Mercurial > sdl-ios-xcode
comparison src/video/SDL_glfuncs.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | e49147870aac |
children | 4da1ee79c9af |
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1661:281d3f4870e5 | 1662:782fd950bd46 |
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1 /* list of OpenGL functions sorted alphabetically | 1 /* list of OpenGL functions sorted alphabetically |
2 If you need to use a GL function from the SDL video subsystem, | 2 If you need to use a GL function from the SDL video subsystem, |
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. | 3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. |
4 */ | 4 */ |
5 #define SDL_PROC_UNUSED(ret,func,params) | 5 #define SDL_PROC_UNUSED(ret,func,params) |
6 SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat)) | 6 SDL_PROC_UNUSED (void, glAccum, (GLenum, GLfloat)) |
7 SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf)) | 7 SDL_PROC_UNUSED (void, glAlphaFunc, (GLenum, GLclampf)) |
8 SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*)) | 8 SDL_PROC_UNUSED (GLboolean, glAreTexturesResident, |
9 SDL_PROC_UNUSED(void,glArrayElement,(GLint)) | 9 (GLsizei, const GLuint *, GLboolean *)) |
10 SDL_PROC(void,glBegin,(GLenum)) | 10 SDL_PROC_UNUSED (void, glArrayElement, (GLint)) |
11 SDL_PROC(void,glBindTexture,(GLenum,GLuint)) | 11 SDL_PROC (void, glBegin, (GLenum)) |
12 SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)) | 12 SDL_PROC (void, glBindTexture, (GLenum, GLuint)) |
13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum)) | 13 SDL_PROC_UNUSED (void, glBitmap, |
14 SDL_PROC_UNUSED(void,glCallList,(GLuint)) | 14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, |
15 SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*)) | 15 const GLubyte *)) |
16 SDL_PROC_UNUSED(void,glClear,(GLbitfield)) | 16 SDL_PROC (void, glBlendFunc, (GLenum, GLenum)) |
17 SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat)) | 17 SDL_PROC_UNUSED (void, glCallList, (GLuint)) |
18 SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf)) | 18 SDL_PROC_UNUSED (void, glCallLists, (GLsizei, GLenum, const GLvoid *)) |
19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd)) | 19 SDL_PROC_UNUSED (void, glClear, (GLbitfield)) |
20 SDL_PROC_UNUSED(void,glClearIndex,(GLfloat)) | 20 SDL_PROC_UNUSED (void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) |
21 SDL_PROC_UNUSED(void,glClearStencil,(GLint)) | 21 SDL_PROC_UNUSED (void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) |
22 SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*)) | 22 SDL_PROC_UNUSED (void, glClearDepth, (GLclampd)) |
23 SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte)) | 23 SDL_PROC_UNUSED (void, glClearIndex, (GLfloat)) |
24 SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*)) | 24 SDL_PROC_UNUSED (void, glClearStencil, (GLint)) |
25 SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble)) | 25 SDL_PROC_UNUSED (void, glClipPlane, (GLenum, const GLdouble *)) |
26 SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*)) | 26 SDL_PROC_UNUSED (void, glColor3b, (GLbyte, GLbyte, GLbyte)) |
27 SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat)) | 27 SDL_PROC_UNUSED (void, glColor3bv, (const GLbyte *)) |
28 SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*)) | 28 SDL_PROC_UNUSED (void, glColor3d, (GLdouble, GLdouble, GLdouble)) |
29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint)) | 29 SDL_PROC_UNUSED (void, glColor3dv, (const GLdouble *)) |
30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*)) | 30 SDL_PROC_UNUSED (void, glColor3f, (GLfloat, GLfloat, GLfloat)) |
31 SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) | 31 SDL_PROC_UNUSED (void, glColor3fv, (const GLfloat *)) |
32 SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*)) | 32 SDL_PROC_UNUSED (void, glColor3i, (GLint, GLint, GLint)) |
33 SDL_PROC(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) | 33 SDL_PROC_UNUSED (void, glColor3iv, (const GLint *)) |
34 SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*)) | 34 SDL_PROC_UNUSED (void, glColor3s, (GLshort, GLshort, GLshort)) |
35 SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) | 35 SDL_PROC_UNUSED (void, glColor3sv, (const GLshort *)) |
36 SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*)) | 36 SDL_PROC (void, glColor3ub, (GLubyte, GLubyte, GLubyte)) |
37 SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) | 37 SDL_PROC_UNUSED (void, glColor3ubv, (const GLubyte *)) |
38 SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*)) | 38 SDL_PROC_UNUSED (void, glColor3ui, (GLuint, GLuint, GLuint)) |
39 SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte)) | 39 SDL_PROC_UNUSED (void, glColor3uiv, (const GLuint *)) |
40 SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*)) | 40 SDL_PROC_UNUSED (void, glColor3us, (GLushort, GLushort, GLushort)) |
41 SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble)) | 41 SDL_PROC_UNUSED (void, glColor3usv, (const GLushort *)) |
42 SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*)) | 42 SDL_PROC_UNUSED (void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) |
43 SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat)) | 43 SDL_PROC_UNUSED (void, glColor4bv, (const GLbyte *)) |
44 SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*)) | 44 SDL_PROC_UNUSED (void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) |
45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) | 45 SDL_PROC_UNUSED (void, glColor4dv, (const GLdouble *)) |
46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*)) | 46 SDL_PROC (void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) |
47 SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) | 47 SDL_PROC_UNUSED (void, glColor4fv, (const GLfloat *)) |
48 SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*)) | 48 SDL_PROC_UNUSED (void, glColor4i, (GLint, GLint, GLint, GLint)) |
49 SDL_PROC(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) | 49 SDL_PROC_UNUSED (void, glColor4iv, (const GLint *)) |
