Mercurial > sdl-ios-xcode
diff docs/man3/SDL_MixAudio.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/man3/SDL_MixAudio.3 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,15 @@ +.TH "SDL_MixAudio" "3" "Mon 12 Mar 2001, 01:02" "SDL" "SDL API Reference" +.SH "NAME" +SDL_MixAudio\- Mix audio data +.SH "SYNOPSIS" +.PP +\fB#include "SDL\&.h" +.sp +\fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR); +.SH "DESCRIPTION" +.PP +This takes two audio buffers of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 - 128, and should be set to \fBSDL_MIX_MAXVOLUME\fP for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&. +.SH "SEE ALSO" +.PP +\fI\fBSDL_OpenAudio\fP\fR +...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:02