diff docs/html/sdlwaitthread.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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+++ b/docs/html/sdlwaitthread.html	Thu Apr 26 16:45:43 2001 +0000
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+<HTML
+><HEAD
+><TITLE
+>SDL_WaitThread</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Multi-threaded Programming"
+HREF="thread.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_GetThreadID"
+HREF="sdlgetthreadid.html"><LINK
+REL="NEXT"
+TITLE="SDL_KillThread"
+HREF="sdlkillthread.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlgetthreadid.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlkillthread.html"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLWAITTHREAD"
+>SDL_WaitThread</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN7141"
+></A
+><H2
+>Name</H2
+>SDL_WaitThread&nbsp;--&nbsp;Wait for a thread to finish.</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN7144"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN7145"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"
+#include "SDL_thread.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>void <B
+CLASS="FSFUNC"
+>SDL_WaitThread</B
+></CODE
+>(SDL_Thread *thread, int *status);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN7151"
+></A
+><H2
+>Description</H2
+><P
+>Wait for a thread to finish (timeouts are not supported).</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN7154"
+></A
+><H2
+>Return Value</H2
+><P
+>The return code for the thread function is placed in the area pointed to by
+<TT
+CLASS="PARAMETER"
+><I
+>status</I
+></TT
+>, if <TT
+CLASS="PARAMETER"
+><I
+>status</I
+></TT
+> is not
+<SPAN
+CLASS="RETURNVALUE"
+>NULL</SPAN
+>.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN7160"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlcreatethread.html"
+><TT
+CLASS="FUNCTION"
+>SDL_CreateThread</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlgetthreadid.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlkillthread.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_GetThreadID</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="thread.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_KillThread</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
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