diff src/thread/win32/SDL_systhread.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e8157fcb3114
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/thread/win32/SDL_systhread.c	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,80 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Win32 thread management routines for SDL */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <windows.h>
+
+#include "SDL_error.h"
+#include "SDL_thread.h"
+#include "SDL_systhread.h"
+
+
+static DWORD WINAPI RunThread(LPVOID data)
+{
+	SDL_RunThread(data);
+	return(0);
+}
+
+int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
+{
+	DWORD  threadnum;
+
+	thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadnum);
+	if (thread->handle == NULL) {
+		SDL_SetError("Not enough resources to create thread");
+		return(-1);
+	}
+	return(0);
+}
+
+void SDL_SYS_SetupThread(void)
+{
+	return;
+}
+
+Uint32 SDL_ThreadID(void)
+{
+	return((Uint32)GetCurrentThreadId());
+}
+
+void SDL_SYS_WaitThread(SDL_Thread *thread)
+{
+	WaitForSingleObject(thread->handle, INFINITE);
+	CloseHandle(thread->handle);
+}
+
+/* WARNING: This function is really a last resort.
+ * Threads should be signaled and then exit by themselves.
+ * TerminateThread() doesn't perform stack and DLL cleanup.
+ */
+void SDL_SYS_KillThread(SDL_Thread *thread)
+{
+	TerminateThread(thread->handle, FALSE);
+}