Mercurial > sdl-ios-xcode
diff docs/html/sdlpushevent.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlpushevent.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,258 @@ +<HTML +><HEAD +><TITLE +>SDL_PushEvent</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Event Functions." +HREF="eventfunctions.html"><LINK +REL="PREVIOUS" +TITLE="SDL_WaitEvent" +HREF="sdlwaitevent.html"><LINK +REL="NEXT" +TITLE="SDL_SetEventFilter" +HREF="sdlseteventfilter.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlwaitevent.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlseteventfilter.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLPUSHEVENT" +>SDL_PushEvent</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN4918" +></A +><H2 +>Name</H2 +>SDL_PushEvent -- Pushes an event onto the event queue</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN4921" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN4922" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>int <B +CLASS="FSFUNC" +>SDL_PushEvent</B +></CODE +>(SDL_Event *event);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN4928" +></A +><H2 +>Description</H2 +><P +>The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT +CLASS="PARAMETER" +><I +>event</I +></TT +> is a pointer to the event structure you wish to push onto the queue.</P +><DIV +CLASS="NOTE" +><BLOCKQUOTE +CLASS="NOTE" +><P +><B +>Note: </B +>Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P +></BLOCKQUOTE +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN4934" +></A +><H2 +>Return Value</H2 +><P +>Returns <SPAN +CLASS="RETURNVALUE" +>0</SPAN +> on success or <SPAN +CLASS="RETURNVALUE" +>-1</SPAN +> if the event couldn't be pushed.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN4939" +></A +><H2 +>Examples</H2 +><P +>See <A +HREF="sdlevent.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_Event</SPAN +></A +>.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN4944" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlpollevent.html" +><TT +CLASS="FUNCTION" +>SDL_PollEvent</TT +></A +>, +<A +HREF="sdlpeepevents.html" +><TT +CLASS="FUNCTION" +>SDL_PeepEvents</TT +></A +>, +<A +HREF="sdlevent.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_Event</SPAN +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlwaitevent.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlseteventfilter.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_WaitEvent</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="eventfunctions.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_SetEventFilter</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file