Mercurial > sdl-ios-xcode
diff include/SDL_opengl.h @ 932:66761191fc11
Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 Aug 2004 22:32:05 +0000 |
parents | 748f441d7d9f |
children | 2ab21d9a20da |
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--- a/include/SDL_opengl.h Fri Aug 20 19:42:44 2004 +0000 +++ b/include/SDL_opengl.h Fri Aug 20 22:32:05 2004 +0000 @@ -34,19 +34,19 @@ #endif #include <windows.h> #endif +#ifndef NO_SDL_GLEXT +#define __glext_h_ /* Don't let gl.h include glext.h */ +#endif #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ #include <OpenGL/glu.h> /* Header File For The GLU Library */ #else -#ifndef NO_SDL_GLEXT -#define __glext_h_ /* Don't let gl.h include glext.h */ -#endif #include <GL/gl.h> /* Header File For The OpenGL Library */ #include <GL/glu.h> /* Header File For The GLU Library */ +#endif #ifndef NO_SDL_GLEXT #undef __glext_h_ #endif -#endif /* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. It is included here because glext.h is not available on some systems.