Mercurial > sdl-ios-xcode
comparison src/thread/win32/SDL_systhread.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e8157fcb3114 |
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-1:000000000000 | 0:74212992fb08 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Win32 thread management routines for SDL */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <windows.h> | |
33 | |
34 #include "SDL_error.h" | |
35 #include "SDL_thread.h" | |
36 #include "SDL_systhread.h" | |
37 | |
38 | |
39 static DWORD WINAPI RunThread(LPVOID data) | |
40 { | |
41 SDL_RunThread(data); | |
42 return(0); | |
43 } | |
44 | |
45 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) | |
46 { | |
47 DWORD threadnum; | |
48 | |
49 thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadnum); | |
50 if (thread->handle == NULL) { | |
51 SDL_SetError("Not enough resources to create thread"); | |
52 return(-1); | |
53 } | |
54 return(0); | |
55 } | |
56 | |
57 void SDL_SYS_SetupThread(void) | |
58 { | |
59 return; | |
60 } | |
61 | |
62 Uint32 SDL_ThreadID(void) | |
63 { | |
64 return((Uint32)GetCurrentThreadId()); | |
65 } | |
66 | |
67 void SDL_SYS_WaitThread(SDL_Thread *thread) | |
68 { | |
69 WaitForSingleObject(thread->handle, INFINITE); | |
70 CloseHandle(thread->handle); | |
71 } | |
72 | |
73 /* WARNING: This function is really a last resort. | |
74 * Threads should be signaled and then exit by themselves. | |
75 * TerminateThread() doesn't perform stack and DLL cleanup. | |
76 */ | |
77 void SDL_SYS_KillThread(SDL_Thread *thread) | |
78 { | |
79 TerminateThread(thread->handle, FALSE); | |
80 } |