Mercurial > sdl-ios-xcode
comparison src/audio/windib/SDL_dibaudio.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device
Removed distinction between "available" and "init" in audio backends, since
both had to be checked for success as a pair at the higher level and several
of the Available methods were just always-succeed placeholders anyhow. Now
the availability check is done in the init code, and the higher level tries
all possible drivers until one manages to initialize successfully.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 17 Oct 2006 09:09:21 +0000 |
parents | 3479f939987c |
children |
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3845:ee5dfa7f7993 | 3846:66fb40445587 |
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40 #elif defined(WIN64) | 40 #elif defined(WIN64) |
41 #define WINDOWS_OS_NAME "Win64" | 41 #define WINDOWS_OS_NAME "Win64" |
42 #else | 42 #else |
43 #define WINDOWS_OS_NAME "Win32" | 43 #define WINDOWS_OS_NAME "Win32" |
44 #endif | 44 #endif |
45 | |
46 static int | |
47 WINWAVEOUT_Available(void) | |
48 { | |
49 return 1; /* Always available on win32/pocketpc systems... */ | |
50 } | |
51 | 45 |
52 /* The Win32 callback for filling the WAVE device */ | 46 /* The Win32 callback for filling the WAVE device */ |
53 static void CALLBACK | 47 static void CALLBACK |
54 FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance, | 48 FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance, |
55 DWORD dwParam1, DWORD dwParam2) | 49 DWORD dwParam1, DWORD dwParam2) |
334 | 328 |
335 return 1; | 329 return 1; |
336 } | 330 } |
337 | 331 |
338 AudioBootStrap WINWAVEOUT_bootstrap = { | 332 AudioBootStrap WINWAVEOUT_bootstrap = { |
339 "waveout", WINDOWS_OS_NAME " WaveOut", | 333 "waveout", WINDOWS_OS_NAME " WaveOut", WINWAVEOUT_Init, 0 |
340 WINWAVEOUT_Available, WINWAVEOUT_Init, 0 | |
341 }; | 334 }; |
342 | 335 |
343 /* vi: set ts=4 sw=4 expandtab: */ | 336 /* vi: set ts=4 sw=4 expandtab: */ |