Mercurial > sdl-ios-xcode
diff src/events/SDL_events_c.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 97d0966f4bf7 |
children | 4da1ee79c9af |
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line diff
--- a/src/events/SDL_events_c.h Sun May 21 17:27:13 2006 +0000 +++ b/src/events/SDL_events_c.h Sun May 28 13:04:16 2006 +0000 @@ -25,25 +25,23 @@ #include "SDL_events.h" /* Start and stop the event processing loop */ -extern int SDL_StartEventLoop(Uint32 flags); -extern void SDL_StopEventLoop(void); -extern void SDL_QuitInterrupt(void); +extern int SDL_StartEventLoop (Uint32 flags); +extern void SDL_StopEventLoop (void); +extern void SDL_QuitInterrupt (void); -extern void SDL_Lock_EventThread(void); -extern void SDL_Unlock_EventThread(void); -extern Uint32 SDL_EventThreadID(void); +extern void SDL_Lock_EventThread (void); +extern void SDL_Unlock_EventThread (void); +extern Uint32 SDL_EventThreadID (void); /* Event handler init routines */ -extern int SDL_AppActiveInit(void); -extern int SDL_KeyboardInit(void); -extern int SDL_MouseInit(void); -extern int SDL_QuitInit(void); +extern int SDL_KeyboardInit (void); +extern int SDL_MouseInit (void); +extern int SDL_QuitInit (void); /* Event handler quit routines */ -extern void SDL_AppActiveQuit(void); -extern void SDL_KeyboardQuit(void); -extern void SDL_MouseQuit(void); -extern void SDL_QuitQuit(void); +extern void SDL_KeyboardQuit (void); +extern void SDL_MouseQuit (void); +extern void SDL_QuitQuit (void); /* The event filter function */ extern SDL_EventFilter SDL_EventOK; @@ -52,29 +50,31 @@ extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; /* Internal event queueing functions - (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) + (from SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c, SDL_windowevents.c) */ -extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state); -extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, - Sint16 x, Sint16 y); -extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y); -extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key); -extern int SDL_PrivateResize(int w, int h); -extern int SDL_PrivateExpose(void); -extern int SDL_PrivateQuit(void); -extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message); +extern int SDL_PrivateWindowEvent (SDL_WindowID windowID, Uint8 windowevent, + int data1, int data2); +extern int SDL_PrivateMouseMotion (Uint8 buttonstate, int relative, Sint16 x, + Sint16 y); +extern int SDL_PrivateMouseButton (Uint8 state, Uint8 button, Sint16 x, + Sint16 y); +extern int SDL_PrivateKeyboard (Uint8 state, SDL_keysym * key); +extern int SDL_PrivateQuit (void); +extern int SDL_PrivateSysWMEvent (SDL_SysWMmsg * message); /* Used by the activity event handler to remove mouse focus */ -extern void SDL_ResetMouse(void); +extern void SDL_ResetMouse (void); /* Used by the activity event handler to remove keyboard focus */ -extern void SDL_ResetKeyboard(void); +extern void SDL_ResetKeyboard (void); /* Used by the event loop to queue pending keyboard repeat events */ -extern void SDL_CheckKeyRepeat(void); +extern void SDL_CheckKeyRepeat (void); /* Used by the OS keyboard code to detect whether or not to do UNICODE */ #ifndef DEFAULT_UNICODE_TRANSLATION -#define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ +#define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ #endif extern int SDL_TranslateUNICODE; + +/* vi: set ts=4 sw=4 expandtab: */