50 SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v)) | 50 SDL_PROC_UNUSED (void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) |
51 SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) | 51 SDL_PROC_UNUSED (void, glColor4sv, (const GLshort *)) |
52 SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v)) | 52 SDL_PROC (void, glColor4ub, |
53 SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) | 53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
54 SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v)) | 54 SDL_PROC_UNUSED (void, glColor4ubv, (const GLubyte * v)) |
55 SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) | 55 SDL_PROC_UNUSED (void, glColor4ui, |
56 SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode)) | 56 (GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
57 SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | 57 SDL_PROC_UNUSED (void, glColor4uiv, (const GLuint * v)) |
58 SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) | 58 SDL_PROC_UNUSED (void, glColor4us, |
59 SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) | 59 (GLushort red, GLushort green, GLushort blue, |
60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) | 60 GLushort alpha)) |
61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) | 61 SDL_PROC_UNUSED (void, glColor4usv, (const GLushort * v)) |
62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) | 62 SDL_PROC_UNUSED (void, glColorMask, |
63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode)) | 63 (GLboolean red, GLboolean green, GLboolean blue, |
64 SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range)) | 64 GLboolean alpha)) |
65 SDL_PROC(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) | 65 SDL_PROC_UNUSED (void, glColorMaterial, (GLenum face, GLenum mode)) |
66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func)) | 66 SDL_PROC_UNUSED (void, glColorPointer, |
67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag)) | 67 (GLint size, GLenum type, GLsizei stride, |
68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) | 68 const GLvoid * pointer)) |
69 SDL_PROC(void,glDisable,(GLenum cap)) | 69 SDL_PROC_UNUSED (void, glCopyPixels, |
70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array)) | 70 (GLint x, GLint y, GLsizei width, GLsizei height, |
71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) | 71 GLenum type)) |
72 SDL_PROC(void,glDrawBuffer,(GLenum mode)) | 72 SDL_PROC_UNUSED (void, glCopyTexImage1D, |
73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) | 73 (GLenum target, GLint level, GLenum internalFormat, GLint x, |
74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) | 74 GLint y, GLsizei width, GLint border)) |
75 SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag)) | 75 SDL_PROC_UNUSED (void, glCopyTexImage2D, |
76 SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) | 76 (GLenum target, GLint level, GLenum internalFormat, GLint x, |
77 SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) | 77 GLint y, GLsizei width, GLsizei height, GLint border)) |
78 SDL_PROC(void,glEnable,(GLenum cap)) | 78 SDL_PROC_UNUSED (void, glCopyTexSubImage1D, |
79 SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array)) | 79 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, |
80 SDL_PROC(void,glEnd,(void)) | 80 GLsizei width)) |
81 SDL_PROC_UNUSED(void,glEndList,(void)) | 81 SDL_PROC_UNUSED (void, glCopyTexSubImage2D, |
82 SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u)) | 82 (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
83 SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u)) | 83 GLint x, GLint y, GLsizei width, GLsizei height)) |
84 SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u)) | 84 SDL_PROC_UNUSED (void, glCullFace, (GLenum mode)) |
85 SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u)) | 85 SDL_PROC_UNUSED (void, glDeleteLists, (GLuint list, GLsizei range)) |
86 SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v)) | 86 SDL_PROC (void, glDeleteTextures, (GLsizei n, const GLuint * textures)) |
87 SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u)) | 87 SDL_PROC_UNUSED (void, glDepthFunc, (GLenum func)) |
88 SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v)) | 88 SDL_PROC_UNUSED (void, glDepthMask, (GLboolean flag)) |
89 SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u)) | 89 SDL_PROC_UNUSED (void, glDepthRange, (GLclampd zNear, GLclampd zFar)) |
90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) | 90 SDL_PROC (void, glDisable, (GLenum cap)) |
91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) | 91 SDL_PROC_UNUSED (void, glDisableClientState, (GLenum array)) |
92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i)) | 92 SDL_PROC_UNUSED (void, glDrawArrays, |
93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) | 93 (GLenum mode, GLint first, GLsizei count)) |
94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) | 94 SDL_PROC (void, glDrawBuffer, (GLenum mode)) |
95 SDL_PROC(void,glFinish,(void)) | 95 SDL_PROC_UNUSED (void, glDrawElements, |
96 SDL_PROC(void,glFlush,(void)) | 96 (GLenum mode, GLsizei count, GLenum type, |
97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) | 97 const GLvoid * indices)) |
98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) | 98 SDL_PROC_UNUSED (void, glDrawPixels, |
99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param)) | 99 (GLsizei width, GLsizei height, GLenum format, GLenum type, |
100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) | 100 const GLvoid * pixels)) |
101 SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode)) | 101 SDL_PROC_UNUSED (void, glEdgeFlag, (GLboolean flag)) |
102 SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) | 102 SDL_PROC_UNUSED (void, glEdgeFlagPointer, |
103 SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range)) | 103 (GLsizei stride, const GLvoid * pointer)) |
