Mercurial > sdl-ios-xcode
diff src/video/SDL_glfuncs.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | e49147870aac |
children | 4da1ee79c9af |
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--- a/src/video/SDL_glfuncs.h Sun May 21 17:27:13 2006 +0000 +++ b/src/video/SDL_glfuncs.h Sun May 28 13:04:16 2006 +0000 @@ -3,339 +3,457 @@ change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. */ #define SDL_PROC_UNUSED(ret,func,params) -SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat)) -SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf)) -SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*)) -SDL_PROC_UNUSED(void,glArrayElement,(GLint)) -SDL_PROC(void,glBegin,(GLenum)) -SDL_PROC(void,glBindTexture,(GLenum,GLuint)) -SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)) -SDL_PROC(void,glBlendFunc,(GLenum,GLenum)) -SDL_PROC_UNUSED(void,glCallList,(GLuint)) -SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*)) -SDL_PROC_UNUSED(void,glClear,(GLbitfield)) -SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat)) -SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf)) -SDL_PROC_UNUSED(void,glClearDepth,(GLclampd)) -SDL_PROC_UNUSED(void,glClearIndex,(GLfloat)) -SDL_PROC_UNUSED(void,glClearStencil,(GLint)) -SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*)) -SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte)) -SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*)) -SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble)) -SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*)) -SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat)) -SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*)) -SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint)) -SDL_PROC_UNUSED(void,glColor3iv,(const GLint*)) -SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) -SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*)) -SDL_PROC(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) -SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*)) -SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) -SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*)) -SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) -SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*)) -SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte)) -SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*)) -SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble)) -SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*)) -SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat)) -SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*)) -SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) -SDL_PROC_UNUSED(void,glColor4iv,(const GLint*)) -SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) -SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*)) -SDL_PROC(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) -SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v)) -SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) -SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v)) -SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) -SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v)) -SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) -SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode)) -SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) -SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) -SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) -SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) -SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) -SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) -SDL_PROC_UNUSED(void,glCullFace,(GLenum mode)) -SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range)) -SDL_PROC(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) -SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func)) -SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag)) -SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) -SDL_PROC(void,glDisable,(GLenum cap)) -SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array)) -SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) -SDL_PROC(void,glDrawBuffer,(GLenum mode)) -SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) -SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) -SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag)) -SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) -SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) -SDL_PROC(void,glEnable,(GLenum cap)) -SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array)) -SDL_PROC(void,glEnd,(void)) -SDL_PROC_UNUSED(void,glEndList,(void)) -SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u)) -SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u)) -SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u)) -SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u)) -SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v)) -SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u)) -SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v)) -SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u)) -SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) -SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) -SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i)) -SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) -SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