Mercurial > sdl-ios-xcode
comparison docs/html/sdlpushevent.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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1 <HTML | |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_PushEvent</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61 | |
8 "><LINK | |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Event Functions." | |
14 HREF="eventfunctions.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_WaitEvent" | |
17 HREF="sdlwaitevent.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SetEventFilter" | |
20 HREF="sdlseteventfilter.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlwaitevent.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlseteventfilter.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLPUSHEVENT" | |
71 >SDL_PushEvent</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
76 NAME="AEN4918" | |
77 ></A | |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_PushEvent -- Pushes an event onto the event queue</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
84 NAME="AEN4921" | |
85 ></A | |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
91 NAME="AEN4922" | |
92 ></A | |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_PushEvent</B | |
105 ></CODE | |
106 >(SDL_Event *event);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
115 NAME="AEN4928" | |
116 ></A | |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT | |
121 CLASS="PARAMETER" | |
122 ><I | |
123 >event</I | |
124 ></TT | |
125 > is a pointer to the event structure you wish to push onto the queue.</P | |
126 ><DIV | |
127 CLASS="NOTE" | |
128 ><BLOCKQUOTE | |
129 CLASS="NOTE" | |
130 ><P | |
131 ><B | |
132 >Note: </B | |
133 >Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P | |
134 ></BLOCKQUOTE | |
135 ></DIV | |
136 ></DIV | |
137 ><DIV | |
138 CLASS="REFSECT1" | |
139 ><A | |
140 NAME="AEN4934" | |
141 ></A | |
142 ><H2 | |
143 >Return Value</H2 | |
144 ><P | |
145 >Returns <SPAN | |
146 CLASS="RETURNVALUE" | |
147 >0</SPAN | |
148 > on success or <SPAN | |
149 CLASS="RETURNVALUE" | |
150 >-1</SPAN | |
151 > if the event couldn't be pushed.</P | |
152 ></DIV | |
153 ><DIV | |
154 CLASS="REFSECT1" | |
155 ><A | |
156 NAME="AEN4939" | |
157 ></A | |
158 ><H2 | |
159 >Examples</H2 | |
160 ><P | |
161 >See <A | |
162 HREF="sdlevent.html" | |
163 ><SPAN | |
164 CLASS="STRUCTNAME" | |
165 >SDL_Event</SPAN | |
166 ></A | |
167 >.</P | |
168 ></DIV | |
169 ><DIV | |
170 CLASS="REFSECT1" | |
171 ><A | |
172 NAME="AEN4944" | |
173 ></A | |
174 ><H2 | |
175 >See Also</H2 | |
176 ><P | |
177 ><A | |
178 HREF="sdlpollevent.html" | |
179 ><TT | |
180 CLASS="FUNCTION" | |
181 >SDL_PollEvent</TT | |
182 ></A | |
183 >, | |
184 <A | |
185 HREF="sdlpeepevents.html" | |
186 ><TT | |
187 CLASS="FUNCTION" | |
188 >SDL_PeepEvents</TT | |
189 ></A | |
190 >, | |
191 <A | |
192 HREF="sdlevent.html" | |
193 ><SPAN | |
194 CLASS="STRUCTNAME" | |
195 >SDL_Event</SPAN | |
196 ></A | |
197 ></P | |
198 ></DIV | |
199 ><DIV | |
200 CLASS="NAVFOOTER" | |
201 ><HR | |
202 ALIGN="LEFT" | |
203 WIDTH="100%"><TABLE | |
204 WIDTH="100%" | |
205 BORDER="0" | |
206 CELLPADDING="0" | |
207 CELLSPACING="0" | |
208 ><TR | |
209 ><TD | |
210 WIDTH="33%" | |
211 ALIGN="left" | |
212 VALIGN="top" | |
213 ><A | |
214 HREF="sdlwaitevent.html" | |
215 >Prev</A | |
216 ></TD | |
217 ><TD | |
218 WIDTH="34%" | |
219 ALIGN="center" | |
220 VALIGN="top" | |
221 ><A | |
222 HREF="index.html" | |
223 >Home</A | |
224 ></TD | |
225 ><TD | |
226 WIDTH="33%" | |
227 ALIGN="right" | |
228 VALIGN="top" | |
229 ><A | |
230 HREF="sdlseteventfilter.html" | |
231 >Next</A | |
232 ></TD | |
233 ></TR | |
234 ><TR | |
235 ><TD | |
236 WIDTH="33%" | |
237 ALIGN="left" | |
238 VALIGN="top" | |
239 >SDL_WaitEvent</TD | |
240 ><TD | |
241 WIDTH="34%" | |
242 ALIGN="center" | |
243 VALIGN="top" | |
244 ><A | |
245 HREF="eventfunctions.html" | |
246 >Up</A | |
247 ></TD | |
248 ><TD | |
249 WIDTH="33%" | |
250 ALIGN="right" | |
251 VALIGN="top" | |
252 >SDL_SetEventFilter</TD | |
253 ></TR | |
254 ></TABLE | |
255 ></DIV | |
256 ></BODY | |
257 ></HTML | |
258 > |