104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures)) | 104 SDL_PROC_UNUSED (void, glEdgeFlagv, (const GLboolean * flag)) |
105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params)) | 105 SDL_PROC (void, glEnable, (GLenum cap)) |
106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) | 106 SDL_PROC_UNUSED (void, glEnableClientState, (GLenum array)) |
107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) | 107 SDL_PROC (void, glEnd, (void)) |
108 SDL_PROC(GLenum,glGetError,(void)) | 108 SDL_PROC_UNUSED (void, glEndList, (void)) |
109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params)) | 109 SDL_PROC_UNUSED (void, glEvalCoord1d, (GLdouble u)) |
110 SDL_PROC(void,glGetIntegerv,(GLenum pname, GLint *params)) | 110 SDL_PROC_UNUSED (void, glEvalCoord1dv, (const GLdouble * u)) |
111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) | 111 SDL_PROC_UNUSED (void, glEvalCoord1f, (GLfloat u)) |
112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) | 112 SDL_PROC_UNUSED (void, glEvalCoord1fv, (const GLfloat * u)) |
113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) | 113 SDL_PROC_UNUSED (void, glEvalCoord2d, (GLdouble u, GLdouble v)) |
114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) | 114 SDL_PROC_UNUSED (void, glEvalCoord2dv, (const GLdouble * u)) |
115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) | 115 SDL_PROC_UNUSED (void, glEvalCoord2f, (GLfloat u, GLfloat v)) |
116 SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params)) | 116 SDL_PROC_UNUSED (void, glEvalCoord2fv, (const GLfloat * u)) |
117 SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params)) | 117 SDL_PROC_UNUSED (void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) |
118 SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values)) | 118 SDL_PROC_UNUSED (void, glEvalMesh2, |
119 SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values)) | 119 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
120 SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values)) | 120 SDL_PROC_UNUSED (void, glEvalPoint1, (GLint i)) |
121 SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params)) | 121 SDL_PROC_UNUSED (void, glEvalPoint2, (GLint i, GLint j)) |
122 SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask)) | 122 SDL_PROC_UNUSED (void, glFeedbackBuffer, |
123 SDL_PROC(const GLubyte *,glGetString,(GLenum name)) | 123 (GLsizei size, GLenum type, GLfloat * buffer)) |
124 SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params)) | 124 SDL_PROC (void, glFinish, (void)) |
125 SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params)) | 125 SDL_PROC (void, glFlush, (void)) |
126 SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params)) | 126 SDL_PROC_UNUSED (void, glFogf, (GLenum pname, GLfloat param)) |
127 SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params)) | 127 SDL_PROC_UNUSED (void, glFogfv, (GLenum pname, const GLfloat * params)) |
128 SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params)) | 128 SDL_PROC_UNUSED (void, glFogi, (GLenum pname, GLint param)) |
129 SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) | 129 SDL_PROC_UNUSED (void, glFogiv, (GLenum pname, const GLint * params)) |
130 SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params)) | 130 SDL_PROC_UNUSED (void, glFrontFace, (GLenum mode)) |
131 SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params)) | 131 SDL_PROC_UNUSED (void, glFrustum, |
132 SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params)) | 132 (GLdouble left, GLdouble right, GLdouble bottom, |
133 SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params)) | 133 GLdouble top, GLdouble zNear, GLdouble zFar)) |
134 SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode)) | 134 SDL_PROC_UNUSED (GLuint, glGenLists, (GLsizei range)) |
135 SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask)) | 135 SDL_PROC (void, glGenTextures, (GLsizei n, GLuint * textures)) |
136 SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) | 136 SDL_PROC_UNUSED (void, glGetBooleanv, (GLenum pname, GLboolean * params)) |
137 SDL_PROC_UNUSED(void,glIndexd,(GLdouble c)) | 137 SDL_PROC_UNUSED (void, glGetClipPlane, (GLenum plane, GLdouble * equation)) |
138 SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c)) | 138 SDL_PROC_UNUSED (void, glGetDoublev, (GLenum pname, GLdouble * params)) |
139 SDL_PROC_UNUSED(void,glIndexf,(GLfloat c)) | 139 SDL_PROC (GLenum, glGetError, (void)) |
140 SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c)) | 140 SDL_PROC_UNUSED (void, glGetFloatv, (GLenum pname, GLfloat * params)) |
141 SDL_PROC_UNUSED(void,glIndexi,(GLint c)) | 141 SDL_PROC (void, glGetIntegerv, (GLenum pname, GLint * params)) |
142 SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c)) | 142 SDL_PROC_UNUSED (void, glGetLightfv, |
143 SDL_PROC_UNUSED(void,glIndexs,(GLshort c)) | 143 (GLenum light, GLenum pname, GLfloat * params)) |
144 SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c)) | 144 SDL_PROC_UNUSED (void, glGetLightiv, |
145 SDL_PROC_UNUSED(void,glIndexub,(GLubyte c)) | 145 (GLenum light, GLenum pname, GLint * params)) |
146 SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c)) | 146 SDL_PROC_UNUSED (void, glGetMapdv, |
147 SDL_PROC_UNUSED(void,glInitNames,(void)) | 147 (GLenum target, GLenum query, GLdouble * v)) |
148 SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer)) | 148 SDL_PROC_UNUSED (void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) |
149 SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap)) | 149 SDL_PROC_UNUSED (void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) |
150 SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list)) | 150 SDL_PROC_UNUSED (void, glGetMaterialfv, |
151 SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture)) | 151 (GLenum face, GLenum pname, GLfloat * params)) |
152 SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param)) | 152 SDL_PROC_UNUSED (void, glGetMaterialiv, |
153 SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params)) | 153 (GLenum face, GLenum pname, GLint * params)) |
