diff src/video/aalib/SDL_aavideo.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e8157fcb3114
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/aalib/SDL_aavideo.h	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,70 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+#ifndef _SDL_aavideo_h
+#define _SDL_aavideo_h
+
+#include "SDL_mouse.h"
+#include "SDL_sysvideo.h"
+#include "SDL_mutex.h"
+
+#include <aalib.h>
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS	SDL_VideoDevice *this
+
+#define SDL_NUMMODES 6
+
+/* Private display data */
+struct SDL_PrivateVideoData {
+	SDL_Rect *SDL_modelist[SDL_NUMMODES+1];
+	aa_context *context;
+	aa_palette palette;
+	aa_renderparams *rparams;
+	double x_ratio, y_ratio;
+    int w, h;
+    SDL_mutex *mutex;
+    int in_x11;
+    void *buffer;
+};
+
+/* Old variable names */
+#define SDL_modelist		(this->hidden->SDL_modelist)
+#define AA_context		    (this->hidden->context)
+#define AA_palette		    (this->hidden->palette)
+#define AA_rparams		    (this->hidden->rparams)
+#define AA_buffer		    (this->hidden->buffer)
+
+#define AA_x_ratio		    (this->hidden->x_ratio)
+#define AA_y_ratio		    (this->hidden->y_ratio)
+
+#define AA_mutex		    (this->hidden->mutex)
+#define AA_in_x11		    (this->hidden->in_x11)
+#define AA_w                (this->hidden->w)
+#define AA_h                (this->hidden->h)
+
+#endif /* _SDL_aavideo_h */