comparison test/testintersections.c @ 2994:7563b99e9a49

Date: Sat, 3 Jan 2009 22:11:18 -0500 From: "Donny Viszneki" Subject: Re: [SDL] Want to help with SDL 1.3? >> > For example, here's a good quick project for someone from the TODO list: >> > * Add diagonal line clipping to SDL_IntersectRectAndLine() Just wanted to point out that the patch is available at http://codebad.com/rect-line-ix.patch I hereby grant Sam Lantinga an irrevocable non-exclusive distribution license to this patch to do with as he wishes.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2009 19:33:21 +0000
parents
children e4f025078c1c
comparison
equal deleted inserted replaced
2993:2fad80c77c17 2994:7563b99e9a49
1
2 /* Simple program: draw as many random objects on the screen as possible */
3
4 #include <stdlib.h>
5 #include <stdio.h>
6 #include <time.h>
7
8 #include "common.h"
9
10 #define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0)
11 #define NUM_OBJECTS 100
12
13 static CommonState *state;
14 static int num_objects;
15 static SDL_bool cycle_color;
16 static SDL_bool cycle_alpha;
17 static int cycle_direction = 1;
18 static int current_alpha = 255;
19 static int current_color = 255;
20 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
21
22 void
23 DrawPoints(SDL_WindowID window)
24 {
25 int i;
26 int x, y;
27 int window_w, window_h;
28
29 /* Query the sizes */
30 SDL_GetWindowSize(window, &window_w, &window_h);
31
32 SDL_SetRenderDrawBlendMode(blendMode);
33 for (i = 0; i < num_objects * 4; ++i) {
34 /* Cycle the color and alpha, if desired */
35 if (cycle_color) {
36 current_color += cycle_direction;
37 if (current_color < 0) {
38 current_color = 0;
39 cycle_direction = -cycle_direction;
40 }
41 if (current_color > 255) {
42 current_color = 255;
43 cycle_direction = -cycle_direction;
44 }
45 }
46 if (cycle_alpha) {
47 current_alpha += cycle_direction;
48 if (current_alpha < 0) {
49 current_alpha = 0;
50 cycle_direction = -cycle_direction;
51 }
52 if (current_alpha > 255) {
53 current_alpha = 255;
54 cycle_direction = -cycle_direction;
55 }
56 }
57 SDL_SetRenderDrawColor(255, (Uint8) current_color,
58 (Uint8) current_color, (Uint8) current_alpha);
59
60 x = rand() % window_w;
61 y = rand() % window_h;
62 SDL_RenderPoint(x, y);
63 }
64 SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
65 }
66
67 #define MAX_LINES 16
68 int num_lines = 0;
69 SDL_Rect lines[MAX_LINES];
70 static int add_line(int x1, int y1, int x2, int y2) {
71 if (num_lines >= MAX_LINES) return 0;
72 if ((x1 == x2) && (y1 == y2)) return 0;
73
74 printf("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2);
75 lines[num_lines].x = x1;
76 lines[num_lines].y = y1;
77 lines[num_lines].w = x2;
78 lines[num_lines].h = y2;
79
80 return ++num_lines;
81 }
82
83
84 void
85 DrawLines(SDL_WindowID window)
86 {
87 int i;
88 int x1, y1, x2, y2;
89 int window_w, window_h;
90
91 /* Query the sizes */
92 SDL_GetWindowSize(window, &window_w, &window_h);
93
94 SDL_SetRenderDrawBlendMode(blendMode);
95 for (i = 0; i < num_lines; ++i) {
96 SDL_SetRenderDrawColor(255, 255, 255, 255);
97
98 if (i == -1) {
99 SDL_RenderLine(0, 0, window_w - 1, window_h - 1);
100 SDL_RenderLine(0, window_h - 1, window_w - 1, 0);
101 SDL_RenderLine(0, window_h / 2, window_w - 1, window_h / 2);
102 SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h - 1);
103 } else {
104 SDL_RenderLine(lines[i].x, lines[i].y, lines[i].w, lines[i].h);
105 }
106 }
107 SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
108 }
109
110 #define MAX_RECTS 16
111 int num_rects = 0;
112 SDL_Rect rects[MAX_RECTS];
113 static int add_rect(int x1, int y1, int x2, int y2) {
114 if (num_rects >= MAX_RECTS) return 0;
115 if ((x1 == x2) || (y1 == y2)) return 0;
116
117 if (x1 > x2) SWAP(int, x1, x2);
118 if (y1 > y2) SWAP(int, y1, y2);
119
120 printf("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2, x2-x1, y2-y1);
121
122 rects[num_rects].x = x1;
123 rects[num_rects].y = y1;
124 rects[num_rects].w = x2 - x1;
125 rects[num_rects].h = y2 - y1;
126
127 return ++num_rects;
128 }
129
130 static void
131 DrawRects(SDL_WindowID window)
132 {
133 int i;
134 int window_w, window_h;
135
136 /* Query the sizes */
137 SDL_GetWindowSize(window, &window_w, &window_h);
138
139 SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
140 for (i = 0; i < num_rects; ++i) {
141 SDL_SetRenderDrawColor(255, 127, 0, 255);
142 SDL_RenderFill(&rects[i]);
143 }
144 SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
145 }
146
147 static void
148 DrawRectLineIntersections(SDL_WindowID window)
149 {
150 int i, j, window_w, window_h;
151
152 /* Query the sizes */
153 SDL_GetWindowSize(window, &window_w, &window_h);
154
155 SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
156
157 for (i = 0; i < num_rects; i++)
158 for (j = 0; j < num_lines; j++) {
159 int x1, y1, x2, y2;
