comparison docs/man3/SDL_MixAudio.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_MixAudio" "3" "Mon 12 Mar 2001, 01:02" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_MixAudio\- Mix audio data
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR);
9 .SH "DESCRIPTION"
10 .PP
11 This takes two audio buffers of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 - 128, and should be set to \fBSDL_MIX_MAXVOLUME\fP for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&.
12 .SH "SEE ALSO"
13 .PP
14 \fI\fBSDL_OpenAudio\fP\fR
15 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:02