Mercurial > sdl-ios-xcode
diff src/video/aalib/SDL_aavideo.h @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e8157fcb3114 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/aalib/SDL_aavideo.h Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,70 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#ifndef _SDL_aavideo_h +#define _SDL_aavideo_h + +#include "SDL_mouse.h" +#include "SDL_sysvideo.h" +#include "SDL_mutex.h" + +#include <aalib.h> + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_VideoDevice *this + +#define SDL_NUMMODES 6 + +/* Private display data */ +struct SDL_PrivateVideoData { + SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; + aa_context *context; + aa_palette palette; + aa_renderparams *rparams; + double x_ratio, y_ratio; + int w, h; + SDL_mutex *mutex; + int in_x11; + void *buffer; +}; + +/* Old variable names */ +#define SDL_modelist (this->hidden->SDL_modelist) +#define AA_context (this->hidden->context) +#define AA_palette (this->hidden->palette) +#define AA_rparams (this->hidden->rparams) +#define AA_buffer (this->hidden->buffer) + +#define AA_x_ratio (this->hidden->x_ratio) +#define AA_y_ratio (this->hidden->y_ratio) + +#define AA_mutex (this->hidden->mutex) +#define AA_in_x11 (this->hidden->in_x11) +#define AA_w (this->hidden->w) +#define AA_h (this->hidden->h) + +#endif /* _SDL_aavideo_h */