160 SDL_Rect r;
161
162 r = rects[i];
163 x1 = lines[j].x;
164 y1 = lines[j].y;
165 x2 = lines[j].w;
166 y2 = lines[j].h;
167
168 if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) {
169 SDL_SetRenderDrawColor(0, 255, 55, 255);
170 SDL_RenderLine(x1, y1, x2, y2);
171 }
172 }
173
174 SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
175 }
176
177 static void
178 DrawRectRectIntersections(SDL_WindowID window)
179 {
180 int i, j;
181
182 SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
183
184 for (i = 0; i < num_rects; i++)
185 for (j = i+1; j < num_rects; j++) {
186 SDL_Rect r;
187 if (SDL_IntersectRect(&rects[i], &rects[j], &r)) {
188 SDL_SetRenderDrawColor(255, 200, 0, 255);
189 SDL_RenderFill(&r);
190 }
191 }
192
193 SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
194 }
195
196 int
197 main(int argc, char *argv[])
198 {
199 int mouse_begin_x = -1, mouse_begin_y = -1;
200 int i, done;
201 SDL_Event event;
202 Uint32 then, now, frames;
203
204 /* Initialize parameters */
205 num_objects = NUM_OBJECTS;
206
207 /* Initialize test framework */
208 state = CommonCreateState(argv, SDL_INIT_VIDEO);
209 if (!state) {
210 return 1;
211 }
212 for (i = 1; i < argc;) {
213 int consumed;
214
215 consumed = CommonArg(state, i);
216 if (consumed == 0) {
217 consumed = -1;
218 if (SDL_strcasecmp(argv[i], "--blend") == 0) {
219 if (argv[i + 1]) {
220 if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
221 blendMode = SDL_BLENDMODE_NONE;
222 consumed = 2;
223 } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) {
224 blendMode = SDL_BLENDMODE_MASK;
225 consumed = 2;
226 } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
227 blendMode = SDL_BLENDMODE_BLEND;
228 consumed = 2;
229 } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
230 blendMode = SDL_BLENDMODE_ADD;
231 consumed = 2;
232 } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
233 blendMode = SDL_BLENDMODE_MOD;
234 consumed = 2;
235 }
236 }
237 } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
238 cycle_color = SDL_TRUE;
239 consumed = 1;
240 } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
241 cycle_alpha = SDL_TRUE;
242 consumed = 1;
243 } else if (SDL_isdigit(*argv[i])) {
244 num_objects = SDL_atoi(argv[i]);
245 consumed = 1;
246 }
247 }
248 if (consumed < 0) {
249 fprintf(stderr,
250 "Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
251 argv[0], CommonUsage(state));
252 return 1;
253 }
254 i += consumed;
255 }
256 if (!CommonInit(state)) {
257 return 2;
258 }
259
260 /* Create the windows and initialize the renderers */
261 for (i = 0; i < state->num_windows; ++i) {
262 SDL_SelectRenderer(state->windows[i]);
263 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
264 SDL_RenderFill(NULL);
265 }
266
267 srand(time(NULL));
268
269 /* Main render loop */
270 frames = 0;
271 then = SDL_GetTicks();
272 done = 0;
273 while (!done) {
274 /* Check for events */
275 ++frames;
276 while (SDL_PollEvent(&event)) {
277 CommonEvent(state, &event, &done);
278 switch (event.type) {
279 case SDL_MOUSEBUTTONDOWN:
280 if (event.button.which == 0) {
281 mouse_begin_x = event.button.x;
282 mouse_begin_y = event.button.y;
283 }
284 break;
285 case SDL_MOUSEBUTTONUP:
286 if (event.button.which == 0) {
287 if (event.button.button == 3)
288 add_line(mouse_begin_x, mouse_begin_y, event.button.x, event.button.y);
289 if (event.button.button == 1)
290 add_rect(mouse_begin_x, mouse_begin_y, event.button.x, event.button.y);
291 }
292 break;
293 case SDL_KEYDOWN:
294 switch (event.key.keysym.sym) {
295 case 'l':
296 if (event.key.keysym.mod & KMOD_SHIFT) num_lines = 0;
297 else add_line(rand()%640, rand()%480, rand()%640, rand()%480);
298 break;
299 case 'r':
300 if (event.key.keysym.mod & KMOD_SHIFT) num_rects = 0;
301 else add_rect(rand()%640, rand()%480, rand()%640, rand()%480);
302 break;
303 }
304 break;
305 case SDL_WINDOWEVENT:
306 switch (event.window.event) {
307 case SDL_WINDOWEVENT_EXPOSED:
308 SDL_SelectRenderer(event.window.windowID);
309 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
310 SDL_RenderFill(NULL);
311 break;
312 }
313 break;
314 default:
315 break;
316 }
317 }
318 for (i = 0; i < state->num_windows; ++i) {
319 SDL_SelectRenderer(state->windows[i]);
320 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
321 SDL_RenderFill(NULL);
322
323 DrawRects(state->windows[i]);
324 DrawPoints(state->windows[i]);
325 DrawRectRectIntersections(state->windows[i]);
326 DrawLines(state->windows[i]);
327 DrawRectLineIntersections(state->windows[i]);
328
329 SDL_RenderPresent();
330 }
331 }
332
333 /* Print out some timing information */
334 now = SDL_GetTicks();
335 if (now > then) {
336 double fps = ((double) frames * 1000) / (now - then);
337 printf("%2.2f frames per second\n", fps);
338 }
339 return 0;
340 }
341
342 /* vi: set ts=4 sw=4 expandtab: */