Mercurial > sdl-ios-xcode
diff TODO @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 836aaee3f39e |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/TODO Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,23 @@ + +TODO list for the 1.2 release: + + * Use /etc/fb.modes, if available, like GGI does + +Wish list for the 1.3 development branch: + + * Add mousewheel events (new unified event architecture?) + * DirectInput joystick support needs to be implemented + * Be able to enumerate and select available audio and video drivers + * Fullscreen video mode support for MacOS X + * Explicit vertical retrace wait (maybe separate from SDL_Flip?) + * Shaped windows, windows without borders + * Multiple windows, multiple display support + * SDL_INIT_EVENTTHREAD on Windows and MacOS? + * Add a timestamp to events + * Use RDTSC for timer resolution on x86 hardware + * Add audio input API + +In the jump from 1.2 to 1.3, we should change the SDL_Rect members to +int and evaluate all the rest of the datatypes. This is the only place +we should do it though, since the 1.2 series should not break binary +compatibility in this way.