | |
84 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) | |
85 { | |
86 //dc=keysd; | |
87 //if (dc) | |
88 //{ | |
89 //fprintf(stderr,"heartbeat= %d\n",REG_VCOUNT); | |
90 //swiWaitForVBlank(); | |
91 //scanKeys(); | |
92 //keysd = keysDown(); | |
93 //keysu = keysUp(); | |
94 //ldc=keysd; | |
95 | |
96 //} | |
97 /*if (prevkey && prevbutton) | |
98 { | |
99 scanKeys(); | |
100 } | |
101 */ | |
102 | |
103 //scanKeys(); | |
104 keysd = keysDown(); | |
105 keysu = keysUp(); | |
106 | |
107 | |
108 short ax=0,v=0,h=0; | |
109 if((keysd&KEY_UP)) {ax=1;v=-10;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=KEY_UP;}//fprintf(stderr,"KEY_UP\n");} | |
110 if((keysd&KEY_DOWN)) {ax=1;v=10;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=KEY_DOWN;}//fprintf(stderr,"KEY_DOWN\n");} | |
111 if((keysd&KEY_LEFT)) {ax=0;h=-10;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=KEY_LEFT;}//fprintf(stderr,"KEY_LEFT\n");} | |
112 if((keysd&KEY_RIGHT)) {ax=0;h=10;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=KEY_RIGHT;}//fprintf(stderr,"KEY_RIGHT\n");} | |
113 | |
114 if((keysu&KEY_UP)) {ax=1;v=0;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=0;}//fprintf(stderr,"KEY_UP\n");} | |
115 if((keysu&KEY_DOWN)) {ax=1;v=0;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=0;}//fprintf(stderr,"KEY_DOWN\n");} | |
116 if((keysu&KEY_LEFT)) {ax=0;h=0;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=0;}//fprintf(stderr,"KEY_LEFT\n");} | |
117 if((keysu&KEY_RIGHT)) {ax=0;h=0;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=0;}//fprintf(stderr,"KEY_RIGHT\n");} | |
118 | |
119 if((keysd&KEY_A)) {SDL_PrivateJoystickButton(joystick,0,SDL_PRESSED);prevbutton=KEY_A;} | |
120 if((keysd&KEY_B)) {SDL_PrivateJoystickButton(joystick,1,SDL_PRESSED);prevbutton=KEY_B;} | |
121 if((keysd&KEY_X)) {SDL_PrivateJoystickButton(joystick,2,SDL_PRESSED);prevbutton=KEY_X;} | |
122 if((keysd&KEY_Y)) {SDL_PrivateJoystickButton(joystick,3,SDL_PRESSED);prevbutton=KEY_Y;} | |
123 if((keysd&KEY_SELECT)) {SDL_PrivateJoystickButton(joystick,6,SDL_PRESSED);prevbutton=KEY_SELECT;} | |
124 if((keysd&KEY_START)) {SDL_PrivateJoystickButton(joystick,7,SDL_PRESSED);prevbutton=KEY_START;} | |
125 if((keysd&KEY_L)) {SDL_PrivateJoystickButton(joystick,4,SDL_PRESSED);prevbutton=KEY_L;} | |
126 if((keysd&KEY_R)) {SDL_PrivateJoystickButton(joystick,5,SDL_PRESSED);prevbutton=KEY_R;} | |
127 | |
128 if((keysu&KEY_A)) {SDL_PrivateJoystickButton(joystick,0,SDL_RELEASED);prevbutton=0;} | |
129 if((keysu&KEY_B)) {SDL_PrivateJoystickButton(joystick,1,SDL_RELEASED);prevbutton=0;} | |
130 if((keysu&KEY_X)) {SDL_PrivateJoystickButton(joystick,2,SDL_RELEASED);prevbutton=0;} | |
131 if((keysu&KEY_Y)) {SDL_PrivateJoystickButton(joystick,3,SDL_RELEASED);prevbutton=0;} | |
132 if((keysu&KEY_SELECT)) {SDL_PrivateJoystickButton(joystick,6,SDL_RELEASED);prevbutton=0;} | |
133 if((keysu&KEY_START)) {SDL_PrivateJoystickButton(joystick,7,SDL_RELEASED);prevbutton=0;} | |
134 if((keysu&KEY_L)) {SDL_PrivateJoystickButton(joystick,4,SDL_RELEASED);prevbutton=0;} | |
135 if((keysu&KEY_R)) {SDL_PrivateJoystickButton(joystick,5,SDL_RELEASED);prevbutton=0;} | |
136 | |
137 | |
138 | |
139 } | |
140 | |
141 /* Function to close a joystick after use */ | |
142 void SDL_SYS_JoystickClose(SDL_Joystick *joystick) | |
143 { | |
144 } | |
145 | |
146 /* Function to perform any system-specific joystick related cleanup */ | |
147 void SDL_SYS_JoystickQuit(void) | |
148 { | |
149 } | |
150 |