Mercurial > sdl-ios-xcode
diff src/audio/windib/SDL_dibaudio.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device
Removed distinction between "available" and "init" in audio backends, since
both had to be checked for success as a pair at the higher level and several
of the Available methods were just always-succeed placeholders anyhow. Now
the availability check is done in the init code, and the higher level tries
all possible drivers until one manages to initialize successfully.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Oct 2006 09:09:21 +0000 |
parents | 3479f939987c |
children |
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--- a/src/audio/windib/SDL_dibaudio.c Tue Oct 17 08:04:51 2006 +0000 +++ b/src/audio/windib/SDL_dibaudio.c Tue Oct 17 09:09:21 2006 +0000 @@ -43,12 +43,6 @@ #define WINDOWS_OS_NAME "Win32" #endif -static int -WINWAVEOUT_Available(void) -{ - return 1; /* Always available on win32/pocketpc systems... */ -} - /* The Win32 callback for filling the WAVE device */ static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance, @@ -336,8 +330,7 @@ } AudioBootStrap WINWAVEOUT_bootstrap = { - "waveout", WINDOWS_OS_NAME " WaveOut", - WINWAVEOUT_Available, WINWAVEOUT_Init, 0 + "waveout", WINDOWS_OS_NAME " WaveOut", WINWAVEOUT_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */