Mercurial > sdl-ios-xcode
diff src/video/SDL_sysvideo.h @ 1924:69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 22 Jul 2006 21:02:57 +0000 |
parents | d4572b97b08f |
children | 861bc36f0ab3 |
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--- a/src/video/SDL_sysvideo.h Sat Jul 22 19:51:48 2006 +0000 +++ b/src/video/SDL_sysvideo.h Sat Jul 22 21:02:57 2006 +0000 @@ -397,6 +397,7 @@ extern void SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver); +extern int SDL_RecreateWindow(SDL_Window * window); extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);