Mercurial > sdl-ios-xcode
diff src/audio/windx5/SDL_dx5audio.h @ 3842:6b04ca2f1016 SDL-ryan-multiple-audio-device
Moved DirectSound audio target to SDL 1.3 API and did some house cleaning.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 17 Oct 2006 06:37:42 +0000 |
parents | efdfe292bd88 |
children |
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--- a/src/audio/windx5/SDL_dx5audio.h Sun Oct 08 23:04:24 2006 +0000 +++ b/src/audio/windx5/SDL_dx5audio.h Tue Oct 17 06:37:42 2006 +0000 @@ -36,23 +36,12 @@ { LPDIRECTSOUND sound; LPDIRECTSOUNDBUFFER mixbuf; - int NUM_BUFFERS; - int mixlen, silence; + int num_buffers; + int mixlen; DWORD lastchunk; Uint8 *locked_buf; - HANDLE audio_event; }; -/* Old variable names */ -#define sound (this->hidden->sound) -#define mixbuf (this->hidden->mixbuf) -#define NUM_BUFFERS (this->hidden->NUM_BUFFERS) -#define mixlen (this->hidden->mixlen) -#define silence (this->hidden->silence) -#define lastchunk (this->hidden->lastchunk) -#define locked_buf (this->hidden->locked_buf) -#define audio_event (this->hidden->audio_event) - #endif /* _SDL_dx5audio_h */ /* vi: set ts=4 sw=4 expandtab: */