154 SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param)) | 154 SDL_PROC_UNUSED (void, glGetPixelMapfv, (GLenum map, GLfloat * values)) |
155 SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params)) | 155 SDL_PROC_UNUSED (void, glGetPixelMapuiv, (GLenum map, GLuint * values)) |
156 SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param)) | 156 SDL_PROC_UNUSED (void, glGetPixelMapusv, (GLenum map, GLushort * values)) |
157 SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params)) | 157 SDL_PROC_UNUSED (void, glGetPointerv, (GLenum pname, GLvoid * *params)) |
158 SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param)) | 158 SDL_PROC_UNUSED (void, glGetPolygonStipple, (GLubyte * mask)) |
159 SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params)) | 159 SDL_PROC (const GLubyte *, glGetString, (GLenum name)) |
160 SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern)) | 160 SDL_PROC_UNUSED (void, glGetTexEnvfv, |
161 SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width)) | 161 (GLenum target, GLenum pname, GLfloat * params)) |
162 SDL_PROC_UNUSED(void,glListBase,(GLuint base)) | 162 SDL_PROC_UNUSED (void, glGetTexEnviv, |
163 SDL_PROC(void,glLoadIdentity,(void)) | 163 (GLenum target, GLenum pname, GLint * params)) |
164 SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m)) | 164 SDL_PROC_UNUSED (void, glGetTexGendv, |
165 SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m)) | 165 (GLenum coord, GLenum pname, GLdouble * params)) |
166 SDL_PROC_UNUSED(void,glLoadName,(GLuint name)) | 166 SDL_PROC_UNUSED (void, glGetTexGenfv, |
167 SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode)) | 167 (GLenum coord, GLenum pname, GLfloat * params)) |
168 SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) | 168 SDL_PROC_UNUSED (void, glGetTexGeniv, |
169 SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) | 169 (GLenum coord, GLenum pname, GLint * params)) |
170 SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) | 170 SDL_PROC_UNUSED (void, glGetTexImage, |
171 SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) | 171 (GLenum target, GLint level, GLenum format, GLenum type, |
172 SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2)) | 172 GLvoid * pixels)) |
173 SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2)) | 173 SDL_PROC_UNUSED (void, glGetTexLevelParameterfv, |
174 SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) | 174 (GLenum target, GLint level, GLenum pname, GLfloat * params)) |
175 SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) | 175 SDL_PROC_UNUSED (void, glGetTexLevelParameteriv, |
176 SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param)) | 176 (GLenum target, GLint level, GLenum pname, GLint * params)) |
177 SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params)) | 177 SDL_PROC_UNUSED (void, glGetTexParameterfv, |
178 SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param)) | 178 (GLenum target, GLenum pname, GLfloat * params)) |
179 SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params)) | 179 SDL_PROC_UNUSED (void, glGetTexParameteriv, |
180 SDL_PROC(void,glMatrixMode,(GLenum mode)) | 180 (GLenum target, GLenum pname, GLint * params)) |
181 SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m)) | 181 SDL_PROC_UNUSED (void, glHint, (GLenum target, GLenum mode)) |
182 SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m)) | 182 SDL_PROC_UNUSED (void, glIndexMask, (GLuint mask)) |
183 SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode)) | 183 SDL_PROC_UNUSED (void, glIndexPointer, |
184 SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz)) | 184 (GLenum type, GLsizei stride, const GLvoid * pointer)) |
185 SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v)) | 185 SDL_PROC_UNUSED (void, glIndexd, (GLdouble c)) |
186 SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz)) | 186 SDL_PROC_UNUSED (void, glIndexdv, (const GLdouble * c)) |
187 SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v)) | 187 SDL_PROC_UNUSED (void, glIndexf, (GLfloat c)) |
188 SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz)) | 188 SDL_PROC_UNUSED (void, glIndexfv, (const GLfloat * c)) |
189 SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v)) | 189 SDL_PROC_UNUSED (void, glIndexi, (GLint c)) |
190 SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz)) | 190 SDL_PROC_UNUSED (void, glIndexiv, (const GLint * c)) |
191 SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v)) | 191 SDL_PROC_UNUSED (void, glIndexs, (GLshort c)) |
192 SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz)) | 192 SDL_PROC_UNUSED (void, glIndexsv, (const GLshort * c)) |
193 SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v)) | 193 SDL_PROC_UNUSED (void, glIndexub, (GLubyte c)) |
194 SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) | 194 SDL_PROC_UNUSED (void, glIndexubv, (const GLubyte * c)) |
195 SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) | 195 SDL_PROC_UNUSED (void, glInitNames, (void)) |
196 SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token)) | 196 SDL_PROC_UNUSED (void, glInterleavedArrays, |
197 SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values)) | 197 (GLenum format, GLsizei stride, const GLvoid * pointer)) |
198 SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values)) | 198 SDL_PROC_UNUSED (GLboolean, glIsEnabled, (GLenum cap)) |
199 SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values)) | 199 SDL_PROC_UNUSED (GLboolean, glIsList, (GLuint list)) |
200 SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param)) | 200 SDL_PROC_UNUSED (GLboolean, glIsTexture, (GLuint texture)) |
201 SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param)) | 201 SDL_PROC_UNUSED (void, glLightModelf, (GLenum pname, GLfloat param)) |
202 SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param)) | 202 SDL_PROC_UNUSED (void, glLightModelfv, (GLenum pname, const GLfloat * params)) |