) -SDL_PROC(void,glFinish,(void)) -SDL_PROC(void,glFlush,(void)) -SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) -SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param)) -SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) -SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode)) -SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) -SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range)) -SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures)) -SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params)) -SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) -SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) -SDL_PROC(GLenum,glGetError,(void)) -SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params)) -SDL_PROC(void,glGetIntegerv,(GLenum pname, GLint *params)) -SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) -SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) -SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) -SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) -SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) -SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params)) -SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params)) -SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values)) -SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values)) -SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values)) -SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params)) -SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask)) -SDL_PROC(const GLubyte *,glGetString,(GLenum name)) -SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params)) -SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params)) -SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params)) -SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params)) -SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params)) -SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) -SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params)) -SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params)) -SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params)) -SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params)) -SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode)) -SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask)) -SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) -SDL_PROC_UNUSED(void,glIndexd,(GLdouble c)) -SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c)) -SDL_PROC_UNUSED(void,glIndexf,(GLfloat c)) -SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c)) -SDL_PROC_UNUSED(void,glIndexi,(GLint c)) -SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c)) -SDL_PROC_UNUSED(void,glIndexs,(GLshort c)) -SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c)) -SDL_PROC_UNUSED(void,glIndexub,(GLubyte c)) -SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c)) -SDL_PROC_UNUSED(void,glInitNames,(void)) -SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer)) -SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap)) -SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list)) -SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture)) -SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params)) -SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param)) -SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params)) -SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params)) -SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param)) -SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params)) -SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern)) -SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width)) -SDL_PROC_UNUSED(void,glListBase,(GLuint base)) -SDL_PROC(void,glLoadIdentity,(void)) -SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m)) -SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m)) -SDL_PROC_UNUSED(void,glLoadName,(GLuint name)) -SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode)) -SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) -SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) -SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) -SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) -SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2)) -SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2)) -SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) -SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) -SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params)) -SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param)) -SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params)) -SDL_PROC(void,glMatrixMode,(GLenum