Mercurial > sdl-ios-xcode
diff test/testintersections.c @ 2994:7563b99e9a49
Date: Sat, 3 Jan 2009 22:11:18 -0500
From: "Donny Viszneki"
Subject: Re: [SDL] Want to help with SDL 1.3?
>> > For example, here's a good quick project for someone from the TODO list:
>> > * Add diagonal line clipping to SDL_IntersectRectAndLine()
Just wanted to point out that the patch is available at
http://codebad.com/rect-line-ix.patch
I hereby grant Sam Lantinga an irrevocable non-exclusive distribution
license to this patch to do with as he wishes.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2009 19:33:21 +0000 |
parents | |
children | e4f025078c1c |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/testintersections.c Sun Jan 04 19:33:21 2009 +0000 @@ -0,0 +1,342 @@ + +/* Simple program: draw as many random objects on the screen as possible */ + +#include <stdlib.h> +#include <stdio.h> +#include <time.h> + +#include "common.h" + +#define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0) +#define NUM_OBJECTS 100 + +static CommonState *state; +static int num_objects; +static SDL_bool cycle_color; +static SDL_bool cycle_alpha; +static int cycle_direction = 1; +static int current_alpha = 255; +static int current_color = 255; +static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; + +void +DrawPoints(SDL_WindowID window) +{ + int i; + int x, y; + int window_w, window_h; + + /* Query the sizes */ + SDL_GetWindowSize(window, &window_w, &window_h); + + SDL_SetRenderDrawBlendMode(blendMode); + for (i = 0; i < num_objects * 4; ++i) { + /* Cycle the color and alpha, if desired */ + if (cycle_color) { + current_color += cycle_direction; + if (current_color < 0) { + current_color = 0; + cycle_direction = -cycle_direction; + } + if (current_color > 255) { + current_color = 255; + cycle_direction = -cycle_direction; + } + } + if (cycle_alpha) { + current_alpha += cycle_direction; + if (current_alpha < 0) { + current_alpha = 0; + cycle_direction = -cycle_direction; + } + if (current_alpha > 255) { + current_alpha = 255; + cycle_direction = -cycle_direction; + } + } + SDL_SetRenderDrawColor(255, (Uint8) current_color, + (Uint8) current_color, (Uint8) current_alpha); + + x = rand() % window_w; + y = rand() % window_h; + SDL_RenderPoint(x, y); + } + SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); +} + +#define MAX_LINES 16 +int num_lines = 0; +SDL_Rect lines[MAX_LINES]; +static int add_line(int x1, int y1, int x2, int y2) { + if (num_lines >= MAX_LINES) return 0; + if ((x1 == x2) && (y1 == y2)) return 0; + + printf("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2); + lines[num_lines].x = x1; + lines[num_lines].y = y1; + lines[num_lines].w = x2; + lines[num_lines].h = y2; + + return ++num_lines; +} + + +void +DrawLines(SDL_WindowID window) +{ + int i; + int x1, y1, x2, y2; + int window_w, window_h; + + /* Query the sizes */ + SDL_GetWindowSize(window, &window_w, &window_h); + + SDL_SetRenderDrawBlendMode(blendMode); + for (i = 0; i < num_lines; ++i) { + SDL_SetRenderDrawColor(255, 255, 255, 255); + + if (i == -1) { + SDL_RenderLine(0, 0, window_w - 1, window_h - 1); + SDL_RenderLine(0, window_h - 1, window_w - 1, 0); + SDL_RenderLine(0, window_h / 2, window_w - 1, window_h / 2); + SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h - 1); + } else { + SDL_RenderLine(lines[i].x, lines[i].y, lines[i].w, lines[i].h); + } + } + SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); +} + +#define MAX_RECTS 16 +int num_rects = 0; +SDL_Rect rects[MAX_RECTS]; +static int add_rect(int x1, int y1, int x2, int y2) { + if (num_rects >= MAX_RECTS) return 0; + if ((x1 == x2) || (y1 == y2)) return 0; + + if (x1 > x2) SWAP(int, x1, x2); + if (y1 > y2) SWAP(int, y1, y2); + + printf("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2, x2-x1, y2-y1); + + rects[num_rects].x = x1; + rects[num_rects].y = y1; + rects[num_rects].w = x2 - x1; + rects[num_rects].h = y2 - y1; + + return ++num_rects; +} + +static void +DrawRects(SDL_WindowID window) +{ + int i; + int window_w, window_h; + + /* Query the sizes */ + SDL_GetWindowSize(window, &window_w, &window_h); + + SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); + for (i = 0; i < num_rects; ++i) { + SDL_SetRenderDrawColor(255, 127, 0, 255); + SDL_RenderFill(&rects[i]); + } + SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); +} + +static void +DrawRectLineIntersections(SDL_WindowID window) +{ + int i, j, window_w, window_h; + + /* Query the sizes */ + SDL_GetWindowSize(window, &window_w, &window_h); + + SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); + + for (i = 0; i < num_rects; i++) + for (j = 0; j < num_lines; j++) { + int x1, y1, x2, y2; + SDL_Rect r; + + r = rects[i]; + x1 = lines[j].x; + y1 = lines[j].y; + x2 = lines[j].w; + y2 = lines[j].h; + + if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) { + SDL_SetRenderDrawColor(0, 255, 55, 255); + SDL_RenderLine(x1, y1, x2, y2); + } + } + + SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); +} + +static void +DrawRectRectIntersections(SDL_WindowID window) +{ + int i, j; + + SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); + + for (i = 0; i < num_rects; i++) + for (j = i+1; j < num_rects; j++) { + SDL_Rect r; + if (SDL_IntersectRect(&rects[i], &rects[j], &r)) { + SDL_SetRenderDrawColor(255, 200, 0, 255); + SDL_RenderFill(&r); + } + } + + SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); +} + +int +main(int argc, char *argv[]) +{ + int mouse_begin_x = -1, mouse_begin_y = -1; + int i, done; + SDL_Event event; + Uint32 then, now, frames; + + /* Initialize parameters */ + num_objects = NUM_OBJECTS; + + /* Initialize test framework */ + state = CommonCreateState(argv, SDL_INIT_VIDEO); + if (!state) { + return 1; + } + for (i = 1; i < argc;) { + int consumed; + + consumed = CommonArg(state, i); + if (consumed == 0) { + consumed = -1; + if (SDL_strcasecmp(argv[i], "--blend") == 0) { + if (argv[i + 1]) { + if (SDL_strcasecmp(argv[i + 1], "none") == 0) { + blendMode = SDL_BLENDMODE_NONE; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) { + blendMode = SDL_BLENDMODE_MASK; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { + blendMode = SDL_BLENDMODE_BLEND; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { + blendMode = SDL_BLENDMODE_ADD; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { + blendMode = SDL_BLENDMODE_MOD; + consumed = 2; + } + } + } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { + cycle_color = SDL_TRUE; + consumed = 1; + } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { + cycle_alpha = SDL_TRUE; + consumed = 1; + } else if (SDL_isdigit(*argv[i])) { + num_objects = SDL_atoi(argv[i]); + consumed = 1; + } + } + if (consumed < 0) { + fprintf(stderr, + "Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n", + argv[0], CommonUsage(state)); + return 1; + } + i += consumed; + } + if (!CommonInit(state)) { + return 2; + } + + /* Create the windows and initialize the renderers */ + for (i = 0; i < state->num_windows; ++i) { + SDL_SelectRenderer(state->windows[i]); + SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); + SDL_RenderFill(NULL); + } + + srand(time(NULL)); + + /* Main render loop */ + frames = 0; + then = SDL_GetTicks(); + done = 0; + while (!done) { + /* Check for events */ + ++frames; + while (SDL_PollEvent(&event)) { + CommonEvent(state, &event, &done); + switch (event.type) { + case SDL_MOUSEBUTTONDOWN: + if (event.button.which == 0) { + mouse_begin_x = event.button.x; + mouse_begin_y = event.button.y; + } + break; + case SDL_MOUSEBUTTONUP: + if (event.button.which == 0) { + if (event.button.button == 3) + add_line(mouse_begin_x, mouse_begin_y, event.button.x, event.button.y); + if (event.button.button == 1) + add_rect(mouse_begin_x, mouse_begin_y, event.button.x, event.button.y); + } + break; + case SDL_KEYDOWN: + switch (event.key.keysym.sym) { + case 'l': + if (event.key.keysym.mod & KMOD_SHIFT) num_lines = 0; + else add_line(rand()%640, rand()%480, rand()%640, rand()%480); + break; + case 'r': + if (event.key.keysym.mod & KMOD_SHIFT) num_rects = 0; + else add_rect(rand()%640, rand()%480, rand()%640, rand()%480); + break; + } + break; + case SDL_WINDOWEVENT: + switch (event.window.event) { + case SDL_WINDOWEVENT_EXPOSED: + SDL_SelectRenderer(event.window.windowID); + SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); + SDL_RenderFill(NULL); + break; + } + break; + default: + break; + } + } + for (i = 0; i < state->num_windows; ++i) { + SDL_SelectRenderer(state->windows[i]); + SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); + SDL_RenderFill(NULL); + + DrawRects(state->windows[i]); + DrawPoints(state->windows[i]); + DrawRectRectIntersections(state->windows[i]); + DrawLines(state->windows[i]); + DrawRectLineIntersections(state->windows[i]); + + SDL_RenderPresent(); + } + } + + /* Print out some timing information */ + now = SDL_GetTicks(); + if (now > then) { + double fps = ((double) frames * 1000) / (now - then); + printf("%2.2f frames per second\n", fps); + } + return 0; +} + +/* vi: set ts=4 sw=4 expandtab: */