203 SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param)) | 203 SDL_PROC_UNUSED (void, glLightModeli, (GLenum pname, GLint param)) |
204 SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor)) | 204 SDL_PROC_UNUSED (void, glLightModeliv, (GLenum pname, const GLint * params)) |
205 SDL_PROC_UNUSED(void,glPointSize,(GLfloat size)) | 205 SDL_PROC_UNUSED (void, glLightf, (GLenum light, GLenum pname, GLfloat param)) |
206 SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode)) | 206 SDL_PROC_UNUSED (void, glLightfv, |
207 SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units)) | 207 (GLenum light, GLenum pname, const GLfloat * params)) |
208 SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask)) | 208 SDL_PROC_UNUSED (void, glLighti, (GLenum light, GLenum pname, GLint param)) |
209 SDL_PROC(void,glPopAttrib,(void)) | 209 SDL_PROC_UNUSED (void, glLightiv, |
210 SDL_PROC(void,glPopClientAttrib,(void)) | 210 (GLenum light, GLenum pname, const GLint * params)) |
211 SDL_PROC(void,glPopMatrix,(void)) | 211 SDL_PROC_UNUSED (void, glLineStipple, (GLint factor, GLushort pattern)) |
212 SDL_PROC_UNUSED(void,glPopName,(void)) | 212 SDL_PROC_UNUSED (void, glLineWidth, (GLfloat width)) |
213 SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities)) | 213 SDL_PROC_UNUSED (void, glListBase, (GLuint base)) |
214 SDL_PROC(void,glPushAttrib,(GLbitfield mask)) | 214 SDL_PROC (void, glLoadIdentity, (void)) |
215 SDL_PROC(void,glPushClientAttrib,(GLbitfield mask)) | 215 SDL_PROC_UNUSED (void, glLoadMatrixd, (const GLdouble * m)) |
216 SDL_PROC(void,glPushMatrix,(void)) | 216 SDL_PROC_UNUSED (void, glLoadMatrixf, (const GLfloat * m)) |
217 SDL_PROC_UNUSED(void,glPushName,(GLuint name)) | 217 SDL_PROC_UNUSED (void, glLoadName, (GLuint name)) |
218 SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y)) | 218 SDL_PROC_UNUSED (void, glLogicOp, (GLenum opcode)) |
219 SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v)) | 219 SDL_PROC_UNUSED (void, glMap1d, |
220 SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y)) | 220 (GLenum target, GLdouble u1, GLdouble u2, GLint stride, |
221 SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v)) | 221 GLint order, const GLdouble * points)) |
222 SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y)) | 222 SDL_PROC_UNUSED (void, glMap1f, |
223 SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v)) | 223 (GLenum target, GLfloat u1, GLfloat u2, GLint stride, |
224 SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y)) | 224 GLint order, const GLfloat * points)) |
225 SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v)) | 225 SDL_PROC_UNUSED (void, glMap2d, |
226 SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z)) | 226 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, |
227 SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v)) | 227 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, |
228 SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z)) | 228 GLint vorder, const GLdouble * points)) |
229 SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v)) | 229 SDL_PROC_UNUSED (void, glMap2f, |
230 SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z)) | 230 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, |
231 SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v)) | 231 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, |
232 SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z)) | 232 GLint vorder, const GLfloat * points)) |
233 SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v)) | 233 SDL_PROC_UNUSED (void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) |
234 SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) | 234 SDL_PROC_UNUSED (void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) |
235 SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v)) | 235 SDL_PROC_UNUSED (void, glMapGrid2d, |
236 SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) | 236 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, |
237 SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v)) | 237 GLdouble v2)) |
238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) | 238 SDL_PROC_UNUSED (void, glMapGrid2f, |
239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v)) | 239 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, |
240 SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) | 240 GLfloat v2)) |
241 SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v)) | 241 SDL_PROC_UNUSED (void, glMaterialf, |
242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode)) | 242 (GLenum face, GLenum pname, GLfloat param)) |
243 SDL_PROC(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) | 243 SDL_PROC_UNUSED (void, glMaterialfv, |
244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) | 244 (GLenum face, GLenum pname, const GLfloat * params)) |
245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) | 245 SDL_PROC_UNUSED (void, glMateriali, (GLenum face, GLenum pname, GLint param)) |
246 SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) | 246 SDL_PROC_UNUSED (void, glMaterialiv, |
247 SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) | 247 (GLenum face, GLenum pname, const GLint * params)) |
248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) | 248 SDL_PROC (void, glMatrixMode, (GLenum mode)) |
249 SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2)) | 249 SDL_PROC_UNUSED (void, glMultMatrixd, (const GLdouble * m)) |
250 SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) | 250 SDL_PROC_UNUSED (void, glMultMatrixf, (const GLfloat * m)) |
251 SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2)) | 251 SDL_PROC_UNUSED (void, glNewList, (GLuint list, GLenum mode)) |
252 SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode)) | 252 SDL_PROC_UNUSED (void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) |
253 SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) | 253 SDL_PROC_UNUSED (void, glNormal3bv, (const GLbyte * v)) |