mode)) -SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m)) -SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m)) -SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode)) -SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz)) -SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v)) -SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz)) -SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v)) -SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz)) -SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v)) -SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz)) -SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v)) -SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz)) -SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v)) -SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) -SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) -SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token)) -SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values)) -SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values)) -SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values)) -SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param)) -SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param)) -SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param)) -SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor)) -SDL_PROC_UNUSED(void,glPointSize,(GLfloat size)) -SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode)) -SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units)) -SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask)) -SDL_PROC(void,glPopAttrib,(void)) -SDL_PROC(void,glPopClientAttrib,(void)) -SDL_PROC(void,glPopMatrix,(void)) -SDL_PROC_UNUSED(void,glPopName,(void)) -SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities)) -SDL_PROC(void,glPushAttrib,(GLbitfield mask)) -SDL_PROC(void,glPushClientAttrib,(GLbitfield mask)) -SDL_PROC(void,glPushMatrix,(void)) -SDL_PROC_UNUSED(void,glPushName,(GLuint name)) -SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y)) -SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v)) -SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y)) -SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v)) -SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y)) -SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v)) -SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y)) -SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v)) -SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z)) -SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v)) -SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z)) -SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v)) -SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z)) -SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v)) -SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z)) -SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v)) -SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v)) -SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v)) -SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) -SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v)) -SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) -SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v)) -SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode)) -SDL_PROC(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) -SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) -SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) -SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) -SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) -SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) -SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2)) -SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) -SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2)) -SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode)) -SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) -SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) -SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z)) -SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z)) -SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height)) -SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer)) -SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode)) -SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask)) -SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask)) -SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass)) -SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s)) -SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v)) -SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s)) -SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v)) -SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s)) -SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v)) -SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s)) -SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v)) -SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t)) -SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v)) -SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t)) -SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v)) -SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t)) -SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v)) -SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t)) -SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v)) -SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r)) -SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v)) -SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r)) -SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v)) -SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r)) -SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v)) -SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r)) -SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v)) -SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) -SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