Mercurial > sdl-ios-xcode
comparison TODO @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 836aaee3f39e |
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-1:000000000000 | 0:74212992fb08 |
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1 | |
2 TODO list for the 1.2 release: | |
3 | |
4 * Use /etc/fb.modes, if available, like GGI does | |
5 | |
6 Wish list for the 1.3 development branch: | |
7 | |
8 * Add mousewheel events (new unified event architecture?) | |
9 * DirectInput joystick support needs to be implemented | |
10 * Be able to enumerate and select available audio and video drivers | |
11 * Fullscreen video mode support for MacOS X | |
12 * Explicit vertical retrace wait (maybe separate from SDL_Flip?) | |
13 * Shaped windows, windows without borders | |
14 * Multiple windows, multiple display support | |
15 * SDL_INIT_EVENTTHREAD on Windows and MacOS? | |
16 * Add a timestamp to events | |
17 * Use RDTSC for timer resolution on x86 hardware | |
18 * Add audio input API | |
19 | |
20 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to | |
21 int and evaluate all the rest of the datatypes. This is the only place | |
22 we should do it though, since the 1.2 series should not break binary | |
23 compatibility in this way. |