comparison README @ 3976:8582c6a5ca16 SDL-1.2

Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author Sam Lantinga <slouken@libsdl.org>
date Mon, 25 Jun 2007 00:50:20 +0000
parents 6d2e1961661a
children
comparison
equal deleted inserted replaced
3975:e85e65aec22f 3976:8582c6a5ca16
10 10
11 This is the Simple DirectMedia Layer, a general API that provides low 11 This is the Simple DirectMedia Layer, a general API that provides low
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
13 and 2D framebuffer across multiple platforms. 13 and 2D framebuffer across multiple platforms.
14 14
15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS, 15 The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. 16 MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
17 The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, 17 and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
18 RISC OS, SymbianOS, and OS/2, but these are not officially supported. 18 RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
19 supported.
19 20
20 SDL is written in C, but works with C++ natively, and has bindings to 21 SDL is written in C, but works with C++ natively, and has bindings to
21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, 22 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, 23 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
23 Pike, Pliant, Python, Ruby, and Smalltalk. 24 Pike, Pliant, Python, Ruby, and Smalltalk.