254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) | 254 SDL_PROC_UNUSED (void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) |
255 SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z)) | 255 SDL_PROC_UNUSED (void, glNormal3dv, (const GLdouble * v)) |
256 SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z)) | 256 SDL_PROC_UNUSED (void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) |
257 SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height)) | 257 SDL_PROC_UNUSED (void, glNormal3fv, (const GLfloat * v)) |
258 SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer)) | 258 SDL_PROC_UNUSED (void, glNormal3i, (GLint nx, GLint ny, GLint nz)) |
259 SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode)) | 259 SDL_PROC_UNUSED (void, glNormal3iv, (const GLint * v)) |
260 SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask)) | 260 SDL_PROC_UNUSED (void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) |
261 SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask)) | 261 SDL_PROC_UNUSED (void, glNormal3sv, (const GLshort * v)) |
262 SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass)) | 262 SDL_PROC_UNUSED (void, glNormalPointer, |
263 SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s)) | 263 (GLenum type, GLsizei stride, const GLvoid * pointer)) |
264 SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v)) | 264 SDL_PROC (void, glOrtho, |
265 SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s)) | 265 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, |
266 SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v)) | 266 GLdouble zNear, GLdouble zFar)) |
267 SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s)) | 267 SDL_PROC_UNUSED (void, glPassThrough, (GLfloat token)) |
268 SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v)) | 268 SDL_PROC_UNUSED (void, glPixelMapfv, |
269 SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s)) | 269 (GLenum map, GLsizei mapsize, const GLfloat * values)) |
270 SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v)) | 270 SDL_PROC_UNUSED (void, glPixelMapuiv, |
271 SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t)) | 271 (GLenum map, GLsizei mapsize, const GLuint * values)) |
272 SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v)) | 272 SDL_PROC_UNUSED (void, glPixelMapusv, |
273 SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t)) | 273 (GLenum map, GLsizei mapsize, const GLushort * values)) |
274 SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v)) | 274 SDL_PROC_UNUSED (void, glPixelStoref, (GLenum pname, GLfloat param)) |
275 SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t)) | 275 SDL_PROC (void, glPixelStorei, (GLenum pname, GLint param)) |
276 SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v)) | 276 SDL_PROC_UNUSED (void, glPixelTransferf, (GLenum pname, GLfloat param)) |
277 SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t)) | 277 SDL_PROC_UNUSED (void, glPixelTransferi, (GLenum pname, GLint param)) |
278 SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v)) | 278 SDL_PROC_UNUSED (void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) |
279 SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r)) | 279 SDL_PROC_UNUSED (void, glPointSize, (GLfloat size)) |
280 SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v)) | 280 SDL_PROC_UNUSED (void, glPolygonMode, (GLenum face, GLenum mode)) |
281 SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r)) | 281 SDL_PROC_UNUSED (void, glPolygonOffset, (GLfloat factor, GLfloat units)) |
282 SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v)) | 282 SDL_PROC_UNUSED (void, glPolygonStipple, (const GLubyte * mask)) |
283 SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r)) | 283 SDL_PROC (void, glPopAttrib, (void)) |
284 SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v)) | 284 SDL_PROC (void, glPopClientAttrib, (void)) |
285 SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r)) | 285 SDL_PROC (void, glPopMatrix, (void)) |
286 SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v)) | 286 SDL_PROC_UNUSED (void, glPopName, (void)) |
287 SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) | 287 SDL_PROC_UNUSED (void, glPrioritizeTextures, |
288 SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v)) | 288 (GLsizei n, const GLuint * textures, |
289 SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) | 289 const GLclampf * priorities)) |
290 SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v)) | 290 SDL_PROC (void, glPushAttrib, (GLbitfield mask)) |
291 SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q)) | 291 SDL_PROC (void, glPushClientAttrib, (GLbitfield mask)) |
292 SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v)) | 292 SDL_PROC (void, glPushMatrix, (void)) |
293 SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q)) | 293 SDL_PROC_UNUSED (void, glPushName, (GLuint name)) |
294 SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v)) | 294 SDL_PROC_UNUSED (void, glRasterPos2d, (GLdouble x, GLdouble y)) |
295 SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | 295 SDL_PROC_UNUSED (void, glRasterPos2dv, (const GLdouble * v)) |
296 SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param)) | 296 SDL_PROC_UNUSED (void, glRasterPos2f, (GLfloat x, GLfloat y)) |
297 SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params)) | 297 SDL_PROC_UNUSED (void, glRasterPos2fv, (const GLfloat * v)) |
298 SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param)) | 298 SDL_PROC_UNUSED (void, glRasterPos2i, (GLint x, GLint y)) |
299 SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params)) | 299 SDL_PROC_UNUSED (void, glRasterPos2iv, (const GLint * v)) |
300 SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param)) | 300 SDL_PROC_UNUSED (void, glRasterPos2s, (GLshort x, GLshort y)) |
301 SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params)) | 301 SDL_PROC_UNUSED (void, glRasterPos2sv, (const GLshort * v)) |
302 SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param)) | 302 SDL_PROC_UNUSED (void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) |
