Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 1924:69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 21:02:57 +0000 |
parents | d4572b97b08f |
children | 861bc36f0ab3 |
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1923:d4572b97b08f | 1924:69217fdd2c0a |
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395 extern SDL_bool SDL_AddDisplayMode(int displayIndex, | 395 extern SDL_bool SDL_AddDisplayMode(int displayIndex, |
396 const SDL_DisplayMode * mode); | 396 const SDL_DisplayMode * mode); |
397 extern void SDL_AddRenderDriver(int displayIndex, | 397 extern void SDL_AddRenderDriver(int displayIndex, |
398 const SDL_RenderDriver * driver); | 398 const SDL_RenderDriver * driver); |
399 | 399 |
400 extern int SDL_RecreateWindow(SDL_Window * window); | |
400 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); | 401 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); |
401 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); | 402 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); |
402 | 403 |
403 extern void SDL_OnWindowShown(SDL_Window * window); | 404 extern void SDL_OnWindowShown(SDL_Window * window); |
404 extern void SDL_OnWindowHidden(SDL_Window * window); | 405 extern void SDL_OnWindowHidden(SDL_Window * window); |