v)) -SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) -SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v)) -SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q)) -SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v)) -SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q)) -SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v)) -SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) -SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params)) -SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param)) -SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params)) -SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param)) -SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params)) -SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params)) -SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param)) -SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params)) -SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) -SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) -SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) -SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) -SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) -SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) -SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) -SDL_PROC(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) -SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) -SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) -SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v)) -SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y)) -SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v)) -SDL_PROC(void,glVertex2i,(GLint x, GLint y)) -SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v)) -SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y)) -SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v)) -SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z)) -SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v)) -SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z)) -SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v)) -SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z)) -SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v)) -SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z)) -SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v)) -SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v)) -SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v)) -SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w)) -SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v)) -SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w)) -SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v)) -SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) -SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height)) +SDL_PROC_UNUSED (void, glAccum, (GLenum, GLfloat)) +SDL_PROC_UNUSED (void, glAlphaFunc, (GLenum, GLclampf)) +SDL_PROC_UNUSED (GLboolean, glAreTexturesResident, + (GLsizei, const GLuint *, GLboolean *)) +SDL_PROC_UNUSED (void, glArrayElement, (GLint)) +SDL_PROC (void, glBegin, (GLenum)) +SDL_PROC (void, glBindTexture, (GLenum, GLuint)) +SDL_PROC_UNUSED (void, glBitmap, + (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, + const GLubyte *)) +SDL_PROC (void, glBlendFunc, (GLenum, GLenum)) +SDL_PROC_UNUSED (void, glCallList, (GLuint)) +SDL_PROC_UNUSED (void, glCallLists, (GLsizei, GLenum, const GLvoid *)) +SDL_PROC_UNUSED (void, glClear, (GLbitfield)) +SDL_PROC_UNUSED (void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) +SDL_PROC_UNUSED (void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) +SDL_PROC_UNUSED (void, glClearDepth, (GLclampd)) +SDL_PROC_UNUSED (void, glClearIndex, (GLfloat)) +SDL_PROC_UNUSED (void, glClearStencil, (GLint)) +SDL_PROC_UNUSED (void, glClipPlane, (GLenum, const GLdouble *)) +SDL_PROC_UNUSED (void, glColor3b, (GLbyte, GLbyte, GLbyte)) +SDL_PROC_UNUSED (void, glColor3bv, (const GLbyte *)) +SDL_PROC_UNUSED (void, glColor3d, (GLdouble, GLdouble, GLdouble)) +SDL_PROC_UNUSED (void, glColor3dv, (const GLdouble *)) +SDL_PROC_UNUSED (void, glColor3f, (GLfloat, GLfloat, GLfloat)) +SDL_PROC_UNUSED (void, glColor3fv, (const GLfloat *)) +SDL_PROC_UNUSED (void, glColor3i, (GLint, GLint, GLint)) +SDL_PROC_UNUSED (void, glColor3iv, (const GLint *)) +SDL_PROC_UNUSED (void, glColor3s, (GLshort, GLshort, GLshort)) +SDL_PROC_UNUSED (void, glColor3sv, (const GLshort *)) +SDL_PROC (void, glColor3ub, (GLubyte, GLubyte, GLubyte)) +SDL_PROC_UNUSED (void, glColor3ubv, (const GLubyte *)) +SDL_PROC_UNUSED (void, glColor3ui, (GLuint, GLuint, GLuint)) +SDL_PROC_UNUSED (void, glColor3uiv, (const GLuint *)) +SDL_PROC_UNUSED (void, glColor3us, (GLushort, GLushort, GLushort)) +SDL_PROC_UNUSED (void, glColor3usv, (const GLushort *)) +SDL_PROC_UNUSED (void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) +SDL_PROC_UNUSED (void, glColor4bv, (const GLbyte *)) +SDL_PROC_UNUSED (void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) +SDL_PROC_UNUSED (void, glColor4dv, (const GLdouble *)) +SDL_PROC (void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) +SDL_PROC_UNUSED (void, glColor4fv, (const GLfloat *)) +SDL_PROC_UNUSED (void, glColor4i, (GLint, GLint, GLint, GLint)) +SDL_PROC_UNUSED (void, glColor4iv, (const GLint *)) +SDL_PROC_UNUSED (void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) +SDL_PROC_UNUSED (void, glColor4sv, (const GLshort *)) +SDL_PROC (void, glColor4ub, + (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) +SDL_PROC_UNUSED (void, glColor4ubv, (const GLubyte * v)) +SDL_PROC_UNUSED (void, glColor4ui, + (GLuint red, GLuint green, GLuint blue, GLuint alpha)) +SDL_PROC_UNUSED (void, glColor4uiv, (const GLuint * v)) +SDL_PROC_UNUSED (void, glColor4us, + (GLushort red, GLushort green, GLushort blue, + GLushort alpha)) +SDL_PROC_UNUSED (void, glColor4usv, (const GLushort * v)) +SDL_PROC_UNUSED (void, glColorMask, + (GLboolean red, GLboolean green, GLboolean blue, + GLboolean alpha)) +SDL_PROC_UNUSED (void, glColorMaterial, (GLenum face, GLenum mode)) +SDL_PROC_UNUSED (void, glColorPointer, + (GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer)) +SDL_PROC_UNUSED (void, glCopyPixels, + (GLint x, GLint y, GLsizei width, GLsizei height, + GLenum type)) +SDL_PROC_UNUSED (void, glCopyTexImage1D, + (GLenum target, GLint level, GLenum internalFormat, GLint x, + GLint y, GLsizei width, GLint border)) +SDL_PROC_UNUSED (void, glCopyTexImage2D, + (GLenum target, GLint level, GLenum internalFormat, GLint x, + GLint y, GLsizei width, GLsizei height, GLint border)) +SDL_PROC_UNUSED (void, glCopyTexSubImage1D, + (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, + GLsizei width)) +SDL_PROC_UNUSED (void, glCopyTexSubImage2D, + (GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height)) +SDL_PROC_UNUSED (void, glCullFace, (GLenum mode)) +SDL_PROC_UNUSED (void, glDeleteLists, (GLuint list, GLsizei range)) +SDL_PROC (void, glDeleteTextures, (GLsizei n, const GLuint * textures)) +SDL_PROC_UNUSED (void, glDepthFunc, (GLenum func)) +SDL_PROC_UNUSED (void, glDepthMask, (GLboolean flag)) +SDL_PROC_UNUSED (void, glDepthRange, (GLclampd zNear, GLclampd zFar)) +SDL_PROC (void, glDisable, (GLenum cap)) +SDL_PROC_UNUSED (void, glDisableClientState, (GLenum array)) +SDL_PROC_UNUSED (void, glDrawArrays, + (GLenum mode, GLint first, GLsizei count)) +SDL_PROC (void, glDrawBuffer, (GLenum mode)) +SDL_PROC_UNUSED (void, glDrawElements, + (GLenum mode, GLsizei count, GLenum type, + const GLvoid * indices)) +SDL_PROC_UNUSED (void, glDrawPixels, + (GLsizei width, GLsizei height, GLenum format, GLenum type, + const GLvoid * pixels)) +SDL_PROC_UNUSED (void, glEdgeFlag, (GLboolean flag)) +SDL_PROC_UNUSED (void, glEdgeFlagPointer, + (GLsizei stride, const GLvoid * pointer)) +SDL_PROC_UNUSED (void, glEdgeFlagv, (const GLboolean * flag)) +SDL_PROC (void, glEnable, (GLenum cap)) +SDL_PROC_UNUSED (void, glEnableClientState, (GLenum array)) +SDL_PROC (void, glEnd, (void)) +SDL_PROC_UNUSED (void, glEndList, (void)) +SDL_PROC_UNUSED (void, glEvalCoord1d, (GLdouble u)) +SDL_PROC_UNUSED (void, glEvalCoord1dv, (const GLdouble * u)) +SDL_PROC_UNUSED (void, glEvalCoord1f, (GLfloat u)) +SDL_PROC_UNUSED (void, glEvalCoord1fv, (const GLfloat * u)) +SDL_PROC_UNUSED (void, glEvalCoord2d, (GLdouble u, GLdouble v)) +SDL_PROC_UNUSED (void, glEvalCoord2dv, (const GLdouble * u)) +SDL_PROC_UNUSED (void, glEvalCoord2f, (GLfloat u, GLfloat v)) +SDL_PROC_UNUSED (void, glEvalCoord2fv, (const GLfloat * u)) +SDL_PROC_UNUSED (void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) +SDL_PROC_UNUSED (void, glEvalMesh2, + (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) +SDL_PROC_UNUSED (void, glEvalPoint1, (GLint i)) +SDL_PROC_UNUSED (void, glEvalPoint2, (GLint i, GLint j)) +SDL_PROC_UNUSED (void, glFeedbackBuffer, + (GLsizei size, GLenum type, GLfloat * buffer)) +SDL_PROC (void, glFinish, (void)) +SDL_PROC (void, glFlush, (void)) +SDL_PROC_UNUSED (void, glFogf, (GLenum pname, GLfloat param)) +SDL_PROC_UNUSED (void, glFogfv, (GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED (void, glFogi, (GLenum pname, GLint param)) +SDL_PROC_UNUSED (void, glFogiv, (GLenum pname, const GLint * params)) +SDL_PROC_UNUSED (void, glFrontFace, (GLenum mode)) +SDL_PROC_UNUSED (void, glFrustum, + (GLdouble left, GLdouble right, GLdouble bottom, + GLdouble top, GLdouble zNear, GLdouble zFar)) +SDL_PROC_UNUSED (GLuint, glGenLists, (GLsizei range)) +SDL_PROC (void, glGenTextures, (GLsizei n, GLuint * textures)) +SDL_PROC_UNUSED (void, glGetBooleanv, (GLenum pname, GLboolean * params)) +SDL_PROC_UNUSED (void, glGetClipPlane, (GLenum plane, GLdouble * equation)) +SDL_PROC_UNUSED (void, glGetDoublev, (GLenum pname, GLdouble * params)) +SDL_PROC (GLenum, glGetError, (void)) +SDL_PROC_UNUSED (void, glGetFloatv, (GLenum pname, GLfloat * params)) +SDL_PROC (void, glGetIntegerv, (GLenum pname, GLint * params)) +SDL_PROC_UNUSED (void, glGetLightfv, + (GLenum light, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED (void, glGetLightiv, + (GLenum light, GLenum pname, GLint * params)) +SDL_PROC_UNUSED (void, glGetMapdv, + (GLenum target, GLenum query, GLdouble * v)) +SDL_PROC_UNUSED (void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) +SDL_PROC_UNUSED (void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) +SDL_PROC_UNUSED (void, glGetMaterialfv, + (GLenum face, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED (void, glGetMaterialiv, + (GLenum face, GLenum pname, GLint * params)) +SDL_PROC_UNUSED (void, glGetPixelMapfv, (GLenum map, GLfloat * values)) +SDL_PROC_UNUSED (void, glGetPixelMapuiv, (GLenum map, GLuint * values)) +SDL_PROC_UNUSED (void, glGetPixelMapusv, (GLenum map, GLushort * values)) +SDL_PROC_UNUSED (void, glGetPointerv, (GLenum pname, GLvoid * *params)) +SDL_PROC_UNUSED (void, glGetPolygonStipple, (GLubyte * mask)) +SDL_PROC (const GLubyte *, glGetString, (GLenum name)) +SDL_PROC_UNUSED (void, glGetTexEnvfv, + (GLenum target, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED (void, glGetTexEnviv, + (GLenum target, GLenum pname, GLint * params)) +SDL_PROC_UNUSED (void, glGetTexGendv, + (GLenum coord, GLenum pname, GLdouble * params)) +SDL_PROC_UNUSED (void, glGetTexGenfv, + (GLenum coord, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED (void, glGetTexGeniv, + (GLenum coord, GLenum pname, GLint * params)) +SDL_PROC_UNUSED (void, glGetTexImage, + (GLenum target, GLint level, GLenum format, GLenum type, + GLvoid * pixels)) +SDL_PROC_UNUSED (void, glGetTexLevelParameterfv, + (GLenum target, GLint level, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED (void, glGetTexLevelParameteriv, + (GLenum target, GLint level, GLenum pname, GLint * params)) +SDL_PROC_UNUSED (void, glGetTexParameterfv, + (GLenum target, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED (void, glGetTexParameteriv, + (GLenum target, GLenum pname, GLint * params)) +SDL_PROC_UNUSED (void, glHint, (GLenum target, GLenum mode)) +SDL_PROC_UNUSED (void, glIndexMask, (GLuint mask)) +SDL_PROC_UNUSED (void, glIndexPointer, + (GLenum type, GLsizei stride, const GLvoid * pointer)) +SDL_PROC_UNUSED (void, glIndexd, (GLdouble c)) +SDL_PROC_UNUSED (void, glIndexdv, (const GLdouble * c)) +SDL_PROC_UNUSED (void, glIndexf, (GLfloat c)) +SDL_PROC_UNUSED (void, glIndexfv, (const GLfloat * c)) +SDL_PROC_UNUSED (void, glIndexi, (GLint c)) +SDL_PROC_UNUSED (void, glIndexiv, (const GLint * c)) +SDL_PROC_UNUSED (void, glIndexs, (GLshort c)) +SDL_PROC_UNUSED (void, glIndexsv, (const GLshort * c)) +SDL_PROC_UNUSED (void, glIndexub, (GLubyte c)) +SDL_PROC_UNUSED (void, glIndexubv, (const GLubyte * c)) +SDL_PROC_UNUSED (void, glInitNames, (void)) +SDL_PROC_UNUSED (void, glInterleavedArrays, + (GLenum format, GLsizei stride, const GLvoid * pointer)) +SDL_PROC_UNUSED (GLboolean, glIsEnabled, (GLenum cap)) +SDL_PROC_UNUSED (GLboolean, glIsList, (GLuint list)) +SDL_PROC_UNUSED (GLboolean, glIsTexture, (GLuint texture)) +SDL_PROC_UNUSED (void, glLightModelf, (GLenum pname, GLfloat param)) +SDL_PROC_UNUSED (void, glLightModelfv, (GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED (void, glLightModeli, (GLenum pname, GLint param)) +SDL_PROC_UNUSED (void, glLightModeliv, (GLenum pname, const GLint * params)) +SDL_PROC_UNUSED (void, glLightf, (GLenum light, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED (void, glLightfv, + (GLenum light, GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED (void, glLighti, (GLenum light, GLenum pname, GLint param)) +SDL_PROC_UNUSED (void, glLightiv, + (GLenum light, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED (void, glLineStipple, (GLint factor, GLushort pattern)) +SDL_PROC_UNUSED (void, glLineWidth, (GLfloat width)) +SDL_PROC_UNUSED (void, glListBase, (GLuint base)) +SDL_PROC (void, glLoadIdentity, (void)) +SDL_PROC_UNUSED (void, glLoadMatrixd, (const GLdouble * m)) +SDL_PROC_UNUSED (void, glLoadMatrixf, (const GLfloat * m)) +SDL_PROC_UNUSED (void, glLoadName, (GLuint name)) +SDL_PROC_UNUSED (void, glLogicOp, (GLenum opcode)) +SDL_PROC_UNUSED (void, glMap1d, + (GLenum target, GLdouble u1, GLdouble u2, GLint stride, + GLint order, const GLdouble * points)) +SDL_PROC_UNUSED (void, glMap1f, + (GLenum target, GLfloat u1, GLfloat u2, GLint stride, + GLint order, const GLfloat * points)) +SDL_PROC_UNUSED (void, glMap2d, + (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, + GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, + GLint vorder, const GLdouble * points)) +SDL_PROC_UNUSED (void, glMap2f, + (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, + GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, + GLint vorder, const GLfloat * points)) +SDL_PROC_UNUSED (void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) +SDL_PROC_UNUSED (void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) +SDL_PROC_UNUSED (void, glMapGrid2d, + (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, + GLdouble v2)) +SDL_PROC_UNUSED (void, glMapGrid2f, + (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, + GLfloat v2)) +SDL_PROC_UNUSED (void, glMaterialf, + (GLenum face, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED (void, glMaterialfv, + (GLenum face, GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED (void, glMateriali, (GLenum face, GLenum pname, GLint param)) +SDL_PROC_UNUSED (void, glMaterialiv, + (GLenum face, GLenum pname, const GLint * params)) +SDL_PROC (void, glMatrixMode, (GLenum mode)) +SDL_PROC_UNUSED (void, glMultMatrixd, (const GLdouble * m)) +SDL_PROC_UNUSED (void, glMultMatrixf, (const GLfloat * m)) +SDL_PROC_UNUSED (void, glNewList, (GLuint list, GLenum mode)) +SDL_PROC_UNUSED (void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) +SDL_PROC_UNUSED (void, glNormal3bv, (const GLbyte * v)) +SDL_PROC_UNUSED (void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) +SDL_PROC_UNUSED (void, glNormal3dv, (const GLdouble * v)) +SDL_PROC_UNUSED (void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) +SDL_PROC_UNUSED (void, glNormal3fv, (const GLfloat * v)) +SDL_PROC_UNUSED (void, glNormal3i, (GLint nx, GLint ny, GLint nz)) +SDL_PROC_UNUSED (void, glNormal3iv, (const GLint * v)) +SDL_PROC_UNUSED (void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) +SDL_PROC_UNUSED (void, glNormal3sv, (const GLshort * v)) +SDL_PROC_UNUSED (void, glNormalPointer, + (GLenum type, GLsizei stride, const GLvoid * pointer)) +SDL_PROC (void, glOrtho, + (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, + GLdouble zNear, GLdouble zFar)) +SDL_PROC_UNUSED (void, glPassThrough, (GLfloat token)) +SDL_PROC_UNUSED (void, glPixelMapfv, + (GLenum map, GLsizei mapsize, const GLfloat * values)) +SDL_PROC_UNUSED (void, glPixelMapuiv, + (GLenum map, GLsizei mapsize, const GLuint * values)) +SDL_PROC_UNUSED (void, glPixelMapusv, + (GLenum map, GLsizei mapsize, const GLushort * values)) +SDL_PROC_UNUSED (void, glPixelStoref, (GLenum pname, GLfloat param)) +SDL_PROC (void, glPixelStorei, (GLenum pname, GLint param)) +SDL_PROC_UNUSED (void, glPixelTransferf, (GLenum pname, GLfloat param)) +SDL_PROC_UNUSED (void, glPixelTransferi, (GLenum pname, GLint param)) +SDL_PROC_UNUSED (void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) +SDL_PROC_UNUSED (void, glPointSize, (GLfloat size)) +SDL_PROC_UNUSED (void, glPolygonMode, (GLenum face, GLenum mode)) +SDL_PROC_UNUSED (void, glPolygonOffset, (GLfloat factor, GLfloat units)) +SDL_PROC_UNUSED (void, glPolygonStipple, (const GLubyte * mask)) +SDL_PROC (void, glPopAttrib, (void)) +SDL_PROC (void, glPopClientAttrib, (void)) +SDL_PROC (void, glPopMatrix, (void)) +SDL_PROC_UNUSED (void, glPopName, (void)) +SDL_PROC_UNUSED (void, glPrioritizeTextures, + (GLsizei n, const GLuint * textures, + const GLclampf * priorities)) +SDL_PROC (void, glPushAttrib, (GLbitfield mask)) +SDL_PROC (void, glPushClientAttrib, (GLbitfield mask)) +SDL_PROC (void, glPushMatrix, (void)) +SDL_PROC_UNUSED (void, glPushName, (GLuint name)) +SDL_PROC_UNUSED (void, glRasterPos2d, (GLdouble x, GLdouble y)) +SDL_PROC_UNUSED (void, glRasterPos2dv, (const GLdouble * v)) +SDL_PROC_UNUSED (void, glRasterPos2f, (GLfloat x, GLfloat y)) +SDL_PROC_UNUSED (void, glRasterPos2fv, (const GLfloat * v)) +SDL_PROC_UNUSED (void, glRasterPos2i, (GLint x, GLint y)) +SDL_PROC_UNUSED (void, glRasterPos2iv, (const GLint * v)) +SDL_PROC_UNUSED (void, glRasterPos2s, (GLshort x, GLshort y)) +SDL_PROC_UNUSED (void, glRasterPos2sv, (const GLshort * v)) +SDL_PROC_UNUSED (void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED (void, glRasterPos3dv, (const GLdouble * v)) +SDL_PROC_UNUSED (void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED (void, glRasterPos3fv, (const GLfloat * v)) +SDL_PROC_UNUSED (void, glRasterPos3i, (GLint x, GLint y, GLint z)) +SDL_PROC_UNUSED (void, glRasterPos3iv, (const GLint * v)) +SDL_PROC_UNUSED (void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) +SDL_PROC_UNUSED (void, glRasterPos3sv, (const GLshort * v)) +SDL_PROC_UNUSED (void, glRasterPos4d, + (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) +SDL_PROC_UNUSED (void, glRasterPos4dv, (const GLdouble * v)) +SDL_PROC_UNUSED (void, glRasterPos4f, + (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) +SDL_PROC_UNUSED (void, glRasterPos4fv, (const GLfloat * v)) +SDL_PROC_UNUSED (void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) +SDL_PROC_UNUSED (void, glRasterPos4iv, (const GLint * v)) +SDL_PROC_UNUSED (void, glRasterPos4s, + (GLshort x, GLshort y, GLshort z, GLshort w)) +SDL_PROC_UNUSED (void, glRasterPos4sv, (const GLshort * v)) +SDL_PROC_UNUSED (void, glReadBuffer, (GLenum mode)) +SDL_PROC (void, glReadPixels, + (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, + GLenum type, GLvoid * pixels)) +SDL_PROC_UNUSED (void, glRectd, + (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) +SDL_PROC_UNUSED (void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) +SDL_PROC_UNUSED (void, glRectf, + (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) +SDL_PROC_UNUSED (void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) +SDL_PROC_UNUSED (void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) +SDL_PROC_UNUSED (void, glRectiv, (const GLint * v1, const GLint * v2)) +SDL_PROC_UNUSED (void, glRects, + (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) +SDL_PROC_UNUSED (void, glRectsv, (const GLshort * v1, const GLshort * v2)) +SDL_PROC_UNUSED (GLint, glRenderMode, (GLenum mode)) +SDL_PROC_UNUSED (void, glRotated, + (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED (void, glRotatef, + (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED (void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED (void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED (void, glScissor, + (GLint x, GLint y, GLsizei width, GLsizei height)) +SDL_PROC_UNUSED (void, glSelectBuffer, (GLsizei size, GLuint * buffer)) +SDL_PROC_UNUSED (void, glShadeModel, (GLenum mode)) +SDL_PROC_UNUSED (void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) +SDL_PROC_UNUSED (void, glStencilMask, (GLuint mask)) +SDL_PROC_UNUSED (void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) +SDL_PROC_UNUSED (void, glTexCoord1d, (GLdouble s)) +SDL_PROC_UNUSED (void, glTexCoord1dv, (const GLdouble * v)) +SDL_PROC_UNUSED (void, glTexCoord1f, (GLfloat s)) +SDL_PROC_UNUSED (void, glTexCoord1fv, (const GLfloat * v)) +SDL_PROC_UNUSED (void, glTexCoord1i, (GLint s)) +SDL_PROC_UNUSED (void, glTexCoord1iv, (const GLint * v)) +SDL_PROC_UNUSED (void, glTexCoord1s, (GLshort s)) +SDL_PROC_UNUSED (void, glTexCoord1sv, (const