303 SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params)) | 303 SDL_PROC_UNUSED (void, glRasterPos3dv, (const GLdouble * v)) |
304 SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param)) | 304 SDL_PROC_UNUSED (void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) |
305 SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params)) | 305 SDL_PROC_UNUSED (void, glRasterPos3fv, (const GLfloat * v)) |
306 SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) | 306 SDL_PROC_UNUSED (void, glRasterPos3i, (GLint x, GLint y, GLint z)) |
307 SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) | 307 SDL_PROC_UNUSED (void, glRasterPos3iv, (const GLint * v)) |
308 SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param)) | 308 SDL_PROC_UNUSED (void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) |
309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) | 309 SDL_PROC_UNUSED (void, glRasterPos3sv, (const GLshort * v)) |
310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) | 310 SDL_PROC_UNUSED (void, glRasterPos4d, |
311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) | 311 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) | 312 SDL_PROC_UNUSED (void, glRasterPos4dv, (const GLdouble * v)) |
313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) | 313 SDL_PROC_UNUSED (void, glRasterPos4f, |
314 SDL_PROC(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) | 314 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) | 315 SDL_PROC_UNUSED (void, glRasterPos4fv, (const GLfloat * v)) |
316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) | 316 SDL_PROC_UNUSED (void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) |
317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v)) | 317 SDL_PROC_UNUSED (void, glRasterPos4iv, (const GLint * v)) |
318 SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y)) | 318 SDL_PROC_UNUSED (void, glRasterPos4s, |
319 SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v)) | 319 (GLshort x, GLshort y, GLshort z, GLshort w)) |
320 SDL_PROC(void,glVertex2i,(GLint x, GLint y)) | 320 SDL_PROC_UNUSED (void, glRasterPos4sv, (const GLshort * v)) |
321 SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v)) | 321 SDL_PROC_UNUSED (void, glReadBuffer, (GLenum mode)) |
322 SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y)) | 322 SDL_PROC (void, glReadPixels, |
323 SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v)) | 323 (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, |
324 SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z)) | 324 GLenum type, GLvoid * pixels)) |
325 SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v)) | 325 SDL_PROC_UNUSED (void, glRectd, |
326 SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z)) | 326 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
327 SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v)) | 327 SDL_PROC_UNUSED (void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) |
328 SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z)) | 328 SDL_PROC_UNUSED (void, glRectf, |
329 SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v)) | 329 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
330 SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z)) | 330 SDL_PROC_UNUSED (void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) |
331 SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v)) | 331 SDL_PROC_UNUSED (void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) |
332 SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) | 332 SDL_PROC_UNUSED (void, glRectiv, (const GLint * v1, const GLint * v2)) |
333 SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v)) | 333 SDL_PROC_UNUSED (void, glRects, |
334 SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) | 334 (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
335 SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v)) | 335 SDL_PROC_UNUSED (void, glRectsv, (const GLshort * v1, const GLshort * v2)) |
336 SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w)) | 336 SDL_PROC_UNUSED (GLint, glRenderMode, (GLenum mode)) |
337 SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v)) | 337 SDL_PROC_UNUSED (void, glRotated, |
338 SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w)) | 338 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) |
339 SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v)) | 339 SDL_PROC_UNUSED (void, glRotatef, |
340 SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | 340 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
341 SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height)) | 341 SDL_PROC_UNUSED (void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) |
342 SDL_PROC_UNUSED (void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) | |
343 SDL_PROC_UNUSED (void, glScissor, | |
344 (GLint x, GLint y, GLsizei width, GLsizei height)) | |
345 SDL_PROC_UNUSED (void, glSelectBuffer, (GLsizei size, GLuint * buffer)) | |
346 SDL_PROC_UNUSED (void, glShadeModel, (GLenum mode)) | |
347 SDL_PROC_UNUSED (void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) | |
348 SDL_PROC_UNUSED (void, glStencilMask, (GLuint mask)) | |
349 SDL_PROC_UNUSED (void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) | |
350 SDL_PROC_UNUSED (void, glTexCoord1d, (GLdouble s)) | |
351 SDL_PROC_UNUSED (void, glTexCoord1dv, (const GLdouble * v)) | |
352 SDL_PROC_UNUSED (void, glTexCoord1f, (GLfloat s)) | |
353 SDL_PROC_UNUSED (void, glTexCoord1fv, (const GLfloat * v)) | |
354 SDL_PROC_UNUSED (void, glTexCoord1i, (GLint s)) | |
355 SDL_PROC_UNUSED (void, glTexCoord1iv, (const GLint * v)) | |
356 SDL_PROC_UNUSED (void, glTexCoord1s, (GLshort s)) | |
357 SDL_PROC_UNUSED (void, glTexCoord1sv, (const GLshort * v)) | |
358 SDL_PROC_UNUSED (void, glTexCoord2d, (GLdouble s, GLdouble t)) | |
359 SDL_PROC_UNUSED (void, glTexCoord2dv, (const GLdouble * v)) | |
360 SDL_PROC (void, glTexCoord2f, (GLfloat s, GLfloat t)) | |
