diff README @ 3976:8582c6a5ca16 SDL-1.2

Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author Sam Lantinga <slouken@libsdl.org>
date Mon, 25 Jun 2007 00:50:20 +0000
parents 6d2e1961661a
children
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--- a/README	Sun Jun 24 18:26:35 2007 +0000
+++ b/README	Mon Jun 25 00:50:20 2007 +0000
@@ -12,10 +12,11 @@
 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
 and 2D framebuffer across multiple platforms.
 
-The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
-Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
-The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
-RISC OS, SymbianOS, and OS/2, but these are not officially supported.
+The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
+MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
+and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
+RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
+supported.
 
 SDL is written in C, but works with C++ natively, and has bindings to
 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,