Mercurial > sdl-ios-xcode
diff README @ 3976:8582c6a5ca16 SDL-1.2
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Jun 2007 00:50:20 +0000 |
parents | 6d2e1961661a |
children |
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--- a/README Sun Jun 24 18:26:35 2007 +0000 +++ b/README Mon Jun 25 00:50:20 2007 +0000 @@ -12,10 +12,11 @@ level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. -The current version supports Linux, Windows, Windows CE, BeOS, MacOS, -Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. -The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, -RISC OS, SymbianOS, and OS/2, but these are not officially supported. +The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS, +MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, +and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, +RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially +supported. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,