comparison src/audio/windx5/SDL_dx5audio.h @ 3842:6b04ca2f1016 SDL-ryan-multiple-audio-device

Moved DirectSound audio target to SDL 1.3 API and did some house cleaning.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 06:37:42 +0000
parents efdfe292bd88
children
comparison
equal deleted inserted replaced
3841:3479f939987c 3842:6b04ca2f1016
34 /* The DirectSound objects */ 34 /* The DirectSound objects */
35 struct SDL_PrivateAudioData 35 struct SDL_PrivateAudioData
36 { 36 {
37 LPDIRECTSOUND sound; 37 LPDIRECTSOUND sound;
38 LPDIRECTSOUNDBUFFER mixbuf; 38 LPDIRECTSOUNDBUFFER mixbuf;
39 int NUM_BUFFERS; 39 int num_buffers;
40 int mixlen, silence; 40 int mixlen;
41 DWORD lastchunk; 41 DWORD lastchunk;
42 Uint8 *locked_buf; 42 Uint8 *locked_buf;
43 HANDLE audio_event;
44 }; 43 };
45
46 /* Old variable names */
47 #define sound (this->hidden->sound)
48 #define mixbuf (this->hidden->mixbuf)
49 #define NUM_BUFFERS (this->hidden->NUM_BUFFERS)
50 #define mixlen (this->hidden->mixlen)
51 #define silence (this->hidden->silence)
52 #define lastchunk (this->hidden->lastchunk)
53 #define locked_buf (this->hidden->locked_buf)
54 #define audio_event (this->hidden->audio_event)
55 44
56 #endif /* _SDL_dx5audio_h */ 45 #endif /* _SDL_dx5audio_h */
57 46
58 /* vi: set ts=4 sw=4 expandtab: */ 47 /* vi: set ts=4 sw=4 expandtab: */