361 SDL_PROC_UNUSED (void, glTexCoord2fv, (const GLfloat * v)) | |
362 SDL_PROC_UNUSED (void, glTexCoord2i, (GLint s, GLint t)) | |
363 SDL_PROC_UNUSED (void, glTexCoord2iv, (const GLint * v)) | |
364 SDL_PROC_UNUSED (void, glTexCoord2s, (GLshort s, GLshort t)) | |
365 SDL_PROC_UNUSED (void, glTexCoord2sv, (const GLshort * v)) | |
366 SDL_PROC_UNUSED (void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) | |
367 SDL_PROC_UNUSED (void, glTexCoord3dv, (const GLdouble * v)) | |
368 SDL_PROC_UNUSED (void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) | |
369 SDL_PROC_UNUSED (void, glTexCoord3fv, (const GLfloat * v)) | |
370 SDL_PROC_UNUSED (void, glTexCoord3i, (GLint s, GLint t, GLint r)) | |
371 SDL_PROC_UNUSED (void, glTexCoord3iv, (const GLint * v)) | |
372 SDL_PROC_UNUSED (void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) | |
373 SDL_PROC_UNUSED (void, glTexCoord3sv, (const GLshort * v)) | |
374 SDL_PROC_UNUSED (void, glTexCoord4d, | |
375 (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) | |
376 SDL_PROC_UNUSED (void, glTexCoord4dv, (const GLdouble * v)) | |
377 SDL_PROC_UNUSED (void, glTexCoord4f, | |
378 (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) | |
379 SDL_PROC_UNUSED (void, glTexCoord4fv, (const GLfloat * v)) | |
380 SDL_PROC_UNUSED (void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) | |
381 SDL_PROC_UNUSED (void, glTexCoord4iv, (const GLint * v)) | |
382 SDL_PROC_UNUSED (void, glTexCoord4s, | |
383 (GLshort s, GLshort t, GLshort r, GLshort q)) | |
384 SDL_PROC_UNUSED (void, glTexCoord4sv, (const GLshort * v)) | |
385 SDL_PROC_UNUSED (void, glTexCoordPointer, | |
386 (GLint size, GLenum type, GLsizei stride, | |
387 const GLvoid * pointer)) | |
388 SDL_PROC (void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) | |
389 SDL_PROC_UNUSED (void, glTexEnvfv, | |
390 (GLenum target, GLenum pname, const GLfloat * params)) | |
391 SDL_PROC_UNUSED (void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) | |
392 SDL_PROC_UNUSED (void, glTexEnviv, | |
393 (GLenum target, GLenum pname, const GLint * params)) | |
394 SDL_PROC_UNUSED (void, glTexGend, | |
395 (GLenum coord, GLenum pname, GLdouble param)) | |
396 SDL_PROC_UNUSED (void, glTexGendv, | |
397 (GLenum coord, GLenum pname, const GLdouble * params)) | |
398 SDL_PROC_UNUSED (void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) | |
399 SDL_PROC_UNUSED (void, glTexGenfv, | |
400 (GLenum coord, GLenum pname, const GLfloat * params)) | |
401 SDL_PROC_UNUSED (void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) | |
402 SDL_PROC_UNUSED (void, glTexGeniv, | |
403 (GLenum coord, GLenum pname, const GLint * params)) | |
404 SDL_PROC_UNUSED (void, glTexImage1D, | |
405 (GLenum target, GLint level, GLint internalformat, | |
406 GLsizei width, GLint border, GLenum format, GLenum type, | |
407 const GLvoid * pixels)) | |
408 SDL_PROC (void, glTexImage2D, | |
409 (GLenum target, GLint level, GLint internalformat, GLsizei width, | |
410 GLsizei height, GLint border, GLenum format, GLenum type, | |
411 const GLvoid * pixels)) | |
412 SDL_PROC_UNUSED (void, glTexParameterf, | |
413 (GLenum target, GLenum pname, GLfloat param)) | |
414 SDL_PROC_UNUSED (void, glTexParameterfv, | |
415 (GLenum target, GLenum pname, const GLfloat * params)) | |
416 SDL_PROC (void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) | |
417 SDL_PROC_UNUSED (void, glTexParameteriv, | |
418 (GLenum target, GLenum pname, const GLint * params)) | |
419 SDL_PROC_UNUSED (void, glTexSubImage1D, | |
420 (GLenum target, GLint level, GLint xoffset, GLsizei width, | |
421 GLenum format, GLenum type, const GLvoid * pixels)) | |
422 SDL_PROC (void, glTexSubImage2D, | |
423 (GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
424 GLsizei width, GLsizei height, GLenum format, GLenum type, | |
425 const GLvoid * pixels)) | |
426 SDL_PROC (void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) | |
427 SDL_PROC_UNUSED (void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) | |
428 SDL_PROC_UNUSED (void, glVertex2d, (GLdouble x, GLdouble y)) | |
429 SDL_PROC_UNUSED (void, glVertex2dv, (const GLdouble * v)) | |
430 SDL_PROC_UNUSED (void, glVertex2f, (GLfloat x, GLfloat y)) | |
431 SDL_PROC_UNUSED (void, glVertex2fv, (const GLfloat * v)) | |
432 SDL_PROC (void, glVertex2i, (GLint x, GLint y)) | |
433 SDL_PROC_UNUSED (void, glVertex2iv, (const GLint * v)) | |
434 SDL_PROC_UNUSED (void, glVertex2s, (GLshort x, GLshort y)) | |
435 SDL_PROC_UNUSED (void, glVertex2sv, (const GLshort * v)) | |
436 SDL_PROC_UNUSED (void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) | |
437 SDL_PROC_UNUSED (void, glVertex3dv, (const GLdouble * v)) | |
438 SDL_PROC_UNUSED (void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) | |
439 SDL_PROC_UNUSED (void, glVertex3fv, (const GLfloat * v)) | |
440 SDL_PROC_UNUSED (void, glVertex3i, (GLint x, GLint y, GLint z)) | |
441 SDL_PROC_UNUSED (void, glVertex3iv, (const GLint * v)) | |
442 SDL_PROC_UNUSED (void, glVertex3s, (GLshort x, GLshort y, GLshort z)) | |
443 SDL_PROC_UNUSED (void, glVertex3sv, (const GLshort * v)) | |
444 SDL_PROC_UNUSED (void, glVertex4d, | |
445 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) | |
446 SDL_PROC_UNUSED (void, glVertex4dv, (const GLdouble * v)) | |
447 SDL_PROC_UNUSED (void, glVertex4f, | |
448 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) | |
449 SDL_PROC_UNUSED (void, glVertex4fv, (const GLfloat * v)) | |
450 SDL_PROC_UNUSED (void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) | |
451 SDL_PROC_UNUSED (void, glVertex4iv, (const GLint * v)) | |
452 SDL_PROC_UNUSED (void, glVertex4s, | |
453 (GLshort x, GLshort y, GLshort z, GLshort w)) | |
454 SDL_PROC_UNUSED (void, glVertex4sv, (const GLshort * v)) | |
455 SDL_PROC_UNUSED (void, glVertexPointer, | |
456 (GLint size, GLenum type, GLsizei stride, | |
457 const GLvoid * pointer)) | |
458 SDL_PROC (void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) | |
459 /* vi: set ts=4 sw=4 expandtab: */ |