GLshort * v)) +SDL_PROC_UNUSED (void, glTexCoord2d, (GLdouble s, GLdouble t)) +SDL_PROC_UNUSED (void, glTexCoord2dv, (const GLdouble * v)) +SDL_PROC (void, glTexCoord2f, (GLfloat s, GLfloat t)) +SDL_PROC_UNUSED (void, glTexCoord2fv, (const GLfloat * v)) +SDL_PROC_UNUSED (void, glTexCoord2i, (GLint s, GLint t)) +SDL_PROC_UNUSED (void, glTexCoord2iv, (const GLint * v)) +SDL_PROC_UNUSED (void, glTexCoord2s, (GLshort s, GLshort t)) +SDL_PROC_UNUSED (void, glTexCoord2sv, (const GLshort * v)) +SDL_PROC_UNUSED (void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) +SDL_PROC_UNUSED (void, glTexCoord3dv, (const GLdouble * v)) +SDL_PROC_UNUSED (void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) +SDL_PROC_UNUSED (void, glTexCoord3fv, (const GLfloat * v)) +SDL_PROC_UNUSED (void, glTexCoord3i, (GLint s, GLint t, GLint r)) +SDL_PROC_UNUSED (void, glTexCoord3iv, (const GLint * v)) +SDL_PROC_UNUSED (void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) +SDL_PROC_UNUSED (void, glTexCoord3sv, (const GLshort * v)) +SDL_PROC_UNUSED (void, glTexCoord4d, + (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) +SDL_PROC_UNUSED (void, glTexCoord4dv, (const GLdouble * v)) +SDL_PROC_UNUSED (void, glTexCoord4f, + (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) +SDL_PROC_UNUSED (void, glTexCoord4fv, (const GLfloat * v)) +SDL_PROC_UNUSED (void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) +SDL_PROC_UNUSED (void, glTexCoord4iv, (const GLint * v)) +SDL_PROC_UNUSED (void, glTexCoord4s, + (GLshort s, GLshort t, GLshort r, GLshort q)) +SDL_PROC_UNUSED (void, glTexCoord4sv, (const GLshort * v)) +SDL_PROC_UNUSED (void, glTexCoordPointer, + (GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer)) +SDL_PROC (void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED (void, glTexEnvfv, + (GLenum target, GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED (void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) +SDL_PROC_UNUSED (void, glTexEnviv, + (GLenum target, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED (void, glTexGend, + (GLenum coord, GLenum pname, GLdouble param)) +SDL_PROC_UNUSED (void, glTexGendv, + (GLenum coord, GLenum pname, const GLdouble * params)) +SDL_PROC_UNUSED (void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED (void, glTexGenfv, + (GLenum coord, GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED (void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) +SDL_PROC_UNUSED (void, glTexGeniv, + (GLenum coord, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED (void, glTexImage1D, + (GLenum target, GLint level, GLint internalformat, + GLsizei width, GLint border, GLenum format, GLenum type, + const GLvoid * pixels)) +SDL_PROC (void, glTexImage2D, + (GLenum target, GLint level, GLint internalformat, GLsizei width, + GLsizei height, GLint border, GLenum format, GLenum type, + const GLvoid * pixels)) +SDL_PROC_UNUSED (void, glTexParameterf, + (GLenum target, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED (void, glTexParameterfv, + (GLenum target, GLenum pname, const GLfloat * params)) +SDL_PROC (void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) +SDL_PROC_UNUSED (void, glTexParameteriv, + (GLenum target, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED (void, glTexSubImage1D, + (GLenum target, GLint level, GLint xoffset, GLsizei width, + GLenum format, GLenum type, const GLvoid * pixels)) +SDL_PROC (void, glTexSubImage2D, + (GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, + const GLvoid * pixels)) +SDL_PROC (void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED (void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED (void, glVertex2d, (GLdouble x, GLdouble y)) +SDL_PROC_UNUSED (void, glVertex2dv, (const GLdouble * v)) +SDL_PROC_UNUSED (void, glVertex2f, (GLfloat x, GLfloat y)) +SDL_PROC_UNUSED (void, glVertex2fv, (const GLfloat * v)) +SDL_PROC (void, glVertex2i, (GLint x, GLint y)) +SDL_PROC_UNUSED (void, glVertex2iv, (const GLint * v)) +SDL_PROC_UNUSED (void, glVertex2s, (GLshort x, GLshort y)) +SDL_PROC_UNUSED (void, glVertex2sv, (const GLshort * v)) +SDL_PROC_UNUSED (void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED (void, glVertex3dv, (const GLdouble * v)) +SDL_PROC_UNUSED (void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED (void, glVertex3fv, (const GLfloat * v)) +SDL_PROC_UNUSED (void, glVertex3i, (GLint x, GLint y, GLint z)) +SDL_PROC_UNUSED (void, glVertex3iv, (const GLint * v)) +SDL_PROC_UNUSED (void, glVertex3s, (GLshort x, GLshort y, GLshort z)) +SDL_PROC_UNUSED (void, glVertex3sv, (const GLshort * v)) +SDL_PROC_UNUSED (void, glVertex4d, + (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) +SDL_PROC_UNUSED (void, glVertex4dv, (const GLdouble * v)) +SDL_PROC_UNUSED (void, glVertex4f, + (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) +SDL_PROC_UNUSED (void, glVertex4fv, (const GLfloat * v)) +SDL_PROC_UNUSED (void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) +SDL_PROC_UNUSED (void, glVertex4iv, (const GLint * v)) +SDL_PROC_UNUSED (void, glVertex4s, + (GLshort x, GLshort y, GLshort z, GLshort w)) +SDL_PROC_UNUSED (void, glVertex4sv, (const GLshort * v)) +SDL_PROC_UNUSED (void, glVertexPointer, + (GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer)) +SDL_PROC (void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) +/* vi: set ts=4 sw=4 expandtab: */