Mercurial > sdl-ios-xcode
diff src/audio/macrom/SDL_romaudio.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device
Removed distinction between "available" and "init" in audio backends, since
both had to be checked for success as a pair at the higher level and several
of the Available methods were just always-succeed placeholders anyhow. Now
the availability check is done in the init code, and the higher level tries
all possible drivers until one manages to initialize successfully.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Oct 2006 09:09:21 +0000 |
parents | 29e83f221c62 |
children |
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--- a/src/audio/macrom/SDL_romaudio.c Tue Oct 17 08:04:51 2006 +0000 +++ b/src/audio/macrom/SDL_romaudio.c Tue Oct 17 09:09:21 2006 +0000 @@ -50,13 +50,6 @@ #include "../SDL_sysaudio.h" #include "SDL_romaudio.h" -static int -SNDMGR_Available(void) -{ - return (1); -} - - #pragma options align=power static volatile SInt32 audio_is_locked = 0; @@ -320,8 +313,7 @@ } AudioBootStrap SNDMGR_bootstrap = { - "sndmgr", SDL_MACOS_NAME " SoundManager", - SNDMGR_Available, SNDMGR_Init, 0 + "sndmgr", SDL_MACOS_NAME " SoundManager", SNDMGR_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */