Mercurial > sdl-ios-xcode
comparison README @ 3976:8582c6a5ca16 SDL-1.2
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Jun 2007 00:50:20 +0000 |
parents | 6d2e1961661a |
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3975:e85e65aec22f | 3976:8582c6a5ca16 |
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10 | 10 |
11 This is the Simple DirectMedia Layer, a general API that provides low | 11 This is the Simple DirectMedia Layer, a general API that provides low |
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | 13 and 2D framebuffer across multiple platforms. |
14 | 14 |
15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS, | 15 The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS, |
16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. | 16 MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, |
17 The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, | 17 and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, |
18 RISC OS, SymbianOS, and OS/2, but these are not officially supported. | 18 RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially |
19 supported. | |
19 | 20 |
20 SDL is written in C, but works with C++ natively, and has bindings to | 21 SDL is written in C, but works with C++ natively, and has bindings to |
21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, | 22 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, | 23 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
23 Pike, Pliant, Python, Ruby, and Smalltalk. | 24 Pike, Pliant, Python, Ruby, and Smalltalk. |